Pitman is a turn-based rogue-like with boardgame style. Everything you desire is inside the randomized dungeons: Dwarfs, trolls, golems, treasures, potions, magic, hammer, bow, much more weapons, ... and don't forget the monster moles and pretzels!

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Blog RSS Feed Post news Report abuse Latest News: PITMAN for free today + Christmas Calendar

1 comment by rottenhedgehog on Dec 5th, 2014

Pitman - Don't forget to enlight your torch

It's cold outside and we already need a pair of gloves while writing this text on our computers, warming us with a cup of mulled wine. Although the clock says 4 pm there is only some meager light reaching through the clouds, so we had to put on the lights since the morning. I could also mention the fog that is settling over the river we have in front of our door.

You can find that romantic...or just plain cold and depressing. But we prepared the right thing for such a time: A Christmas calendar! \o/

Today (+ tomorrow) our Rogue-like game Pitman is free for you to download from Desura. You also have the chance to win our current game TRI. Where? Head over to our calendar: Advent of Indies

Advent of Indies

Our game TRI is also part of the voting here on Desura for the Indie of the year. If you like us or TRI, you can help us! :D

Indie of the Year Awards

Above anything else, we wish you a really great December and have some relaxing holidays!

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Pitman Demo

Pitman Demo

Feb 1, 2012 Demo 0 comments

Demonstration of PITMAN. Play the first level of this roguelike with boardgame style!

Post comment Comments  (30 - 40 of 55)
Shumbok Apr 9 2012 says:

Looks nice,the demo was nice, too but this price change today breaks my deal. Found it Yesterday and after i missed the sale on march i want to buy it yesterday for 2,50€. But in lack of time i decided to test the demo and buy it today and now its a Euro (or 1,50$) more without reason or new content ? So i skip this at the Moment.

So hoping there is a sale next year, too :)

+2 votes     reply to comment
kaskade Creator
kaskade Apr 10 2012 replied:

We're experimenting with the price, and the number of sales doesn't really justify a price too low. Sorry!

+2 votes   reply to comment
Shumbok Apr 10 2012 replied:

I Mean, its just an dollar and your game is sure worth it, but a year after the release an announcement or some Information before you change it would have been nice :)

+2 votes     reply to comment
kaskade Creator
kaskade Apr 10 2012 replied:

Haha, I really underestimated the fact that some people seem to look very, very closely at the price. Especially because not enough people buy the game. Our experience is just that no matter how low the price is, there aren't enough customers (I don't blame anyone, it's just oberservation), so getting higher is logical unfortunately.
Altogether it was kinda unexpected for us that some people even noticed the price change, but it seems Desura gives a message about that? I don't know.

+2 votes   reply to comment
Shumbok Apr 10 2012 replied:

P.S.: How about an Android Version ? I Think it fits well on a Smartphone and the Market seriously needs more good Rougelike Games.

+2 votes     reply to comment
kaskade Creator
kaskade Apr 10 2012 replied:

An Android version would be awesome, but right now we cannot afford the Android plugin for Unity3D.

+2 votes   reply to comment
mooman101jl Apr 2 2012 says:

im getting this game because your a dwarf :)

+3 votes     reply to comment
metatoaster Mar 14 2012 says:

Tried the demo and the game does look nice and the dungeon "cards" are nifty (I'm curious as to which boardgames it's inspired by, Hero Quest and Descent come to mind...).

However apart from that the gameplay just doesn't grab me. I'd rather go play an excellent free roguelike like DCSS or DoomRL. Maybe it gets better after the demo, I guess I'll wait for some gameplay videos to pop up on youtube to get a better idea.

If you really expand on the things that are usually possible in a boardgame, such as cards which change the board (I only saw the "delete card" one, which should be called "delete tile", I think) and other metagame stuff, it could be interesting.

+2 votes     reply to comment
kaskade Creator
kaskade Mar 16 2012 replied:

Yeah, Hero Quest was my favorite inspiration, but I played Descent, too! The cards mechanism itself was inspired by Carcassonne, though.

TBH the gameplay doesn't change much after the demo, so if you don't like the first dungeon, you probably won't like the rest much, either. ;)
BTW you sometimes find a "Card Rotate" spell in the game, with which you can change the orientation of a card - but I concur, the dungeon system should be used more extensive, maybe in a sequel.

+2 votes   reply to comment
graspee Feb 29 2012 says:

Based on the graphics and the fact that this is rogue-esque if not rogue-like i was ready to love it. Then I was fighting a mole and the game informed me that my trousers were destroyed. It was a fabulously comic moment (at least that first time) but I prefer rogue-likes where my equipment doesn't fall to pieces 5 minutes' later.

+1 vote     reply to comment
kaskade Creator
kaskade Mar 4 2012 replied:

You usually find new gear pretty soon.
But yeah, it's a balancing issue. Increasing the durability of armor means making the enemies easier, or decreasing the probability of armor droppings, or adding other items, etc., and so on.

+3 votes   reply to comment
stevsel Feb 26 2012 says:

Really nice and fun. Would just like a high score table.

+1 vote     reply to comment
raensi Feb 14 2012 says:

Very good from the demo. Good music, new concept of dungeon generation, good atmosphere. Definitely recommend to any fans of rogue-likes.

+3 votes     reply to comment
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Windows, Mac, Linux, Web, Mobile, iPhone, iPad
Developer & Publisher
Rat King Entertainment
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Release Date
Released 2011
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77 votes submitted.

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Highest Rated (3 agree) 7/10

Nice little game, and there's more to it than you might have expected from the screens or the demo. Tilesets, enemies, items and spells vary quite a lot and the trickier later levels and more advanced spells (no spoilers) allow some interesting tactical twists. A little more polish wouldn't hurt, however. While the tiles, lighting, most sounds and especially the music are all fine, the characters and mobs could do with a little more detail. The lack of any character animation and the minimalistic…

Feb 6 2012 by Dhakczak

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