Penumbra is a first person horror adventure focusing on story, immersion and puzzle solving. Violence and combat is hardly an option - the player has to use wits to guide Philip through his final test, and this makes the series unique in offering a truly dangerous and terrifying experience.
Never have I been so fascinated by a game from Frictional Games :D Penumbra is also one of the coolest first person games you can find, if you ask me :D I rated it 9 out of 5 things I focus on when reviewing, it's Quality, Scares, Length, Lag and Story (atmosphere and stuff like that is included in the Quality!)
Quality: I really love the voice-acting in this game it's epic nuff said! The atmosphere is creepy and dark when having to walk through caves with giant spiders, my god xD Scares: Honestly this is more of a puzzle game than a scare game in my opinion but I really like that the only threat is, well Im not gonna spoil it for the ones who hasn't played it yet :D Not many scares, a little sad but I didn't make the game, and it's still a really good game eitherway :D Length: OK length of the game I suppose, took 16-17 episodes to finish (16-17 since I ended episode 16 right at the ending xD) Lag: Very little lag, it lagged a little bit, but not much ;) Story: SO MANY NOTES! When you find a note it is super long xD I didn't read any of them because I dont have time, but I know the story, it's really good going to Greenland and stuff freezing to death is probably better than being eaten and slaughtered by monsters xD
Quality: 9 - Scares: 7 - Length: 8 - Lag: 9 - Story: 9 It actually ended with a 9 instead, not an 8 :D Good job!
This was a great game. A lot of it can relate to Amnesia: The Dark Descent inlcuding the dark, oppresive atmosphere, always leading the player downward. And it was impressive that I still got somewhat frightened at times when I didn't expect it, even though most of the game wasn't all that dark.
There were, however, several flaws. Getting used to the game mechanics took quite a bit of work, especially with the melee weapons. Also some things were overused such as the endless labryinth-like halls and the terribly annoying dogs. Seriously, why did there have to be so many killer dogs?
But by the end, the game was more rewarding than I thought. I am excited to start with the next one.
Thanks Frictional Games!
This game is everything I love about 3D videogames. It's immersive, it's got amazing atmosphere and it's based on a simple premise: "No turning back."
The combat mechanic is out of place and the game would be better without combat. Penumbra Black Plague recognized that and it's thankfully absent in that game. However, I still recommend this game as one of the creepiest and most atmospheric games ever released.