Today we'll be going over the past month's changes, how the game is already in Alpha, and explaining the changes to you all.
a whole month of updates, this one's a doozy!
Pixel Piracy is a side-scrolling 2d, real time strategy/sandbox/simulation game created by indie developer Vitali Kirpu. In the game, the player controls the crew of a pirate ship. The player must sail the ship over a number of sea zones, each with events procedurally generated in a roguelike fashion, while facing against pirates and other hostile forces, recruiting new crew members, keeping discipline and outfitting and upgrading their ship and many more. Combat takes place in pausable real time, and if the ship is destroyed or the crew lost, the game ends, requiring the player to restart.
Hey guys, super sorry about taking so long with this. The tidal wave of new players that steam brought, coupled with Vitali leaving his day job to pursue...
huge patchlist, updated to the same version as steam, super sorry!
Here's a link to the livestream done last night. Vitali shows off the latest version not available for the public!
livestream (not live anymore but here's the video!)
Ok so here's what's up guys. Thanks to all of the support we have been getting we crashed through greenlight in 13 days! Due to the high amount of petitions...
new bi-weekly update steam, huge incoming update and indie of the year finalists
New screens guys! And a new game pitch to boot! We have been hard at work all week and wanted to give an adequate progress report before the weekend!
reflective water surface and an appropriate elevator pitch
Well this came as a complete surprise! Rock Paper Shotgun just reviewed us!
rock paper shotgun article about pp and a closed alpha test
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