Path to the Sky is a roguelike platformer that gets harder as you climb up.
Early access on steam is planned for Q2 2015. Created by @dekdev.
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1 comment by dekdev on May 2nd, 2015

I've simplified a lot of stuff that were blowing up the scope. The world is now made out of cells that arranged in a dungeon-crawler BOI like fashion. Games got a lot more replay value and traversing it has gotten more meaning.

I also put the UI on top of the screen bcos the camera is now fixed.

Outlines are still in, they can be activated in the options when people want em. Opinions are so super divided about em that I honestly dont know what the standard setting should be >>
I also made some drop/cast shadows.


Also, good news! The game can now be pre-ordered HERE!

I've been doing a lot of refactoring after the teaser release. After getting some serious feedback, I learned that the gameplay looked a bit aimless and I decided that I need to bring more structure to the game. I've divided the open world into cells and they will be connected via 4 exits. The cells are arranged in a grid-like fashion but shifted, to make more sense in a platformer context. You need to clear the cells in order for the exits to open, similar to Binding of Isaac.


Post comment Comments  (10 - 20 of 37)
2ndStudio
2ndStudio Sep 21 2013, 3:41pm says:

Really cool looking game :)

+1 vote     reply to comment
zolointo
zolointo Jun 29 2013, 3:04pm says:

Heya. Haven't seen an update on this project in quite a while, both here and on your Twitter. Has it been put on the backburner?

Thanks!

+2 votes     reply to comment
dekdev Creator
dekdev Jul 8 2013, 3:11am replied:

I am working on it when I can, sadly this has not been the case often recently as my Job situation, moving to a different place, having to do a lot of finals etc. have always been distracting me from concentrating. However, in the near future it is looking much better, I actually got some new cool stuff done and I think Ill make a video pretty soon :)

+3 votes   reply to comment
HoundsTooth
HoundsTooth Mar 16 2013, 12:51pm says:

Hey, Love this.
Just curious, are you scaling you pixel art or are you scaling your game/camera.
What I mean is it better to do all you drawing and logic on a small scale then expand it to be large or do it full size and scale the graphics in PS, or GIMP or whatever?
Thanks

+1 vote     reply to comment
dekdev Creator
dekdev Mar 20 2013, 4:50pm replied:

Hello, Thanks!
I am scaling the pixels up. All the art is done in low resolution. Then it is scaled up 3-4 times depending on the zoom factor I want :) I would recommend this for all pixel art. Its much easier to work with.

+2 votes   reply to comment
Kuznetsovsky
Kuznetsovsky Feb 18 2013, 7:35am says:

every time I check this game it looks better and better. I love your style and the idea of the Deoka!! keep it up!

+1 vote     reply to comment
FlyingMonkey59
FlyingMonkey59 Jan 28 2013, 8:45pm says:

This is pixel animation done right. very, very right. I was very pleased to see it will be out on Android! I finally snagged an android phone, and would love to stuff this into that meager little beast! Keep at it, you are doing fantastic!

+2 votes     reply to comment
JamesTacado
JamesTacado Jan 16 2013, 9:59am says:

Fantastic gameplay (O.O)

+4 votes     reply to comment
krdor
krdor Jan 12 2013, 8:34am says:

Really nice beautiful to pixel ratio in those screens :)

+3 votes     reply to comment
dekdev Creator
dekdev Jan 13 2013, 6:17am replied:

Cheers :)

+3 votes   reply to comment
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Path to the Sky
Platforms
Windows, Mac, iPhone
Developed By
dekdev
Engine
Custom Built
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Official Page
Pathtothesky.com
Release Date
TBD
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Platformer
Theme
Fantasy
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Single Player
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