Pixel loot raiders is a Fully Random Generated Roguelike Dungeon Game featuring random genenerated dungeons filled with traps, enemies and treasures. It will be available for PC , Linux , Mac, Web and probably also mobile platforms like android

Report RSS Pre alpha build 0.6 released and ready for testing

Pre alpha build 0.6 contains many new features like the new examination system, Openable Wooden Doors and Iron Gates, Interactable Bookshelves and Rusty Doors, Enemys , Enemy Spawnpoints , Rusty Keys and many other additions and Bugfixes

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Pixel Loot Raiders Pre Alpha 0.6:

While the game is in Pre Alpha state it can be played here for free: Dl.dropbox.com
Current Version: Pre alpha 0.6


This has been added to the game:

- Additions to the Dungeon Generation System
- Completly new Libary Generation

- Added Wooden Doors

- Added Iron Gates

- Rusty Doors will not get Destroyed when you use a Bomb. It will instead fall down
- Added Death Messages for Potion of Death and Bomb
- You can now die if you stand at your Bomb while it is exploding
- Dungeon performance has been increased by about 10%

- Implemented the Dungeon Room Map:
- It will reset after Level Change
- The Light Red Dot is the Room you are currently in
- The Dark Red Dot on the Map is the Room where you went down into the Dungeon
- A golden Dot Shows Treasure Rooms and Chest Rooms on the Map
- Secret Rooms will not Show on the Map
- Black Dots are Standard Rooms
- A Dark Green Dot is the Room where you climb down one level of the Dungeon(Currently Multilevel Dungeons are not implemented)
- A room will only Show on the Map if you have been there before !

- Implemented Enemys:
- Bats will Spawn at Random Points in the Dungeon
- Implemented Item Drops(Monsters will drop Item if you kill them)
- Bats drop Rusty Keys (25 % Chance)
- Implemented Spawnpoint Code
- You can Hit Enemys with your Sword (Currently Every Sword deals 10 Damage[Later the Random generated Sword Strength will have influence onto this aswell as the Enemys Level and its Protection])
- There is a Chance of doing a critical hit wich doubles the dealt damage
- The dealt Damage can be seen over the Enemys Head
- The Damage is Show as 3D Text Mesh Object and is slowly moving upwards after creation


- General Additions and Changes:

- Rewrite of the Item Drop System:
- Added new Loading Screen

- Implemtented Loading Hints (They are only Shown when entering a Dungeon)
- Added 6 Loading Hint Texts
- Added Examination System Actions
- Added Examination System Texts and Random Events
- Added Item Dropping
- Added New Health GUI (Heart on the Bottom right corner of the screen which Shows current and Maximal Health)
- Added Item Raycast (Items will always be on the bottom if dropped)
- Added Player Raycast (Now the Player will Spawn on the Top of the generated Terrain)
- New Players Should now Spawn with a Rusty Sword and A Potion of Health
- Set Seed to a fixed Number so the Alpha World Looks the same for every one
- Removed Debug Mode and Developer Mode from the game

- Bugfixes:
- Fixed Wall Stuck Bug
- Fixed Garbage Collector Bug
- Fixed Misplaced Torch Fire
- Fixed Overloading Bug
- Fixed Item Duplication Bug
- Fixed Item Dropping Bug
- Fixed (0/0) Health Bug
- Fixed Items that spawned under the Bottom- Fixed Health Bug
- Temporary Fix for Missing rooms (You will Respawn without loosing your Stuff)
- Fixed Bug that lets the Player Respawn without Losing any items
- many other little Bugfixes

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wogh43210
wogh43210 - - 8 comments

Awesome BRO! keep going!

Reply Good karma Bad karma+3 votes
ChrispGames Author
ChrispGames - - 57 comments

Thanks :D

Reply Good karma+1 vote
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