Path to the Sky is a roguelike platformer that gets harder as you climb up.
EARLY ACCESS ON 2nd February! Created by @dekdev.
For more information, check out the Wiki as well as the Presskit!

PRE-ORDER | TWITTER

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Hey everyone,

I am happy to announce that PTTS will enter Early Access on 2nd of February.
You will be able to grab it on steam here: Store.steampowered.com

We've got a new trailer ready, check it out here!

April Sum up and a load of gifs!

April Sum up and a load of gifs!

News 1 comment

See what I've been working on in the past months - Ive changed the world layout and how you traverse it, simplified a lot of stuff! There are some new...

Build 322: New additions + Changes!

Build 322: New additions + Changes!

News 9 comments

Astar pathfinding, this makes combat much more interesting. Lighting and Fog of War. Boulders, a type of rock that monsters cant pass, but you can shoot...

Path to the Sky: Build 302 Flying hammer

Path to the Sky: Build 302 Flying hammer

News 1 comment

This devlog article describes new updates and changes for build 302.

Path to the Sky: Build 273 combat footage

Path to the Sky: Build 273 combat footage

News 11 comments

In this news segment you can see new additions to the game. Enjoy this Gif!

Post comment Comments  (10 - 20 of 37)
Fervir
Fervir

This is my kind of game.
Looks awesome

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2ndStudio
2ndStudio

Really cool looking game :)

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zolointo
zolointo

Heya. Haven't seen an update on this project in quite a while, both here and on your Twitter. Has it been put on the backburner?

Thanks!

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dekdev Creator
dekdev

I am working on it when I can, sadly this has not been the case often recently as my Job situation, moving to a different place, having to do a lot of finals etc. have always been distracting me from concentrating. However, in the near future it is looking much better, I actually got some new cool stuff done and I think Ill make a video pretty soon :)

Reply Good karma+3 votes
HoundsTooth
HoundsTooth

Hey, Love this.
Just curious, are you scaling you pixel art or are you scaling your game/camera.
What I mean is it better to do all you drawing and logic on a small scale then expand it to be large or do it full size and scale the graphics in PS, or GIMP or whatever?
Thanks

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dekdev Creator
dekdev

Hello, Thanks!
I am scaling the pixels up. All the art is done in low resolution. Then it is scaled up 3-4 times depending on the zoom factor I want :) I would recommend this for all pixel art. Its much easier to work with.

Reply Good karma+2 votes
Kuznetsovsky
Kuznetsovsky

every time I check this game it looks better and better. I love your style and the idea of the Deoka!! keep it up!

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FlyingMonkey59
FlyingMonkey59

This is pixel animation done right. very, very right. I was very pleased to see it will be out on Android! I finally snagged an android phone, and would love to stuff this into that meager little beast! Keep at it, you are doing fantastic!

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krdor
krdor

Really nice beautiful to pixel ratio in those screens :)

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dekdev Creator
dekdev

Cheers :)

Reply Good karma+3 votes
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Path to the Sky
Platforms
Windows, Mac, iPhone
Creator
dekdev
Engine
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Pathtothesky.com
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Platformer
Theme
Fantasy
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Single Player
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