Pixel Piracy is a side-scrolling 2d, real time strategy/sandbox/simulation game created by indie developer Vitali Kirpu. In the game, the player controls the crew of a pirate ship. The player must sail the ship over a number of sea zones, each with events procedurally generated in a roguelike fashion, while facing against pirates and other hostile forces, recruiting new crew members, keeping discipline and outfitting and upgrading their ship and many more. Combat takes place in pausable real time, and if the ship is destroyed or the crew lost, the game ends, requiring the player to restart.

Post news Report RSS Ship building system and more!

Today we will go over the ship building system, as well as some of the new features.

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Hello everyone, Alex here once again with an update. Vitali has been very hard at work on the latest update pertaining to the ship sailing system, meshing the map system into it to allow you to travel from one island to the next, and essentially getting all the "Core" gameplay features in.

Your pirates will now board the ship from the island, from ship to ship, and from ship to island appropriately, allowing you to move one, or all of your pirates to different positions to suit your needs.

"Bob, I hope that what I'm smelling is sea air... I'm downwind from you...."

Next thing I want to show you is the ship building system. Now I know many of you have been clamoring for ship customization, different rooms and what-not, but we went one step further. We let you build the whole dang thing, plank-by-plank.

"Who needs rules, I'm a pirate! What do you mean the ship isn't finished?"

Here is an image of that same "ship" (more of a RAFT really, it's mode using the limited resources you get at the beggining) when finished.

"Are we there yet?"

And last but not least, here are a few random islands we took that ship to, among which we dug up a treasure!

"So many bananas, and just the two of us....."

"Those are some pretty upset looking tribal leaders protecting that chest"

That's all the time we have for now friends, feel free to follow progress to see how things unfold!


looking promising. keep up the good work!

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I love the water effect. Very nice, the smooth water is a beautiful contrast to the pixel art above...

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