Penumbra is a first person horror adventure focusing on story, immersion and puzzle solving. Violence and combat is hardly an option - the player has to use wits to guide Philip through his final test, and this makes the series unique in offering a truly dangerous and terrifying experience.
Absolutely chilling atmosphere, enough clues to get you thinking but not enough to give away too much about the terrifying things waiting for you in the caves. Horror developers take not: this is how it's done. Follow the example set by Frictional, and you can't go wrong.
... Anyone else remember when Silent Hill was this good?
Suspense to the max. This game will have you on the edge of your seat, squirming for relief.
Relief you'll never get.
Not a single ounce.
Aside from suspense, there is a raw terror thrown into the mix. You'll feel like your escape is alluding you at every turn and that your weapons are never strong enough to do any damage to the enemies.
There are quite a number of enemies.
The enemies are menacing, scary, powerful and realistic.
But yet, the enemies are very simple.
Clever thing they did there.
If you like this one, play the sequel as well.
Oh, and don't play if you're afraid of the dark.
This game is everything I love about 3D videogames. It's immersive, it's got amazing atmosphere and it's based on a simple premise: "No turning back."
The combat mechanic is out of place and the game would be better without combat. Penumbra Black Plague recognized that and it's thankfully absent in that game. However, I still recommend this game as one of the creepiest and most atmospheric games ever released.
Great first-persom horror/puzzle game. I played it with a buddy a whole night straight, we helped eachother with the puzzles and it wouldn't make you go crazy from the horror. Next time I will play through it alone to see how that feels like. The puzzles are really hard and they have really succeeded with the horror environements, it's crazy scary at some points. Sadly you can get immune to the horror by just being brave enough to challenge it, but it doesn't mean the game will stop being fun.