Pixel Piracy is a side-scrolling 2d, real time strategy/sandbox/simulation game created by indie developer Vitali Kirpu. In the game, the player controls the crew of a pirate ship. The player must sail the ship over a number of sea zones, each with events procedurally generated in a roguelike fashion, while facing against pirates and other hostile forces, recruiting new crew members, keeping discipline and outfitting and upgrading their ship and many more. Combat takes place in pausable real time, and if the ship is destroyed or the crew lost, the game ends, requiring the player to restart.
Pathfinding is boring, I know, I know. As it is something that's just "there" it just doesn't offer enough flash or substance to give adecuate screenshots.
Posted by Solidust on Jul 26th, 2013
Just popping back in to let you know work is still coming along.
Pathfinding mostly so no new screenies to show. But I don't want to be the kind of dev that just fails to update due to lack of pretty screenshots.
Better pathfinding translates to quicker movement and displacement, meaning you can expect the game itself to be a bit more fluid and less "janky", which is something that often characterises roguelikes in general, I know. We want it to be as smooth as possible while offering as much "crazy" as possible.
Bear with us guys, things are coming along swimmingly!