Pixel Piracy is a side-scrolling 2d, real time strategy/sandbox/simulation game created by indie developer Vitali Kirpu. In the game, the player controls the crew of a pirate ship. The player must sail the ship over a number of sea zones, each with events procedurally generated in a roguelike fashion, while facing against pirates and other hostile forces, recruiting new crew members, keeping discipline and outfitting and upgrading their ship and many more. Combat takes place in pausable real time, and if the ship is destroyed or the crew lost, the game ends, requiring the player to restart.
Today we will go over the ship building system, as well as some of the new features.
Posted by Solidust on Sep 22nd, 2013
Hello everyone, Alex here once again with an update. Vitali has been very hard at work on the latest update pertaining to the ship sailing system, meshing the map system into it to allow you to travel from one island to the next, and essentially getting all the "Core" gameplay features in.
Your pirates will now board the ship from the island, from ship to ship, and from ship to island appropriately, allowing you to move one, or all of your pirates to different positions to suit your needs.
Next thing I want to show you is the ship building system. Now I know many of you have been clamoring for ship customization, different rooms and what-not, but we went one step further. We let you build the whole dang thing, plank-by-plank.
Here is an image of that same "ship" (more of a RAFT really, it's mode using the limited resources you get at the beggining) when finished.
And last but not least, here are a few random islands we took that ship to, among which we dug up a treasure!
That's all the time we have for now friends, feel free to follow progress to see how things unfold!