It is the year 2287, one of the first colony ships sent out by Earth arrives at the planet Maria, in the Epsilon Indi Star System. During its landing sequence, something appears in front of the massive ship that causes it to lose control and crash into the planet. Some of the colonists survive in lifeboats, but what they find is an unforgiving land filled with creatures ready to outlast the visitors from Earth. Now the survivors must explore, gather, build, create, fight, and ultimately, conquer the land.
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suggestion/ Bugs? | Locked | |
Thread Options | 1 2 | |
Jul 3 2012 Anchor | ||
First! nice game! relly like it! suggestions: And sometimes it is VERY hard to click on trees.. you just stand there and swing your axe Bugs: (sorry for my bad English) // DeG Edited by: D3nn05 |
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Jul 5 2012 Anchor | ||
Thanks D3nn05, several of the suggestions you mentioned are already implemented for the a0.2 build. |
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Jul 5 2012 Anchor | ||
I keep getting a bug where I can no longer attack/dig/mine. I have yet to be able to replicate the bug with any consistency other than the fact that eventually after playing for a while I can no longer get my character to respond to either the left mouse click or the left cntrl. Restarting the game is the only way I have been able to regain the ability to attack/dig/mine. So far I play for 10-15 mins and then must restart the game to continue playing. I also have yet to be able to place the arrow towers I have made left or right clicking them from either my inventory or the hotbar does nothing. |
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Jul 5 2012 Anchor | ||
Don't click the tank icon, the friends icon and the wrench icon, they cause the left mouse to stop working. Already fixed for v0.2. As for turrets, you just build 4 voxels and drag and drop the turrets on them... |
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Jul 5 2012 Anchor | ||
Awesome thanks for the workaround and the tips. Is there a way for me to start over? I have ran so far from my ship and I am completely lost lol. |
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Jul 5 2012 Anchor | ||
Whenever I start a new game, I just float in the sky and can't move anywhere, or do anything. What am I doing wrong? |
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Jul 5 2012 Anchor | ||
To start over for now, goto the documents folder of windows and delete the savegame folder. The floating problem is explained here: Pathea.net |
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Jul 6 2012 Anchor | ||
Just a bug I've run into. not sure if its a permanent thing or not. but it seems whenever i log out and come back in all the arrow towers i have placed down just vanish... just a little curious about that.. other then that really enjoying it also just remembered. whenever you have an item equipped and you log out and its on your toolbar. it go's away.. Edited by: Ck1699 |
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Jul 6 2012 Anchor | ||
We'll have most if not all of the saving problems that we know of solved by Av0.2. |
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Jul 6 2012 Anchor | ||
The situation with the arrow towers is even worse for me: Whenever I run out of their shooting distance they stop working. So I can't pull any mobs to them. And the local area is not properly saved, even when walking around, so when you come back the towers are gone and the place is full of new mobs. When more than two mobs attack you it is impossible to fight or run, because of the knock down, and the respan is not far enough to get away from the group. I have found six or seven different plants, but not the blue one for the medpack. The quest to get medical help is a good one, the rest are weird, random and arbitrary. It seems strange that a chosen colonist has no skills or knowledge whatsoever. maybe move the introductory and tutorial part, to some training room on the ship before the actual game starts. That way it can be easily skipped too. Nothing more irritating for a seasoned player to start a new game and be forced to repeat a tutorial. And don't make quests like: |
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Jul 6 2012 Anchor | ||
Any news on the Connection Fail Error?, it seem if i reinstall the game i can pass it, but when log in next time i get the error again. |
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Jul 7 2012 Anchor | ||
Hi, This game looks really cool and I would love to play it. My first attempt failed due to the lack of open cl. I would spawn on water unable to move. Now that I have the new drivers and have theoretically fixed it I get a connection fail error when I go to log in. What have I done wrong? Thank you, Rhia |
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Jul 7 2012 Anchor | ||
Hi Rhia, the server is being tested and fixed right now by the server company, so there might be down time, wait a day or two and it'll be back. Also, the connection issue should be fixed by the next version coming out next weekend. |
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Sep 25 2012 Anchor | ||
I got a CTD (Crash to Desktop) on my first attempt at loading the game, then I reduced the draw distance and it loaded successfully - but I don't know if that's related. I've got a high-end PC so it should have been able to handle it. I would advise making an auto-save after character creation, as I made a nice looking character then lost it to the crash. After playing for a couple minutes I tried to get a screenshot of a crack in the distant terrain, when the game froze up. Had to shut it down with task manager. I'm not sure if I was having an issue or not, but I wouldn't describe the graphics as "fantastic" on max settings - on 1080p things seemed a little blurry, especially the ground texture. Also, just starting out, I'm not sure how to cut down a tree. Punching ala Minecraft didn't seem to work, haha. Update: Bugs: - Body/avatar does take correct shape/appearance until clothes are taken off and put on again Spelling grammar/errors: -When saving it says "Save Successed" - Save "Successful" would be more appropriate. PS. Got a tree knocked down, heh. Edited by: Jov |
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Sep 26 2012 Anchor | ||
Ok, thanks for the report, we'll probably put out another version by this weekend that fixes most of the bugs. |
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Sep 26 2012 Anchor | ||
Another bug: -When hiring a follower, you can equip or unequip items from them. Then, when you 'release' them, they instantly teleport back to their original spot, with their original inventory restored. This is bad for two reasons: 1) If you equip them with better gear, your items are permanently lost, and 2) You can dupe their items by unequipping their gear, releasing the NPC, then re-hiring them. It would be super cool if the NPCs walked back to their home-base instead of teleporting, and if they just started following you when hired, rather than teleporting behind you. Bugs aside, I'm quite impressed with the game so far. Update: Made a sword! First "3D modelling" I've ever done! Bugs: -Confirmed. Pressing Prt Scr freezes the game for me. Suggestions: -Skippable logo at game start-up Edited by: Jov |
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Nov 17 2012 Anchor | ||
Says no opencl platforms and stop works |
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Dec 5 2012 Anchor | ||
No linux build? |
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Dec 5 2012 Anchor | ||
Not at the moment. We will try to add one before beta. |
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Dec 15 2012 Anchor | ||
This annoying display bug makes the game unplayable for me Since the output log also seems to have thrown a few errors I have included it here: My graphics card is a ATI Radeon HD5700 series. Oh and a suggestion here: I have a very small screen and it sucks if I cannot move the interface elements to reach buttons etc. (like the window at the character creation screen or the mirror screen at the item builder)
Edited by: neutronio |
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Dec 17 2012 Anchor | ||
Hi Guys, noob here..... downloaded latest version and am stoked. However, i lock up at 65% every time i load the game. have render distance at 256 and choose good for vegetation setting. Got a powerfull system, yep. Anyone know what im doing wrong please? Thanks, Dave. |
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Dec 19 2012 Anchor | ||
This is due to you selecting the fastest or fast quality at the start of the game, Unity then proceeds to down res the textures 4X, then 8X, which is what causes this. We have it fixed for A0.5. |
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Jan 10 2013 Anchor | ||
Thats what I thought as well, until I've tried running it on the best quality options to figure out. I just tried it again, starting the game with fantastic quality and 1024x768 non-windowed mode, still got the same results. /shrug Will download the latest alpha build once you released it, and report back to you if it's working with this version. Edited by: neutronio |
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Feb 25 2013 Anchor | ||
Alright, here's my overly critical feedback: Of course, that's as far as I've gotten so far. After playing for two hours and doubling back a half dozen times because of the distance. I'll admit that I can be pretty dense at times, but I really did feel lost out there just sorta wandering around most of the time. It wasn't until I ended up killing the Ryan guy and took his pickaxe did I realize how most everything worked. So I really think that it just needs some sort of true "starter" quest so that users become familiar with the controls and how the quest completion/reward thing works. All in all I'm actually looking forward to coming back and playing some more. |
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Apr 12 2013 Anchor | ||
Have you devs thought about perhaps adding a very early form of faster transportation? This could be a mount, perhaps and animal of some sort, and could be achieved via side quests before tasked to head to the crater and the tree early off in the game. I know the mounts could be a completely new system contrasting with the Creation system, but it could be a solution to the common frustration of the long walk. Edited by: reachg33 |
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