Ever had that itching desire to break out of hell and into the highest reaches of heaven? In Party of Sin, you take control of the Seven Deadly Sins in a coopetitive puzzle-platformer for 1-4 players. Master a large, dynamic team of anti-heroes -- the Seven Deadly Sins -- as you forge your destiny on a quest to troll humanity. Envy, Greed, Sloth, Pride, Wrath, Lust, Gluttony are all multi-dimensional with special powers useful in many situations. Swap characters on the fly as you change tactics based on the situation: ALL the Sins are useful in combat, ALL the Sins aid in puzzle solving, and ALL the Sins have coop interactions, both Good and Evil. Adventure: A full 6 to 8 hours of gameplay is provided, in both solo and coop modes. Play over 20 levels on your adventure through Hell, Purgatory, Earth and Heaven. Upgrade your Sins in the shop by collecting God's forbidden apples. Five bosses like the Demon Narwhal and the Airship Captain stand in your way.

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Party of Sin Released on Desura
Party of Sin

Party of Sin Released on Desura

Dec 13, 2012 Party of Sin 3 comments

You take control of the Seven Deadly Sins in a coopetitive puzzle-platformer for 1-4 players.

Party of Sin Release Dated
Party of Sin

Party of Sin Release Dated

Dec 4, 2012 Party of Sin 3 comments

Deadly Sins puzzle-platformer is dated for release on Steam!

Party of Sin Trailer (New!)
Party of Sin

Party of Sin Trailer (New!)

Oct 7, 2012 Party of Sin 2 comments

We spent a solid 3 months and a portion of our Kickstarter funds getting this one right, enjoy!

Figuring Out Our Progression: Giant Post-it Wall
Party of Sin

Figuring Out Our Progression: Giant Post-it Wall

Aug 11, 2012 Party of Sin 2 comments

When in doubt, make a post-it wall! That's what our gameplay designers did and now we all feel better knowing there's a tangible, organized progression...

The Pivot: A Belated Spring Cleaning
Party of Sin

The Pivot: A Belated Spring Cleaning

Jul 30, 2012 Party of Sin 1 comment

Last week we realized we were at a pivot point. This week we've decided just what that pivot is going to mean for our development. We'll be removing a...

Party of Sin Pivots After 3 Years in Development!
Party of Sin

Party of Sin Pivots After 3 Years in Development!

Jul 19, 2012 Party of Sin 1 comment

Getting honest feedback from so many people at the same time has been our fantasy for months now, but we're finding it's impossible to satisfy everyone...

Progress Update: Adventures and Gameplay
Party of Sin

Progress Update: Adventures and Gameplay

Jul 6, 2012 Party of Sin 0 comments

Sloth gets a tricked-out teddy bear, our engine gets a thorough scrubbing, and the GUI gets oh so beautifully gooier!

Project Management System Review
Party of Sin

Project Management System Review

Jul 3, 2012 Party of Sin 1 comment

Recently the team has decided to go into a final crunch-mode, and we're bringing in the big guns this time: Project Management Systems. Read more to see...

Interview With Baltimore Gamer & Design Update
Party of Sin

Interview With Baltimore Gamer & Design Update

Jun 17, 2012 Party of Sin 0 comments

Dan and Matthew from Baltimore Gamer sit down for a chat about game design.

Purgatory Progress
Party of Sin

Purgatory Progress

Jun 9, 2012 Party of Sin 0 comments

This week we've been to E3, enhanced Purgatory's art style, and made some major changes to the game's core mechanics affecting difficulty level.

Test Data Collection and Analytics
Party of Sin

Test Data Collection and Analytics

Jun 6, 2012 Party of Sin 2 comments

Attention all indie development teams stuck in development hell (who isn't?!): here's a 3-step guide on how to crank up the objectivity and productivity...

Ottawa Game Conference
Party of Sin

Ottawa Game Conference

Jun 1, 2012 Party of Sin 0 comments

Last week I had a chance to attend the Ottawa Game Conference (OGC). Yes, Ottawa has a game industry! I was delighted to meet all the great people from...

Weekly Update: New GUI and Design Pipeline
Party of Sin

Weekly Update: New GUI and Design Pipeline

May 26, 2012 Party of Sin 0 comments

Check out Party of Sin's brand-new in-game GUI and meta-gameplay elements!

Weekly Update: Steam, Animations, and Level Design
Party of Sin

Weekly Update: Steam, Animations, and Level Design

May 22, 2012 Party of Sin 0 comments

Party of Sin is getting a makeover for its date with Steam including updated code, animations, and level design.

Party of Sin will Corrupt GameScape
Party of Sin

Party of Sin will Corrupt GameScape

May 16, 2012 Party of Sin 1 comment

Our Seven Deadly Sins will be tearing through GameScape in Baltimore on July 20-22. Be there or be square!

Importance of Blogging Idols
Party of Sin

Importance of Blogging Idols

May 8, 2012 Party of Sin 0 comments

Dan blogs about blogging, giving us some insight into his idols and personal writing style.

Weekly Update: Purgatory Progress and Animations
Party of Sin

Weekly Update: Purgatory Progress and Animations

May 5, 2012 Party of Sin 0 comments

Every Friday or Saturday I want to do these weekly updates as a way to keep everyone up to date on what is going on with Party of Sin.

Character Control: Jumping
Party of Sin

Character Control: Jumping

May 3, 2012 Party of Sin 0 comments

Ever considered the relationship between character shape and game type? Here's a developer's perspective.

First Day at the Office
Party of Sin

First Day at the Office

May 3, 2012 Party of Sin 1 comment

Dan gives some insight into his first step into full-time indie development.

"I Quit My Job!"
Party of Sin

"I Quit My Job!"

Apr 29, 2012 Party of Sin 7 comments

Dan, our project lead, announces that he's quit his day job in order to fully commit to indie development! Woot!

PAX: Corrupted by Sin
Party of Sin

PAX: Corrupted by Sin

Apr 13, 2012 Party of Sin 0 comments

Here's a quick debrief of all that the Seven Deadlies got into at PAX this year, enjoy!

Visit PoS at PAX! Booth #873
Party of Sin

Visit PoS at PAX! Booth #873

Mar 31, 2012 Party of Sin 0 comments

Party of Sin will be at PAX next weekend, booth #873. Drop by to play our up-to-date demo and grab some sinful gear!

Conferences Past and Future
Party of Sin

Conferences Past and Future

Mar 25, 2012 Party of Sin 0 comments

Here is a log of our week at GDC 2012. We’ll be at PAX East in two weeks!

Kickstarter Goal Reached!
Party of Sin

Kickstarter Goal Reached!

Feb 21, 2012 Party of Sin 2 comments

Whoo! We did it! $8,000 on our Kickstarter fund. There's still time to pre-order and get Kickstarter-exclusive rewards!

Gameplay Trailer Published
Party of Sin

Gameplay Trailer Published

Feb 14, 2012 Party of Sin 6 comments

Dan gives commentary while running through the first level of Hell in our first trailer to exclusively feature gameplay!

Party of Sin at IGDA Montreal
Party of Sin

Party of Sin at IGDA Montreal

Feb 7, 2012 Party of Sin 1 comment

Dan tells the story of presenting the game at IGDA and a few changes to the game's Kickstarter.

Party of Sin Development Update: Sounds and Design
Party of Sin

Party of Sin Development Update: Sounds and Design

Jan 28, 2012 Party of Sin 2 comments

We reveal all the fun stuff we've been up to since MAGFest.

Kickstarter Launched for Party of Sin
Party of Sin

Kickstarter Launched for Party of Sin

Jan 23, 2012 Party of Sin 2 comments

Pre-Order Party of Sin and get a free wallpaper and mention in the game's credits!

Party of Sin Debuts Trailer at MAGFest
Party of Sin

Party of Sin Debuts Trailer at MAGFest

Jan 12, 2012 Party of Sin 2 comments

We show off our new trailer for Party of Sin and give a shout out to all the great people at MAGFest.

Super Power Update: Sounds, Art, and Design
Party of Sin

Super Power Update: Sounds, Art, and Design

Dec 30, 2011 Party of Sin 0 comments

Crankshaft Games gives you a content update on everything from Sin theme-songs to new angels to Hell's boss.