A procedurally generated platformer/roguelike fusion. Choose out of a variation of weapons and find unique upgrades in the world that permanently affect your interaction with the environment. The higher you manage to climb, the harder the enemies and challenges will become. I am trying to create a fun game for short but challenging rounds of arcade gameplay. Controller highly recommended.

Path to the Sky has been Greenlit 14/2/2014 ! Thank you !


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Blog RSS Feed Report abuse Latest News: Path to the Sky: Build 302 Flying hammer

1 comment by dekdev on Jun 21st, 2014

Hello everyone!

This is the changelog for build 302, listing changes since the last article of build 273. Check out this gif of a new weapon, the hammer, combined with a multiplicator charm.

Build 302 new additions include:

  • added new weapon, the hammer
  • added blob monster
  • added online scoreboard
  • added damage numbers
  • added many new types of gore, gibs and particles
  • added charms: rangers tooth, little flame, spark
  • added new internal types of props (8x8, 16x16, 32x32, 64x64, 128x128)
  • added new projectile mods: penetration, burning, physical
  • modified shader to allow for gradient backgrounds
  • modified outline shaders to adjust hue and brightness depending on background
  • modified movement physics to feel more dynamic when many entities are at the same spot
  • modified all weapons to behave as projectiles
  • grass particle system now has a smart search system to perform better
  • changed slowmotion to happen less often
  • implemented recently hit detection for projectiles
  • added projectileModSystem method to calculate damage after mods
  • moved development to VC++2013

In this gif you can see a new weapon, the hammer. Its a ranged weapon that you can throw, and it can be affected by charms like all the other weapons. When hitting monsters, it triggers the physical charm effects. It has a base penetration modifier of 3 that can be increased by charms. New charms include a reflect multiplicator (rangers tooth), a burning damage charm (little flame) and a electric spark triggering charm (causes little sparks to swirl off and hit other enemies on physical damage).

Have a great weekend everyone!

Post comment Comments  (10 - 20 of 37)
2ndStudio Sep 21 2013, 3:41pm says:

Really cool looking game :)

+1 vote     reply to comment
zolointo Jun 29 2013, 3:04pm says:

Heya. Haven't seen an update on this project in quite a while, both here and on your Twitter. Has it been put on the backburner?


+2 votes     reply to comment
dekdev Jul 8 2013, 3:11am replied:

I am working on it when I can, sadly this has not been the case often recently as my Job situation, moving to a different place, having to do a lot of finals etc. have always been distracting me from concentrating. However, in the near future it is looking much better, I actually got some new cool stuff done and I think Ill make a video pretty soon :)

+3 votes     reply to comment
HoundsTooth Mar 16 2013, 12:51pm says:

Hey, Love this.
Just curious, are you scaling you pixel art or are you scaling your game/camera.
What I mean is it better to do all you drawing and logic on a small scale then expand it to be large or do it full size and scale the graphics in PS, or GIMP or whatever?

+1 vote     reply to comment
dekdev Mar 20 2013, 4:50pm replied:

Hello, Thanks!
I am scaling the pixels up. All the art is done in low resolution. Then it is scaled up 3-4 times depending on the zoom factor I want :) I would recommend this for all pixel art. Its much easier to work with.

+2 votes     reply to comment
Kuznetsovsky Feb 18 2013, 7:35am says:

every time I check this game it looks better and better. I love your style and the idea of the Deoka!! keep it up!

+1 vote     reply to comment
FlyingMonkey59 Jan 28 2013, 8:45pm says:

This is pixel animation done right. very, very right. I was very pleased to see it will be out on Android! I finally snagged an android phone, and would love to stuff this into that meager little beast! Keep at it, you are doing fantastic!

+2 votes     reply to comment
JamesTacado Jan 16 2013, 9:59am says:

Fantastic gameplay (O.O)

+4 votes     reply to comment
krdor Jan 12 2013, 8:34am says:

Really nice beautiful to pixel ratio in those screens :)

+3 votes     reply to comment
dekdev Jan 13 2013, 6:17am replied:

Cheers :)

+3 votes     reply to comment
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Path to the Sky
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