Pioneer is a space adventure game set in the Milky Way galaxy at the turn of the 31st century. The game is open-ended, and you are free to explore the millions of starsystems in the game. You can land on planets, slingshot past gas giants, and burn yourself to a crisp flying between binary star systems. You can try you hand at piracy, make your fortune trading between systems, or do missions for the various factions fighting for power, freedom or self-determination.

Post news Report RSS Pioneer "September 2013" 201309.116

Hi Folks here is the news for this months snapshot build of Pioneer. :)

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Change list for September 2013 build 201309.116

  • New features

    • New ship "Kanara Police Interceptor" (#2441)
  • Minor changes and tweaks
    • Improve thruster rendering (#2426, #1960)
    • Added OpenGL debug output. Set EnableGLDebug in config.ini to enable it (#2413)
    • System Info View now shows orbital info for binary pairs (#2423)
    • System Info View now shows body radius in kilometres (#2423)
  • Fixes
    • Fix SmartTable scrolling (#2349)
    • Fix huge memory consumption on heightmapped terrains (#2418, 2405)
    • Partially fix terrain collision failures (#2429, #2337)
    • Allow an arbitrary number of navlight tags (#2427, #2438))
  • Script and UI API changes
    • A new module import system is now in place. Each dependency now

      needs to be declared explicitly. See the Pull Request discussion for

      more details (#1499)

    • Lua scripts now run in individual sandboxes, with their own global

      table. Interaction between modules needs to be done via explicit APIs

      and imports. PersistentCharacters has been moved to Character.persistent

      (#2417)

    • Removed deprecated ShipType interface
    • Rand.New now checks the type of its optional seed argument (#2445)
  • Model changes
    • Camera and gunmounts are now specified using tag points in the

      model. Ship definition fields "camera_offset" and "gum_mounts" are now

      deprecated (#2422)

  • Internal changes
    • Converted to SDL 2.0 (#2433)
    • Remove GLU dependency (#2414)
    • Bundle GLEW 1.10 (#2415)
    • Upgrade miniz and force inline/static use (#2444)
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