Planet Explorers Alpha 0.55m
May 21, 2013 Demo 0 commentsThis is the first multiplayer build, as well as the last open version of the alpha.
It is the year 2287, one of the first colony ships sent out by Earth arrives at the planet Maria, in the Epsilon Indi Star System. During its landing sequence, something appears in front of the massive ship that causes it to lose control and crash into the planet. Some of the colonists survive in lifeboats, but what they find is an unforgiving land filled with creatures ready to outlast the visitors from Earth. Now the survivors must explore, gather, build, create, fight, and ultimately, conquer the land.
1 comment by zede05 on May 22nd, 2013
We wanted to release alpha 0.55m last week, but we ran into several major bugs. But whatever, here it is:
Download from IndieDB: Indiedb.com
Download from torrent: Pathea.net
Now, this build is multiplayer only! It still has some minor bugs, and it's not very optimized, so there will be lag sometimes. You can, however, get an idea of what multiplayer will be like. In this build, you can already build, dig, host, have tower defense with the monster beacon, and place down turrets. The terrain is now infinite as well.
To host a server, you must have the private server unchecked (unless you want to host LAN). The game will still show up in the main internet lobby even if you're hosting LAN (it's a bug), so some of the games on the lobby won't let you log in.
Here's a vid of the build:
Support Planet Explorers in the Kickstarter Extension, only 3 days left!
Alpha 0.6 will be arriving in a couple weeks. Work on it has been proceeding somewhat smoothly, there just way too much we want to add in, heh.
This is the first multiplayer build, as well as the last open version of the alpha.
We've fixed the bugs from a0.52 as well as added a lot of requested features. The full change list is within. Torrent also available.
A small update that fixes most of the bugs found in 0.51 as well as added a camera sensitivity slider control to the options menu.
Fixed up a lot of bugs from alpha 0.5, please try this version and tell us if you guys run into any other problems, thanks!
Here's alpha 0.5, lots of changes in this version including but not limited to vehicle creation and exchange. As well as a better looking terrain. Enjoy...
Fixed some bugs from 0.4 and added a new few features such as combining bullets and arrows.
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This weekend if no more big bugs.
I wish you guy's luck on getting that source code.
ans last question(promise will each biome have diffrent objects and enemys or will thry be shared across all biomes?
evenlly will enemys starg attacking your base and strucgures(since haveing turretw wont mean nothing unlivess you have enemys)
Some are shared, most are not. We're adapting a realistic world into a game, so animals will also adapt to their regional surroundings.
And yes.
alsib will the side quests be kill x number of enemys or will tgey be more complicated(like mink storys)
Some are like that, others are more substantial. I think the number of substantial sidequests will really depend on our Kickstarter numbers.
what do yoi mean by the enture system will have a overwal in unity does that mean the animation system will improve in the next update like
will you have a lock on feature?
will you hace blood(tobmake the combot more impactrull since it doscent fell like your hitting enything right now?
Well, we're still learning to do mixed animations, so I won't say the animation will be better in the next build, but the game will use less memory.
We don't have a lockon feature at the moment.
No blood, maybe in a patch. We'll have other hit effects going on.
12. There will be updates and yes it'll be optional