Pioneer is a space adventure game set in the Milky Way galaxy at the turn of the 31st century. The game is open-ended, and you are free to explore the millions of starsystems in the game. You can land on planets, slingshot past gas giants, and burn yourself to a crisp flying between binary star systems. You can try you hand at piracy, make your fortune trading between systems, or do missions for the various factions fighting for power, freedom or self-determination.

Post news Report RSS Pioneer "January 2014" 20140131

Hi Folks Just to let you know that the first Pioneer monthly upload of the year is now available. Do check out the change log below for all the hard work by the Pioneer devs for this month. Have fun with it folks! :)

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Changelog
For January 2014. Full changelog.

  • New features

    • New ships "Malabar" and "Vatakara" (#2599)
    • Show hull heating effect in atmosphere (#2550)
    • Shield meshes with hit effects (#2491)
    • Show trails behind ships (#2529)
    • Skybox support (#2570)
    • Initial cockpit support (experimental) (#2603, #2614, #2679)
  • Minor changes and tweaks
    • Ship stat balancing (#2620, #2673)
    • Atmospheres in gas giants are much deeper (#2609, #1395)
    • New "free software" charity on the bulletin board (#2611)
    • Change start ships and initial equipment (#2696)
    • Add delta-v data to ship market (#2616)
    • Earth start position now starts at 13:00 (Pioneer time) (#2615)
    • Misc. tweaks for the intro animation (#2649)
    • Improve the sector view map, giving more navigation info (#2640)
    • Improve cargo and cabin use gauges, easier to understand (#2657, #2648)
    • Key bindings of sector view are now configurable (#2542)
    • Advert type icons in the bulletin board (#2668)
    • Remove unnecessary colon from ship empty weight description (#2682)
    • Show min/max crew in shipmarket (#2681)
    • Show labels on stations and cargo models (#2680)
    • Show decals on models (#2680)
    • Improve error reporting (#2694)
    • Xylophis textures updated (#2700)
    • Don't allow cargo to be jettisoned wile docked (#2699)
  • Script and UI API changes
    • Game.StartGame now takes an optional start_time argument (#2615)
    • New method, Random:Normal gives a random number with normal distribution (#2651)
    • New method, SpaceStation:SetEquipmentPrice to override equip/cargo price at station (#2654)
    • New method, ChatForm:ClearFace removes face without clearing whole form (#2663)
  • Model changes
    • Modelviewer: Show bounding box when showing collision mesh (#2664)
    • "Landing" tag-point to define where the bottom of the ship is for the landing collision test (#2695, #2656)
  • Fixes
    • Fix label positioning in orbit and galaxy views (#2608, #2576)
    • Various fixes for keybinding modifiers and repeats (#2524, #2523, #2618, #2630)
    • Fix Taxi "group of one" mission (#2623, #2628)
    • Fix Taxi and Delivery assassins never spawning (#2622, #2624)
    • Reset table scroll position when it goes off screen (#2629)
    • Clean up station state correctly between games (#2631)
    • Fix TradeShips crash when trying to launch after failing to add fuel or cargo (#2634)
    • Fix ship pattern selection (#2645)
    • Fix shipyard adding ships faster than it sells them (#2653, #2650)
    • Fix that fuel was not displayed as percentage after load (#2659, #2660)
    • Clear chat form face when showing crew candidate list (#2663, #2647)
    • Calculate a sane mousewheel scroll step for scrollable regions
  • Internal changes
    • Render screen to texture in preparation for post-processing effects (#2525)
    • Various code cleanups (#2621)
    • Serializer Reader class can now load data from any file source (#2646)
    • Expose models to Lua, move pattern methods from ModelSkin to Model (2645)
    • Add initial model binary converter/loader (#2643)
    • Replace GatherTransforms with a visitor (#2686)
    • RefCounted(Ptr) with atomic counter and allowing const correctness (#2688)
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