Pioneer is a space adventure game set in the Milky Way galaxy at the turn of the 31st century. The game is open-ended, and you are free to explore the millions of starsystems in the game. You can land on planets, slingshot past gas giants, and burn yourself to a crisp flying between binary star systems. You can try you hand at piracy, make your fortune trading between systems, or do missions for the various factions fighting for power, freedom or self-determination.

Post news Report RSS Pioneer "July 2013" 201307.112

A new Pioneer build for you for this month to try out. Have fun!

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Here is the change log for this month from the Pioneer devs.

"

July 2013

* New features
* New ship "Pumpkinseed" (#2352)
* New ship "Mola Mola" (#2355)
* New ship "Venturestar" (#2388)
* Enable patterns/colors on buildings (#2342)
* New wind sounds (#2365)

* Fixes
* Fix damage particle rendering (#2353)
* Fix joystick handling under timeaccel (#2390)
* Lua: onCargoUnload should return planet landed on (#2360)

* Minor changes and tweaks
* Updated Deneb model (#2339)
* Ships with zero price will no longer appear in the market (#2361)
* Show text in worldview when game is paused (#2358, #1331)
* Revert projectile speed changes done in #1607 due to collision issues

* Script and UI API changes
* Only use Color objects in UI API (#2362)
* UI: gauge widget (#2367)
* UI: formatted number label widget (#2369)
* UI: raw Lua strings are automatically converted to label widgets (#2386)
* UI: New Table container (#2387)
* New API: Space.SpawnShipLanded, Space.SpawnShipLandedNear,
SpaceStation.GetGroundPosition (#2372)

* Internal changes
* Render target infrastructure (#2356)
* Combined texture and image format enums (#2356)
* Bind object properties to UI widgets (#2366)
* Moved GetNumCores into OS:: namespace (#2368)"

As usual Linux (32 & 64 bit) and Mac OSX builds are available from Pioneerspacesim.net

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