Pitman is a turn-based rogue-like with boardgame style. Everything you desire is inside the randomized dungeons: Dwarfs, trolls, golems, treasures, potions, magic, hammer, bow, much more weapons, ... and don't forget the monster moles and pretzels!

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Pitman On Linux Pitman On Linux Pitman very cheap!
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0 comments by kaskade on Nov 11th, 2013

Pitman On Linux

The desktop version of Pitman, the 3D Rogue-like with board-game style, got an update! Especially those who didn't like the fact that you couldn't configure the screen size in Linux (because the game engine we use, Unity, just doesn't offer its infamous configuration screen on all platforms) might now be delighted to hear about the added features of version 1.5d - but also Windows and Mac users have more options than before:

  • new option: camera control sensitivity
  • new options: resolution and quality
  • new options: sound and music volume
  • full screen antialiasing

It might be that you didn't even know that Pitman is out for Linux! The reason is that we didn't make a big announcement about that - so now you're informed. ;-) The official support according to Unity Technologies is "for Ubuntu 10.04 or later, with a graphics card that has vendor-made drivers installed", but we get reports that Pitman is very well working on other distros.

Pitman On Linux

Of course, we still want to know if you have difficulties using the game or even encounter bugs. In such a case, just write us!

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Pitman Demo

Pitman Demo

Feb 1, 2012 Demo 0 comments

Demonstration of PITMAN. Play the first level of this roguelike with boardgame style!

Post comment Comments  (20 - 30 of 54)
MrVarnor
MrVarnor Aug 8 2012, 10:15pm says:

Just wanted to comment on the price issue. In my circle no-one really bothers with Desura, they're all Steam users. I agree no matter what you charge sales wont necessarily improve, but for that you need advertising. If people don't know it's there, people won't buy it. I think a game at the current price of £2.89 isn't costly, but it does depend on the quality, length of gameplay, replayability, tech support, and future updates

Maybe it's worth attempting to get the game included in something like a Humble Bundle (possibly the best known of the lot out there) with a Desura key, although I'll admit I don't know what that does for a developer other than promote them. Financially I couldn't comment

I've downloaded the demo, and if I think it's a great game I'll buy it, if I'm unsure I'll track the game and wait for it to appear on sale, giving me an incentive to splash out. I'll also do my small bit to promote it if I do like it :-)

+2 votes     reply to comment
kaskade Creator
kaskade Aug 9 2012, 9:31am replied:

We already had Pitman in two bundles (the Gamedev Bundle and Build a Bundle 2), both with Desura keys. As long as there is money involved, a bundle is always profitable (because your product is digital, you don't have any costs other than some time to answer some mails).
But Humble Bundle really is the only one where developers can make more than a little pocket money. All the other bundles (Indie Royal, IndieGala, or the two I mentioned) don't have that big impact on financial situation. What they all do, though, is making games less worth to the audience. Nowadays games get thrown at you everywhere, and it's hard to make a living as a very small indie dev without a "big hit" yet. We try that with our new game "TRI", but it's really really hard.

Thanks for trying the demo!

+2 votes   reply to comment
MrVarnor
MrVarnor Aug 9 2012, 12:20pm replied:

Thanks for the reply, interesting to hear from the Devs point of view and I can appreciate how hard it is for a small dev to retail their games, so hurrah for Desura!

Having played the demo I'd say the game is excellent and well worth the money! Can I ask just out of interest if the game is considered finished now or do you have any further plans for it?

+1 vote     reply to comment
stinkytaco
stinkytaco May 26 2012, 6:41am says:

If you need an animator let me know.

Just 1 weekend of modeling and rigging, and i could have your little dwarf , and the sloths all walking around.
Blender has a great Unity pipeline I hear, I have been looking for an excuse to try it out.

Thinking of porting my project over to Unity, the Plugin ******** is the only thing keeping me away from buying a licence. My last game was with the A6 engine, It was not until I was 3 months into the project till I found out that all the "upcomming features" where going to be a completely new engine, and a new $400 licence,

YOu game has some real charm to it, I especially like the way it draws out the new parts of the levels "on-demand". Some camera rumbeling, and smoke poofs+ some debris would really add to the effect.

Well, anyway, Neat game you have here. I bought it a few months ago, and this was my first real game with it. Going to recomend it to a couple of my NetHack buddies.

+1 vote     reply to comment
kaskade Creator
kaskade May 28 2012, 5:11am replied:

Hey, thanks for the comment and for the offer! We pondered about animating the characters ourselves, but somehow the issue seldom came up in the reviews. I also like it when the characters hop from tile to tile. ;-) For a sequel (if we ever do one) we would like to have animations though.

I used an ACKNEX engine myself, years ago, I think it was A3 and later A4 or A5 ... fun times. The restrictions were harsh, but I didn't know much about scripting back then, so I already was overwhelmed just by the character control scripts. I think Unity is cool enough without any plugins (it always depends on what you want to achieve); of course, if you want to do Android/iOS games you have to buy those add-ons, but that's about it.

+2 votes   reply to comment
QuintSakugarne
QuintSakugarne May 21 2012, 4:06pm says:

Just as a heads-up, this game appears to be completely unrelated to the Game Boy game called "Pitman" (though that was localized in the U.S. as "Catrap").

+2 votes     reply to comment
Shumbok
Shumbok Apr 10 2012, 1:39pm replied:

I Mean, its just an dollar and your game is sure worth it, but a year after the release an announcement or some Information before you change it would have been nice :)

+2 votes     reply to comment
kaskade Creator
kaskade Apr 10 2012, 5:35pm replied:

Haha, I really underestimated the fact that some people seem to look very, very closely at the price. Especially because not enough people buy the game. Our experience is just that no matter how low the price is, there aren't enough customers (I don't blame anyone, it's just oberservation), so getting higher is logical unfortunately.
Altogether it was kinda unexpected for us that some people even noticed the price change, but it seems Desura gives a message about that? I don't know.

+2 votes   reply to comment
Shumbok
Shumbok Apr 10 2012, 1:46pm replied:

P.S.: How about an Android Version ? I Think it fits well on a Smartphone and the Market seriously needs more good Rougelike Games.

+2 votes     reply to comment
kaskade Creator
kaskade Apr 10 2012, 5:35pm replied:

An Android version would be awesome, but right now we cannot afford the Android plugin for Unity3D.

+2 votes   reply to comment
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Pitman
Platforms
Windows, Mac, Linux, Web, Mobile, iPhone, iPad
Developer & Publisher
Rat King Entertainment
Engine
Unity
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Official Page
Ratking.de
Release Date
Released May 1, 2011
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7.5

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Highest Rated (3 agree) 7/10

Nice little game, and there's more to it than you might have expected from the screens or the demo. Tilesets, enemies, items and spells vary quite a lot and the trickier later levels and more advanced spells (no spoilers) allow some interesting tactical twists. A little more polish wouldn't hurt, however. While the tiles, lighting, most sounds and especially the music are all fine, the characters and mobs could do with a little more detail. The lack of any character animation and the minimalistic…

Feb 6 2012, 9:31am by Dhakczak

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Single Player
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