A procedurally generated platformer/roguelike fusion. Choose out of a variation of weapons and find unique upgrades in the world that permanently affect your interaction with the environment. The higher you manage to climb, the harder the enemies and challenges will become. I am trying to create a fun game for short but challenging rounds of arcade gameplay. Controller highly recommended.

Path to the Sky has been Greenlit 14/2/2014 ! Thank you !


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Blog RSS Feed Report abuse Latest News: Path to the Sky: Build 302 Flying hammer

1 comment by dekdev on Jun 21st, 2014

Hello everyone!

This is the changelog for build 302, listing changes since the last article of build 273. Check out this gif of a new weapon, the hammer, combined with a multiplicator charm.

Build 302 new additions include:

  • added new weapon, the hammer
  • added blob monster
  • added online scoreboard
  • added damage numbers
  • added many new types of gore, gibs and particles
  • added charms: rangers tooth, little flame, spark
  • added new internal types of props (8x8, 16x16, 32x32, 64x64, 128x128)
  • added new projectile mods: penetration, burning, physical
  • modified shader to allow for gradient backgrounds
  • modified outline shaders to adjust hue and brightness depending on background
  • modified movement physics to feel more dynamic when many entities are at the same spot
  • modified all weapons to behave as projectiles
  • grass particle system now has a smart search system to perform better
  • changed slowmotion to happen less often
  • implemented recently hit detection for projectiles
  • added projectileModSystem method to calculate damage after mods
  • moved development to VC++2013

In this gif you can see a new weapon, the hammer. Its a ranged weapon that you can throw, and it can be affected by charms like all the other weapons. When hitting monsters, it triggers the physical charm effects. It has a base penetration modifier of 3 that can be increased by charms. New charms include a reflect multiplicator (rangers tooth), a burning damage charm (little flame) and a electric spark triggering charm (causes little sparks to swirl off and hit other enemies on physical damage).

Have a great weekend everyone!

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Post comment Comments  (20 - 30 of 37)
marcoasibal Sep 23 2012, 2:50am says:

Man i am loving this art style so much !

+8 votes     reply to comment
marcoasibal Sep 23 2012, 2:50am says:

Man i am loving this art style so much !

+6 votes     reply to comment
Domo_Skully_ Sep 22 2012, 10:44pm says:

Looks amazing.

+5 votes     reply to comment
Helba Sep 22 2012, 2:03pm says:

Nice mood, love the colors! waiting for more gameplay\features explanations )

+3 votes     reply to comment
HoundsTooth Sep 15 2012, 1:40pm says:

Ridiculously sweet, I feel inspired today, What are you making it in where its windows and i phone only compatible?

+3 votes     reply to comment
dekdev Sep 26 2012, 1:55pm replied:

Thanks you! Its written in C++ with opengl, so that runs on most platforms as long as I can port input.

+2 votes     reply to comment
Evropi Nov 26 2012, 12:56pm replied:

Is a Linux version in the works? Would really love to see one.

+4 votes     reply to comment
dekdev Nov 26 2012, 1:10pm replied:

Thanks. Its definitely possible. I havent worked on it at all and I do not have any linux experience, but I dont know about any problems that I could run into. So yeah, porting it would probably not be a huge issue.

+3 votes     reply to comment
FelixWunderlich Sep 11 2012, 11:35am says:

hey man. this is looking really nice :D keep up the good work!

+4 votes     reply to comment
dekdev Sep 6 2012, 10:35am replied:


+2 votes     reply to comment
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Path to the Sky
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Path to the Sky
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