Pioneer is a space adventure game set in the Milky Way galaxy at the turn of the 31st century. The game is open-ended, and you are free to explore the millions of starsystems in the game. You can land on planets, slingshot past gas giants, and burn yourself to a crisp flying between binary star systems. You can try you hand at piracy, make your fortune trading between systems, or do missions for the various factions fighting for power, freedom or self-determination.

Post news Report RSS Pioneer "October 2013" 20131021

Hi folks! Back again with some housekeeping for Pioneer's ModDB site. Firstly a big thank you to racetrack for uploading the October build for me while I was away. Hope those of you who have tried it are enjoying it. Just for completeness, here is the change log for October. ;)

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For October 2013. Full changelog.

  • New features

    • New ship "Xylophis Short Range Shuttle" (#2442, #2515)
    • New ship "Kanara Interceptor" (civilian version) (#2454, #2461)
    • New ship "Nerodia" (#2505)
    • New ship "Sinonatrix" (#2503)
    • New settings screens (#2490, #2512)
    • Vertical speed is shown with altitude, up to 10000 km or half the planet's radius (#2446)
    • The random face system now supports multiple species (#2440)
    • The eclipse effect can now be disabled in the config file (#2439, #2497, #2176, #2190)
    • Allow up to two keys to be bound to a single input (#2222)
  • Minor changes and tweaks
    • Improved ship textures (#2450)
    • Resized DSMiner
    • Updated the Deneb to use new camera and gun tag-points (#2460)
    • Set Speed mode is now initialised with the ship's forward speed (#2469)
    • Cleaned up translation files (#2490)
  • Script and UI API changes
    • UI now uses a stack of layers instead of floating widgets (#2475, #2478)
    • Multiline text widgets now default to 75 chars width (#2488)
    • New UI methods and extended Lua interfaces (#2490)
      • Checkbox: Toggle, SetState, IsChecked, onValueChanged
      • List: GetSelectedIndex, SetSelectedIndex, NumItems, IsEmpty
      • DropDown: GetSelectedIndex, SetSelectedIndex, NumItems, IsEmpty
      • TextEntry: SetText
      • Slider: GetRange, SetRange
      • Basic joystick event support
    • FileDialog now has a way to enter a new filename (#2490)
    • Expose game settings, languages settings and keybindings to Lua (#2490)
    • Models can now supply an "idle" animation that plays continuously (#2514)
    • Models can now have multiple collidable parts that move with their animations (#2493)
    • ShipDef now has fields effectiveExhaustVelocity and thrusterFuelUse (#2492, #2492)
  • Fixes
    • Modelviewer now correctly reloads tag-points when switching models (#2451, #2456)
    • Correctly setup UI sizing from window size (#2455, #2453)
    • Fix TradeShips hang when trying to add cargo to almost-full ship (#2459, #2432)
    • Fix window/GL setup when multisampled antialiasing is requested but not available (#2425)
    • Fix a thread shutdown race condition that caused crashes at game exit (#2464)
    • Fix crash when game load fails (#2467, #2466)
    • Fixed model spinner view distance (#2481)
    • Stopped mouse movement when grabbed (#2485)
    • Fixed UI::Margin sizing with non-ALL direction (#2490)
    • Fix UI::Margin being created with an incorrect inner widget (#2513, #2511)
    • Fix FileDialog not handling empty list and text entry (#2510, #2494)
  • Model changes
    • Pattern textures can now have alpha channels (#2449)
  • Internal changes
    • Enable C++11 (#2330)
    • Lua blobs will now be correctly serialized (#2463)
    • Removed many unnecessary uses of reinterpret_cast (#2465)
    • Fix some problems reported by valgrind (#2472)
    • Miscellaneous code improvements (#2474)
    • Better Unicode handling in scan_enums (#2479)
    • Cleaned up, fixed and documented LuaTable and LuaPushPull (#2332)
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