Just popping back in to let you know work is still coming along.
Pathfinding mostly so no new screenies to show. But I don't want to be the kind of dev that just fails to update due to lack of pretty screenshots.
Better pathfinding translates to quicker movement and displacement, meaning you can expect the game itself to be a bit more fluid and less "janky", which is something that often characterises roguelikes in general, I know. We want it to be as smooth as possible while offering as much "crazy" as possible.
Bear with us guys, things are coming along swimmingly!