A beast is roaming the ship. A creature known from long-forgotten fables and ancient myths. It could prowl around in any shadow and lurk behind any corner. We must plan our every move. We must survive the infection. We must get off the ship. We must escape Phantaruk.

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Phantaruk Launch Trailer

Phantaruk Launch Trailer

News

We are happy to announce that the Phantaruk Launch Trailer is available on YouTube – you can watch it here. See for yourself what lurks in the shadows...

Phantaruk comes out from the shadows

Phantaruk comes out from the shadows

News

It’s been quite a while since last information about the game Phantaruk which is right now being developed by Cracow Polyslash studio. Time to reveal...

Huge changes: a new demo version released!

Huge changes: a new demo version released!

News 3 comments

After two months of development since last ‘Phantaruk’ demo release, we proudly present you a new version. Despite the game being still in an early...

Phantaruk is Greenlit!

Phantaruk is Greenlit!

News

We are happy to announce that ‘Phantaruk’ made it to Steam via Greenlight. In other words – we got Valve’s attention and Gabe’s employees opened...

HUD-making autopsy and tips

HUD-making autopsy and tips

News

Today I’d like to tell you something about designing GUI for ‘Phantaruk’. Creating a working, immersive system is not an easy task, that’s why...

Demo release date

Demo release date

News

We decided to release a demo version of our game, ‘Phantaruk’, a horror where its mood is created without jump-scares.

Phantaruk is on Steam Greenlight!

Phantaruk is on Steam Greenlight!

News

It’s happening! ‘Phantaruk’, our small game made after hours landed on Steam Greenlight and is waiting for your help and “YES” votes.

Sneak peek gameplay + Changelog

Sneak peek gameplay + Changelog

News 2 comments

We are excited to show you gameplay video of the Phantaruk for the first time!

Unique Health System

Unique Health System

News

Today I want to talk about health mechanics in “Phantaruk”. We wanted to add something special to our game, besides the story and graphics. A system...

About level design

About level design

News

Level design is a great thing. Today I want to share some information about locations in Phantaruk and what obstacles you will find while exploring Colonial-02...

GameDev Diary v.0.0.4: Important Changes

GameDev Diary v.0.0.4: Important Changes

News

A video game ‘Phantaruk’ has been made for quite a long time now. However, recently we decided for a radical step - change of graphics and part of...

GameDev Diary v.0.0.2: Phantaruk’s Beast

GameDev Diary v.0.0.2: Phantaruk’s Beast

Feature

Today, in the new ‘GameDev Diary’ I want to tell something about our game ‘Phantaruk’ that we started but haven’t finish. Project must have...

Current status and changes

Current status and changes

News

Today I want to tell something about our game ‘Phantaruk’ that we started but haven’t finish. Project must have a status, so 'Phantaruk’s' is...

Community’s influence #1: Enemies

Community’s influence #1: Enemies

News

From today and this post we start ‘Community’s Influence’ series in which we will be able to learn your opinions about specific subjects. We would...

Iterative Q/A

Iterative Q/A

Feature

Testing a game and its elementary systems is a very important episode in whole production. It allows you to find bugs that might create a bad image of...

Moving

Moving

News 2 comments

Everything goes on and so do we. Our secret base on wheels had to be moved few days ago. Thanks to that, working conditions changed a lot. No more tight...

Amazing community news

Amazing community news

News

We would like to share amazing news! Our forum and facebook fanpage is on!

Medkits vs. Autoregeneration

Medkits vs. Autoregeneration

Feature 3 comments

Recently, while working on mechanics in my project, Phantaruk, I wondered what health and damage system would fit this game. I asked myself: “What does...

Graphics Implosion

Graphics Implosion

Feature

These days, everybody knows how advanced game graphics has become. Especially in such productions like “Battlefield 4” or “Crysis 3“. However...

Prototyping with Graphs

Prototyping with Graphs

Level Design/Theory Tutorial

Before we start a process of prototyping the location in 3D, ussualy using tools from chosen engine it’s good to illustrate our idea with graphs. Of...

How we work

How we work

Feature

Hey there! In our first post we want to tell you how we work on Phantaruk.