A procedurally generated platformer/roguelike fusion. Choose out of a variation of weapons and find unique upgrades in the world that permanently affect your interaction with the environment. The higher you manage to climb, the harder the enemies and challenges will become. I am trying to create a fun game for short but challenging rounds of arcade gameplay. Controller highly recommended.

Path to the Sky has been Greenlit 14/2/2014 ! Thank you !

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9 comments by dekdev on Aug 2nd, 2014

Build 322 changes include:

  • Astar pathfinding, this makes combat much more interesting  
  • Lighting and Fog of War  
  • Boulders, a type of rock that monsters cant pass, but you can shoot and walk through  
  • Spikes, dont walk through this shit  
  • Charms: added 7 new unique charms  
  • Projectile mods: added some projectile mods that allow more interesting charm interaction 


I've made some gamedesign decisions. Firstly, I have decided to remove the concept of having multiple weapons. There will be only one weapon to play the game with - a new weapon that I added, the bow - and the game will be balanced around that.


Bow combat is just that much more fun than melee, so I thought that It wouldnt be worth it trying to force things. Instead, I will try to introduce the unique mechanics different weapons would have, by creating charms that influence the bow.



Post comment Comments  (10 - 20 of 37)
2ndStudio
2ndStudio Sep 21 2013, 3:41pm says:

Really cool looking game :)

+1 vote     reply to comment
zolointo
zolointo Jun 29 2013, 3:04pm says:

Heya. Haven't seen an update on this project in quite a while, both here and on your Twitter. Has it been put on the backburner?

Thanks!

+2 votes     reply to comment
dekdev
dekdev Jul 8 2013, 3:11am replied:

I am working on it when I can, sadly this has not been the case often recently as my Job situation, moving to a different place, having to do a lot of finals etc. have always been distracting me from concentrating. However, in the near future it is looking much better, I actually got some new cool stuff done and I think Ill make a video pretty soon :)

+3 votes     reply to comment
HoundsTooth
HoundsTooth Mar 16 2013, 12:51pm says:

Hey, Love this.
Just curious, are you scaling you pixel art or are you scaling your game/camera.
What I mean is it better to do all you drawing and logic on a small scale then expand it to be large or do it full size and scale the graphics in PS, or GIMP or whatever?
Thanks

+1 vote     reply to comment
dekdev
dekdev Mar 20 2013, 4:50pm replied:

Hello, Thanks!
I am scaling the pixels up. All the art is done in low resolution. Then it is scaled up 3-4 times depending on the zoom factor I want :) I would recommend this for all pixel art. Its much easier to work with.

+2 votes     reply to comment
Kuznetsovsky
Kuznetsovsky Feb 18 2013, 7:35am says:

every time I check this game it looks better and better. I love your style and the idea of the Deoka!! keep it up!

+1 vote     reply to comment
FlyingMonkey59
FlyingMonkey59 Jan 28 2013, 8:45pm says:

This is pixel animation done right. very, very right. I was very pleased to see it will be out on Android! I finally snagged an android phone, and would love to stuff this into that meager little beast! Keep at it, you are doing fantastic!

+2 votes     reply to comment
JamesTacado
JamesTacado Jan 16 2013, 9:59am says:

Fantastic gameplay (O.O)

+4 votes     reply to comment
krdor
krdor Jan 12 2013, 8:34am says:

Really nice beautiful to pixel ratio in those screens :)

+3 votes     reply to comment
dekdev
dekdev Jan 13 2013, 6:17am replied:

Cheers :)

+3 votes     reply to comment
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Path to the Sky
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Windows, Mac, iPhone
Developed By
dekdev
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