It is the year 2287, one of the first colony ships sent out by Earth arrives at the planet Maria, in the Epsilon Indi Star System. During its landing sequence, something appears in front of the massive ship that causes it to lose control and crash into the planet. Some of the colonists survive in lifeboats, but what they find is an unforgiving land filled with creatures ready to outlast the visitors from Earth. Now the survivors must explore, gather, build, create, fight, and ultimately, conquer the land.

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Media RSS Feed Report media Planet Explorers Grassland Animals (view original)
Planet Explorers Grassland Animals
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Komposten
Komposten Jul 5 2012, 7:11am says:

I just love the look of these animals!
Though, can any of them be found in Alpha 0.1?

+3 votes     reply to comment
zede05
zede05 Jul 5 2012, 9:30pm replied:

Half of them can be, all of them will be in by A0.3.

+2 votes     reply to comment
Komposten
Komposten Jul 6 2012, 6:20am replied:

But did not find anything when I tried the Alpha...
Only some tress and other plants (and the crash-site of course...), D:>

+2 votes     reply to comment
Insolent.
Insolent. Jul 6 2012, 9:20am replied:

I've been having the same issue. Zero critters in my game.

+2 votes     reply to comment
zede05
zede05 Jul 6 2012, 11:07am replied:

Same question Insolent, did the terrain render for you?

+2 votes     reply to comment
Insolent.
Insolent. Jul 6 2012, 11:53am replied:

It didn't the first time I loaded up the game, so I updated my drivers and it successfully loaded next time. It has sporadically failed to render since that time, though.

At no point have I seen animals, but I haven't updated to Av0.2 yet. I'll do that later today.

+2 votes     reply to comment
zede05
zede05 Jul 6 2012, 11:06am replied:

Wait...what? Did the terrain render for you? We do have a bug where animals fail to render, but it shouldn't happen very often and it's fixed for Av0.2.

+2 votes     reply to comment
Komposten
Komposten Jul 7 2012, 5:54am replied:

Wait... what?
Is Alpha 0.2 released? Where?

+2 votes     reply to comment
Pabo
Pabo Jul 5 2012, 7:45am says:

They look awesome! I like that they are inspired partly by real animals of the past, it gives the game a nice feeling. Also, thank you for including the size of man for comparison. It's good that not all animals are gigantic, it makes the really big ones special.

+2 votes     reply to comment
Insolent.
Insolent. Jul 5 2012, 9:17am says:

Wow, so much creativity and talent showcased here! I love the scale and look of these things.

I particularly enjoy the Marihare. Can I have one as a pet, please? :D

+3 votes     reply to comment
zede05
zede05 Jul 5 2012, 9:31pm replied:

That's on paper right now. We'll see.

+2 votes     reply to comment
Insolent.
Insolent. Jul 6 2012, 9:22am replied:

Whenever I asked my parents if we could have a pet and they said "We'll see," they really meant "No, but we don't want you to make a scene." Is that what you're doing here?! Because I'll make a scene preemptively!

;D

+2 votes     reply to comment
zede05
zede05 Jul 6 2012, 11:08am replied:

No, pets have been a part of our plan for a while...I'm just still trying to think of a creative way to do them.

+2 votes     reply to comment
Raphiell
Raphiell Jul 5 2012, 5:03pm says:

I think it is really sweet, but i think too many things have three pairs of legs lol

+2 votes     reply to comment
Komposten
Komposten Jul 6 2012, 6:22am replied:

If you consider the wild life on Earth, don't you think to many animals have four legs then? xD

+3 votes     reply to comment
Insolent.
Insolent. Jul 6 2012, 9:23am replied:

Right you are! On this particular planet, evolution favored animals with six legs early on.

+2 votes     reply to comment
Shoelip
Shoelip Jul 6 2012, 5:10am says:

Oh wow, now if only you could climb them like in Shadow of the Colossus or Dragon's Dogma!

+2 votes     reply to comment
zede05
zede05 Jul 6 2012, 11:09am replied:

That might be asking for too much right now, our budget doesn't even register when compared with these games'. :)

+2 votes     reply to comment
Shoelip
Shoelip Jul 6 2012, 11:17pm replied:

Hm. I didn't think the budget would factor in too much for a feature like that. I guess it'd add to the animation budget.

+2 votes     reply to comment
zede05
zede05 Jul 9 2012, 5:15am replied:

Mostly to the programming budget, actually. The collision will have to be completely redone and made specific for the game, same with AI and pathfinding.

+2 votes     reply to comment
Worgool
Worgool Mar 16 2013, 5:32am says:

There are no animals, there is no lifeboat on which I got on a planet.
CPU intel core 2 duo 3 GHz
RAM 4 Gb
GPU GeForce 460 (GV-N460SO-1GI)
OS Windows 7
Game version 0.52

+1 vote     reply to comment
Worgool
Worgool Mar 19 2013, 10:52am says:

Hurrah! after the CUDA ToolKit installation, appeared both animals and the broken ship =)

+1 vote     reply to comment
Worgool
Worgool Mar 21 2013, 10:51am says:

Animals appeared, but not all and that vanish sometimes. =(

+1 vote     reply to comment
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Description

Here are the current grassland animals to help people identify them until we get a pictionary up in game. There are a few that won't be in until alpha build 0.3.

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Date
Jul 5th, 2012
By
zede05
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