Pioneer is a space adventure game set in the Milky Way galaxy at the turn of the 31st century. The game is open-ended, and you are free to explore the millions of starsystems in the game. You can land on planets, slingshot past gas giants, and burn yourself to a crisp flying between binary star systems. You can try you hand at piracy, make your fortune trading between systems, or do missions for the various factions fighting for power, freedom or self-determination.

Post news Report RSS Pioneer " July 2014" 20140728

Hi Folks. Another update for this month, the end of July 20140728 build. A great many changes for this month by the every busy Pioneer dev Team including a militarised version of the Trading Ship Venture Star, the AC33! Have fun out there folks! :)

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For July 2014. Full changelog.

  • New features

    • New ship AC33 (Military version of venturestar), and updated meshes
      for other ALBR ships, Deneb and Venturestar, and updated textures (#3008)
    • Attitude-hold flight modes, accessed from the in-flight F4 menu (#3014)
    • NewUI graphics for the cpanel (#3084)
    • Economy screen improvements (#3081)
    • Add orbital transfer planner to system view (#3079)
  • Minor changes and tweaks
    • Include the Lua stack top in the debug overlay.
    • Don't list lasers under "Equipment" in InfoView, since already listed under forward/read mounts (#3010)
    • Minor cpanel widget spacing adjustment (#3094)
    • General cleanup (#3086)
    • added ship:UseECM() (#3092)
    • Life Emergence Respects Stellar Lifespans (#3015)
    • Resize scanner (#3093)
    • Add hud icons (#3096)
  • Fixes
    • Fix potential Lua stack overflows when calling Lua methods (#3003)
    • Fix Lua stack leaks when triggering Lua UI templates from C++ (#3004, #2996, #2997, #2999, #3000, #3001)
    • Fix crash on game start on Mac OS X builds (#2995, #2993)
    • Fix hyperrange bug (#3007, #3017)
    • Fix invalid orbital plane for lone orbital stations (#3022, #3018, #3026)
    • Fix use of fuel when hyperjumping (#3024, #3019, #3028)
    • Fix directory enumeration on POSIX systems when built with a PIONEER_DATA_DIR value that contains a trailing slash (#3031, #2545)
    • Fix hyperspace details shown in the Sector View (#3037, #3033)
    • Fix crash when the player collides with floating cargo (#3043, #3041)
    • Fix incorrect usedCargo values (#3036, #3035, #3020, #3044)
    • Fix incorrect cargo/free space values on game load (#3052, #3049)
    • Fix empty cargo lists (#3044, #3039, #3040)
    • Fix crash and skipped updates when firing missiles (#3044, #3038)
    • Fix internal tank refuelling from cargo (#3044, #3046)
    • Fix cargo scooping so it only works if you have the equipment (#3053, #3045)
    • Fix equipment remaining available after buying a new ship (#3052, #3027)
    • Fix missing ship total mass limit when adding equipment/cargo (#3052)
    • Fix Lua error in some circumstances when using Ship:SetEquip (#3052)
    • Fix warning about missing icons/goods/missile_*.png (#3059, #3057)
    • Don't attempt to autosave after the player has died (#3060, #3056, #2895)
    • Bring back the facility to install a rear laser (#3067, #3064)
    • Fix misplaced ECM blast effect (#3087, #3082)
    • Fix misplaced text on HUD gauges for fuel, hull temp, etc (#3090, #3088)
    • Fix bugs when you completely clear a key binding (#3085, #3083)
    • Fix for faulty temperature calculation for multiple systems (#2984)
  • Internal Changes
    • Internal clean-up to remove unnecessary equipment code (#3058)
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