Path to the Sky is a roguelike platformer that gets harder as you climb up.
EARLY ACCESS ON 2nd February! Created by @dekdev.
For more information, check out the Wiki as well as the Presskit!

NOW ON STEAM!

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Hello Testers!

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This week I'm adding a much requested feature to the game. People were sometimes having troubles seeing the items that they picked up for various reasons, or they want to read the lore texts again, or they want to find out more about the items effects... Fear no more! I'm introducing the:

Inventory
You can now find additional info about your collected passive, active & consumable Items here. To open the Inventory, press ESC / TAB. Navigate to the settings / exit menu by pressing sideways keys, or navigate the items by pressing up and down on your keyboard / controller! The inventory mainly is for information purposes at the moment. All passives stack and cant be disabled, although I have planned this feature in the future.

Changes

  • Enemies on the outside flying islands will now not fly away too far from their original spawn position
  • Foliage will now not spawn on destroyable blocks anymore, to prevent accidentally exploding blocks
  • Dropholes in rooms are now properly climbable
  • Increased base running speed and running animation of akamo slightly
  • You can now navigate menus with both the shooting and movement direction keys

Fixes

  • Fixed "end of the world" water camera bug
  • Fixed a bug where scoreboard names would overlap the scores when too long
  • Fixed a bug where Gnarly stick would cause a crash in the last level
  • Fixed a bug where Feathercall would cause a crash in the last level

PTTS Early Access Trailer & Announcement!

PTTS Early Access Trailer & Announcement!

News 3 comments

Path to the Sky is a roguelike that gets harder as you climb up. Early Access on 2nd February! Check out the trailer!

April Sum up and a load of gifs!

April Sum up and a load of gifs!

News 1 comment

See what I've been working on in the past months - Ive changed the world layout and how you traverse it, simplified a lot of stuff! There are some new...

Build 322: New additions + Changes!

Build 322: New additions + Changes!

News 9 comments

Astar pathfinding, this makes combat much more interesting. Lighting and Fog of War. Boulders, a type of rock that monsters cant pass, but you can shoot...

Path to the Sky: Build 302 Flying hammer

Path to the Sky: Build 302 Flying hammer

News 1 comment

This devlog article describes new updates and changes for build 302.

Post comment Comments  (20 - 30 of 37)
marcoasibal
marcoasibal

Man i am loving this art style so much !

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marcoasibal
marcoasibal

Man i am loving this art style so much !

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Domo_Skully_
Domo_Skully_

Looks amazing.

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Helba
Helba

Nice mood, love the colors! waiting for more gameplay\features explanations )

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HoundsTooth
HoundsTooth

Ridiculously sweet, I feel inspired today, What are you making it in where its windows and i phone only compatible?

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dekdev Creator
dekdev

Thanks you! Its written in C++ with opengl, so that runs on most platforms as long as I can port input.

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Evropi
Evropi

Is a Linux version in the works? Would really love to see one.

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dekdev Creator
dekdev

Thanks. Its definitely possible. I havent worked on it at all and I do not have any linux experience, but I dont know about any problems that I could run into. So yeah, porting it would probably not be a huge issue.

Reply Good karma+3 votes
FelixWunderlich
FelixWunderlich

hey man. this is looking really nice :D keep up the good work!

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Un0va
Un0va

The graphical style looks really similar to Sword and Sorcery EP. What did you use to make it?

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dekdev Creator
dekdev

Photoshop.

Reply Good karma+2 votes
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Path to the Sky
Platforms
Windows, Mac, iPhone
Creator
dekdev
Engine
Custom
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Homepage
Pathtothesky.com
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Platformer
Theme
Fantasy
Players
Single Player
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Indie
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