It is the year 2287, one of the first colony ships sent out by Earth arrives at the planet Maria, in the Epsilon Indi Star System. During its landing sequence, something appears in front of the massive ship that causes it to lose control and crash into the planet. Some of the colonists survive in lifeboats, but what they find is an unforgiving land filled with creatures ready to outlast the visitors from Earth. Now the survivors must explore, gather, build, create, fight, and ultimately, conquer the land.

Image RSS Feed Latest Screens
Planet Explorers a0.85 Screens Planet Explorers a0.85 Screens Planet Explorers a0.85 Screens
Blog RSS Feed Report abuse Latest News: Planet Explorers - World Editor Video

3 comments by PlanetExplorer on Nov 5th, 2014

Hi everyone, hope you still remember the World Editor we post a couple weeks ago.

Today, we'll show you more details about it with a video. To remind you, World Editor is one of the major things we're working on for a0.9. It is a program that enables you to launch and edit a world map in the editor, or import maps from other editors such as World Machine. The main tools we're going to introduce today are different brushes, auxiliary tools and the artifact, a kind of voxel brush that players can generate and share.

One thing that we haven't finished is that editor UI, so there are lots of empty icons, that will be fixed later. We're still incorporating the Story and Mission editors into the world editor, so we'll show those later.


Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Planet Explorers 0.72 LINUX Demo

Planet Explorers 0.72 LINUX Demo

Jan 21, 2014 Demo 1 comment

This is the free demo version of alpha 0.72, it's got several hours of story mode and the build mode.

Planet Explorers 0.72 MAC Demo

Planet Explorers 0.72 MAC Demo

Jan 21, 2014 Demo 2 comments

This is the free demo version of alpha 0.72, it's got several hours of story mode and the build mode.

Planet Explorers 0.72 PC Demo

Planet Explorers 0.72 PC Demo

Jan 21, 2014 Demo 2 comments

This is the free demo version of alpha 0.72, it's got several hours of story mode and the build mode.

Planet Explorers Alpha 0.62 PC

Planet Explorers Alpha 0.62 PC

Aug 13, 2013 Demo 21 comments

This is the PC version of Planet Explorers Alpha 0.62. A lot of bugs have been fixed from the a0.61 version.

Planet Explorers Alpha 0.62 Linux

Planet Explorers Alpha 0.62 Linux

Aug 13, 2013 Demo 1 comment

This is the Linux version of Planet Explorers Alpha 0.62. A lot of bugs have been fixed from the a0.6 version.

Planet Explorers Alpha 0.62 Mac

Planet Explorers Alpha 0.62 Mac

Aug 13, 2013 Demo 1 comment

This is the Mac version of Planet Explorers Alpha 0.62. A lot of bugs have been fixed from the a0.6 version.

Post comment Comments  (140 - 150 of 410)
Guest
Guest Mar 10 2013, 5:44pm says:

This comment is currently awaiting admin approval, join now to view.

zede05 Creator
zede05 Mar 11 2013, 1:30am replied:

In this alpha, pickup a torch from the ground and it'll become charcoal.

+2 votes   reply to comment
runwalkerb
runwalkerb Mar 4 2013, 10:43pm says:

Hi guys, go ahead to upvote Planet Explorers on Steam Greenlight, and please spread the word as widely as possible! This game is relly fantastic!!

+2 votes     reply to comment
TheHappyStick
TheHappyStick Mar 2 2013, 2:02pm says:

Hey Pathea,
I just DLed the .51 alpha a few days ago and have to say that I'm excited. Voted on Steam and have been telling my friends about it.

However, I have one complaint and one bug. My complaint is about combat and movement: It is hard to attack something you are chasing because you have to use the mouse to turn your camera view but also have to keep it hovering over your target. If I could keyboard turn in situatoins like that it would be wonderful and if that is already possible just let me know please.

The bug is worse. I played for about an hour just fine and then quit. I got back into the game later but after that I can only play about 5 minutes before the game freezes completely. Has done this about 5 or so times now and with no common actions occurring when it did happen.

I am getting .52a now in hopes this is already fixed and if so I will edit this to reflect that.

Either way, thanks for the hard work and I can't wait for the finished game!

+1 vote     reply to comment
zede05 Creator
zede05 Mar 3 2013, 5:35am replied:

That's a good point, I'll think about it. The one problem with our control system is that we're trying to incorporate a lot of different system into one (mine, shoot, ingame ui, npc, selecting objects inscene, etc.), and it's hard to come up with a scheme that fits all more than our current one.

+1 vote   reply to comment
TheHappyStick
TheHappyStick Mar 3 2013, 2:19pm replied:

I was just thinking that in most games "A" and "D" let you turn left and right while "Q" and "E" let you strafe. This way you can keep your mouse hovered over your target while still maneuvering your character. This isn't a deal breaker for me personally but would make combat more fun and fluid.

That or hit box detection where if your weapon swing should hit your target it will regardless of if your cursor is hovering over the target or not.

+1 vote     reply to comment
zede05 Creator
zede05 Mar 4 2013, 6:14am replied:

We are actually experimenting with this scheme as well. And we might actually go in this direction. :)

+1 vote   reply to comment
TheHappyStick
TheHappyStick Mar 4 2013, 8:18pm replied:

I posted a bug report on the actual forums, should I start up a thread for control schemes and such over there as well?

+2 votes     reply to comment
Shadowstar02
Shadowstar02 Mar 4 2013, 6:59am replied:

I think your current movement system is ok, but consider making it more context based. Similar to a third-person shooter, targeting would be directed via the crosshair and the action performed would be based on the item currently selected and the type of target under the crosshair. Then you could just have a seperate UI toggle button for all other functionality, which would have a similar context based system but directed via the mouse cursor. Maybe even have right-click dropdowns while in UI mode to allow the player to access more functions.

+1 vote     reply to comment
Antiscamp
Antiscamp Feb 28 2013, 2:50pm says:

I am so impressed. I was yelling to my wife while trying out the beta that this is going to be better than bloody Elder Scrolls when it's done, for God's sake. :D

+1 vote     reply to comment
zede05 Creator
zede05 Mar 1 2013, 11:33am replied:

Thanks! But the ES games are really really good in all aspects, we still have a long long long ways to go to get to that level.

+1 vote   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Planet Explorers
Platforms
Windows, Mac, Linux
Developer & Publisher
Pathea Games
Engine
Unity
Contact
Send Message
Release Date
TBD
Game Watch
Track this game
Share
Style
Genre
Adventure
Theme
Sci-Fi
Players
Single & Multiplayer
Project
Indie
Boxshot
Boxshot
Embed Buttons

Promote Planet Explorers on your homepage or blog by selecting a button and using the embed code provided (more).

Planet Explorers
Planet Explorers
Statistics
Rank
163 of 26,478
Last Update
1 month ago
Watchers
1,321 members
Files
21
News
26