A procedurally generated platformer/roguelike fusion. Choose out of a variation of weapons and find unique upgrades in the world that permanently affect your interaction with the environment. The higher you manage to climb, the harder the enemies and challenges will become. I am trying to create a fun game for short but challenging rounds of arcade gameplay. Controller highly recommended.

Path to the Sky has been Greenlit 14/2/2014 ! Thank you !


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9 comments by dekdev on Aug 2nd, 2014

Build 322 changes include:

  • Astar pathfinding, this makes combat much more interesting
  • Lighting and Fog of War
  • Boulders, a type of rock that monsters cant pass, but you can shoot and walk through
  • Spikes, dont walk through this shit
  • Charms: added 7 new unique charms
  • Projectile mods: added some projectile mods that allow more interesting charm interaction

I've made some gamedesign decisions. Firstly, I have decided to remove the concept of having multiple weapons. There will be only one weapon to play the game with - a new weapon that I added, the bow - and the game will be balanced around that.

Bow combat is just that much more fun than melee, so I thought that It wouldnt be worth it trying to force things. Instead, I will try to introduce the unique mechanics different weapons would have, by creating charms that influence the bow.

Post comment Comments  (20 - 30 of 37)
marcoasibal Sep 23 2012, 2:50am says:

Man i am loving this art style so much !

+8 votes     reply to comment
marcoasibal Sep 23 2012, 2:50am says:

Man i am loving this art style so much !

+6 votes     reply to comment
Domo_Skully_ Sep 22 2012, 10:44pm says:

Looks amazing.

+5 votes     reply to comment
Helba Sep 22 2012, 2:03pm says:

Nice mood, love the colors! waiting for more gameplay\features explanations )

+3 votes     reply to comment
HoundsTooth Sep 15 2012, 1:40pm says:

Ridiculously sweet, I feel inspired today, What are you making it in where its windows and i phone only compatible?

+3 votes     reply to comment
dekdev Creator
dekdev Sep 26 2012, 1:55pm replied:

Thanks you! Its written in C++ with opengl, so that runs on most platforms as long as I can port input.

+2 votes   reply to comment
Evropi Nov 26 2012, 12:56pm replied:

Is a Linux version in the works? Would really love to see one.

+4 votes     reply to comment
dekdev Creator
dekdev Nov 26 2012, 1:10pm replied:

Thanks. Its definitely possible. I havent worked on it at all and I do not have any linux experience, but I dont know about any problems that I could run into. So yeah, porting it would probably not be a huge issue.

+3 votes   reply to comment
FelixWunderlich Sep 11 2012, 11:35am says:

hey man. this is looking really nice :D keep up the good work!

+4 votes     reply to comment
Un0va Sep 5 2012, 1:28pm says:

The graphical style looks really similar to Sword and Sorcery EP. What did you use to make it?

+3 votes     reply to comment
dekdev Creator
dekdev Sep 6 2012, 10:35am replied:


+2 votes   reply to comment
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Path to the Sky
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