Pioneers Build 5 (Windows)
Feb 27, 2013 Demo 0 commentsBuild 5 features a simple tutorial mode along with an even simpler intro sequence, introduction to a story of sorts plus a lot of fixes and improvements...
So, what is this game about? Well it's a turn based exploration game with some RPG elements where you lead a party of pioneers each with different professions, skills and attributes. You start out in a town where you first have to assemble your party from the tavern, plan out and buy equipment you need from the supply store and get yourself a ship. Or two. Then by conversing with different people you get quests, which may be to follow the steps of the previous explorers that never came back and find out what happened, find treasures, compose an accurate map, find contact with unknown native tribes and 'export' religion or simply be the first to disover a piece of the world. You do all that while surviving the harsh environments with seasons that change each bringing with them a different set of challenges, fighting wildlife and tribespeople, finding food and water and trying not to die of dysentery. With each part of the world you discover, you gain access to larger regions further away from home. It's not that you couldn't go there to begin with but you need more men and supplies, which means you need to collect more wealth beforehand.
What else can you do? One crucial, sort of, aspect of the game will be communication. You see, when you encounter an unknown tribe you are not able to understand them because they speak an unknown language. All foreign communication in the game takes place in form of icons/symbols/glyphs that you have to decipher. To make the players life easier, animals and tribes both share the same system. When you see a wolf start to attack you and this certain icon appears over its head you better remember this, because when you interact with some tribes and the same icon appears, you know you better get out of there.


22 comments by EigenLenk on Feb 27th, 2013
Greetings, fellow adventurers.
I'm very happy to announce that a new build is now available. It fixes several issues found in the last version but also introduces a lot of new content and gameplay features. For example along with a simple introduction to the story there is now a basic tutorial mode introducing the core gameplay mechanics.
Here are the download pages (or direct download links, if you prefer):
Windows (Direct link)
Mac (Direct link)
What else has been added? In more technical aspects terrain now has height, which has its advantages and disadvantages. Higher ground offers greater range of visibility but isn't always the easiest to reach and ofen blocks your way. Quest system has also been rewritten in Lua, eventually allowing you to make your own quests.

In graphics and audio department the campsite and brig now have their own screens. Two new headbobbing tunes have also found their way into the game. That is nearly 30 minutes of original soundtrack now!


Please try it out and let me know what you think. Your feedback will help shape this game. If you like what you see and hear, visit the game's website to see how you can show your support.
Thanks for reading.
Build 5 features a simple tutorial mode along with an even simpler intro sequence, introduction to a story of sorts plus a lot of fixes and improvements...
Build 5 features a simple tutorial mode along with an even simpler intro sequence, introduction to a story of sorts plus a lot of fixes and improvements...
This version adds an overworld and some simple sailing mechanics among other things.
This version adds an overworld and some simple sailing mechanics.
In this version you start out the game in a town where you can hire pioneers, build ships and buy equipment. You then get the first quest to complete.
In this version you start out the game in a town where you can hire pioneers, build ships and buy equipment. You then get the first quest to complete.
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Wow, this looks awesome! I really like how you build a pretty nice looking game from just four or five colours at all.
Thank you. Yes, it's pretty interesting. It forces me to think about how to convey an object with shape mainly.
I'm jealous.
There's absolutely no reason for that :)
This looks and sounds very good! But I think it needs to have more specific goal/goals. What these travellers want to achieve in the end? Though I really love exploration games and aimless exploration in general =) Tracking your game.
Thanks for the interest. You are absolutely correct, it lacks a focus/goal. From the beginning I knew I wanted an actual story in this, like you starting out as an unknown group of explorers and working your way up in fame and wealth. What can be done in this build is more like a skirmish game though even this should have a goal (find a treasure or something).
So what I'm going to work on next is the beginning of the game which would basically be a town of some sorts where there's an inn/tavern for hiring men, a supply store, maybe a castle in the background where you could go and ask the King to fund you and stuff like that. In that town you should also receive quests, like finding artifacts or certain resources, producing an accurate map for some merchants, establishing a colony and so on. I'm not really good at coming up with this stuff, so I need to think about it some more. But you get the idea.
I'd really love to play this!
This looks fantastic! Downloading now and will give it a try tomorrow and get back to you with some feedback.
Wonderful concept by the way
Thanks, I hope you like it. It is very much a concept at this point and I can't wait until it's a lot more fleshed out.
Its great, I like where this is going. Do you intend for the explorers to start building houses and such, or is the primary goal to survive, gather and explore?