Explode patents. Freeze patents. Set patents on fire. Dissolve them in acid. But they'll fight back. A sidescrolling shooter inspired by the awfulness of patent illustrations.
I'm getting ready to launch Patent-Blaster in mid-March, which means taking care of all the little details - like getting a proper logo for the game!
Acid leaks. Exploding barrels. Jars of mysterious substances. Books that whisper obscenities. Torn wallpaper patched up with patent applications. The...
I've been hard at work at the House Update, introducing shelves of musty old books, torches, tasteless china dogs, and many more weapons.
A quick announcement: Patent Blaster is now open source.
The Bugfix update improves a bunch of small graphics and performance things. Next: the House Update, with More Stuff!
To celebrate the IndieDB announcement of my next game, Space Exploration: Serpens Sector, Patent Blaster is 80% off this week - $1 instead of $5.
The elephant has launched: Patent Blaster is done and available for download.
As I'm ramping up to release, the game's website is now live. What remains is mostly testing and balancing.
This is it - the game is in the hands of the testers for one last round, and I'm strapping a rocket to this Elephant: the release date for Patent Blaster...
Patent blaster is the result of what would probably be diagnosed as a mild manic episode...
I'm adding new creature graphics to the game, still inspired by the awfulness of patent art.