Patterns is your very own 3D universe, complete with physics and gravity. Explore new worlds and make them your own. Invite friends with the new multi-player option, and put your imagination and ingenuity to the test as you create simple or complex structures from elemental substances. Whether you're building bridges to traverse chasms, towers to reach the clouds, accessing floating structures, or something completely out of your imagination, Patterns is your universe to shape. The future of Patterns is still unfolding, and the development team is dedicated to updating and improving it with new features, new content, and a commitment to build out a unique adventure mode. The experience has come a long way already, and the momentum to take Patterns to the next level is palpable and growing. This game is still young so get in now and be amazed at the progress and cool things to come! Be part of it early to enjoy even more rewards down the line.

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Welcome to our first update of 2014. We’re happy to announce some new features such as a locked camera view, new flat worlds to build on and more power added to the Substance Editor!

2014 is going to be a busy year for us. More modding capabilities and scripting are on our roadmap. Keep sharing your creations with us on the Cosmos and check in regularly for new and updates!

You can read the full list of updates below.

Substance pack editor
-- New graphic properties can be modded to change the look of substances in game:

  • Specular- Basically the shininess of the texture. This uses a grayscale only palette with white being the most shiny. Color images are converted to grayscale.
  • Occlusion- Used to map darker and lighter pixels resulting in a texture with an illusion of relief. Brick and bonestone are good examples of this technique. This can be used to create hot spots and shadows on substances. This also uses a grayscale palette and color images will be converted.
  • Illumination- Enables the glow and light emission effect for materials. Lava and moonstone are good examples of this technique.. White to black is the range with white being the most illuminating. Default color is black.
  • Metal- Affects the metallic quality of a substance. The default is black with white being the most metallic.

-- HD setting option doubles the texture resolution when working in the substance pack editor. Note: This is performance intensive while in the editor. -- It is now possible to be able to define the exact number of substances you want to include in your substance pack. So if you ever wanted to just have 5 substances, you can!

Save data reorganization
-- Worlds are now saved into their own directory with world data and the lua config file.

  • As those worlds get loaded in game a new folder for that world and its save files will be created in "\\user\LindenLab\Patterns\WorldData". All subsequent saves will be saved to their own subdirectory under "WorldData"

.-- When saving we now create a screenshot of the game in view at the point of saving. This file will be placed in the world’s directory.

New Features

  • Genesis Plane Square: Elegant, simple, and square.
  • Genesis Plane Strip: Perfect for your flat world and elongated projects.
  • Added lock camera option to the Scene Settings. You can use this to control the use of the camera and player experience in worlds shared on the Cosmos.

Bug fixing and house cleaning

  • Removed Hypatia V due to performance issues.
  • Fixed "collection challenge" bug where the challenge mode persisted across multiple worlds.
  • Fixed the saved game time stamp bug.
  • Fixed Multiplayer bug that prevented clients from placing saved patterns in hosted worlds.
  • Fixed the Patterns inventory not being synced in network multiplayer.
  • Hitting the repeat build key (the "C" key by default) to repeat the shape placement should now work as intended.
  • Removed username from default save file name.
  • Fixed not being able to “Like” more than one Cosmos world during a game session.

Release Notes for Patterns Release 0.05 Update 1

Release Notes for Patterns Release 0.05 Update 1

1 year ago News 0 comments

One last update before the holidays! Bug fixes and more world options.

Release Notes for Patterns Release 0.05

Release Notes for Patterns Release 0.05

1 year ago News 0 comments

This update adds in the anticipated Substance Editor!

State of the Game - Updates on the Way!

State of the Game - Updates on the Way!

2 years ago News 1 comment

The latest news from the Patterns dev team on what's coming next for Patterns.

Release Notes for Update .04a version 67263

Release Notes for Update .04a version 67263

2 years ago News 0 comments

It’s been awhile since our last update, but we’ve been busy fixing bugs and adding new features to Patterns.

Post comment Comments  (10 - 19 of 19)
Swawa3D Aug 4 2013 says:

It does look like it has great potential. I understand it's alpha but it really does not seem clear at all how things work. I can't get any of the bombs to work even though I set them up exactly like what I saw in the videos. I don't know if it depends on game type or if they changed the formations or what. There really need a nice wiki or something. I also can't find a lot of the maps I heard about, like "Protoworld 2". I tried searching by the name and nothing is showing up. It just feels really unintuative overall to me and the documentation is poor. I get that they might want you to experiment but things seem really arbitrary I don't see any logic to the formation setups. In it's current state I could create a bomb from scratch in a game engine faster then I could figure out how to do it in patterns.

I also can't find where my worlds are being saved to, anyone know the location?

+2 votes     reply to comment
Swawa3D Aug 4 2013 replied:

I found the save data location in the "version history" on the website:

Mac location \\ Library \ caches \ FreeRange \ Patterns

Win Location C:\Users\...[USER NAME HERE]... \AppData\LocalLow\FreeRange\Patterns\SAVEDATA\

+2 votes     reply to comment
Swawa3D Aug 4 2013 replied:

I got some of the bombs to work, the rocket, trigger rocket, ice & nak. They are cool. For some reason I could not get the contact, trigger, directional, or flat to work. I've been following the plans on

+4 votes     reply to comment
Leanansidhe Sep 24 2013 replied:

We now have an official wiki available here:

You can find a nice article about the various bombs here:

+3 votes     reply to comment
theYguy Aug 3 2013 says:

This game has a lot of potential although it seems to be on an early stage, you can have fun building already though. Love the physics, the gravity and the ability to create custom shapes. Also the worlds are nice to look at. Congratz devs for creating such an amazing game and ,kKeep the good work!

+2 votes     reply to comment
Guest Aug 2 2013 says:

May i ask: what are the system requirements?
I want the game, looks amazing, but i am just not sure my PC can handle it.

+2 votes     reply to comment
moeed9daska Jul 29 2013 says:

This game was released at my date of birth :D

+3 votes     reply to comment
sp00kydeluxe Aug 2 2013 replied:

Happy Birthday!

+2 votes     reply to comment
redwhitegaming May 22 2013 says:

short german review:

+2 votes     reply to comment
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Windows, Mac
Developer & Publisher
Linden Lab
Custom Built
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Release date
Released Aug 2, 2013
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23 votes submitted.

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Highest Rated (4 agree) 9/10

Great game with a lot of potential. I love the physics with gravity and structures falling down as they loose support. The Worlds are nice to look at and you can build out of custom shapes intead of just blocks like in other similar games, so it allows a lot more of creativity. I am still exploring the current features but it reminds me a lot to the minecraft alpha (an enhaced version of it) where it was all about building. I want to congratulate the devs, this was just what I was looking for. If…

Aug 3 2013 by theYguy

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1 year ago
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