Ever had that itching desire to break out of hell and into the highest reaches of heaven? In Party of Sin, you take control of the Seven Deadly Sins in a coopetitive puzzle-platformer for 1-4 players. Master a large, dynamic team of anti-heroes -- the Seven Deadly Sins -- as you forge your destiny on a quest to troll humanity. Envy, Greed, Sloth, Pride, Wrath, Lust, Gluttony are all multi-dimensional with special powers useful in many situations. Swap characters on the fly as you change tactics based on the situation: ALL the Sins are useful in combat, ALL the Sins aid in puzzle solving, and ALL the Sins have coop interactions, both Good and Evil. Adventure: A full 6 to 8 hours of gameplay is provided, in both solo and coop modes. Play over 20 levels on your adventure through Hell, Purgatory, Earth and Heaven. Upgrade your Sins in the shop by collecting God's forbidden apples. Five bosses like the Demon Narwhal and the Airship Captain stand in your way.

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3 comments by Protektor on Dec 13th, 2012

Ever had that itching desire to break out of hell and into the highest reaches of heaven? In Party of Sin, you take control of the Seven Deadly Sins in a coopetitive puzzle-platformer for 1-4 players. Master a large, dynamic team of anti-heroes -- the Seven Deadly Sins -- as you forge your destiny on a quest to troll humanity. Envy, Greed, Sloth, Pride, Wrath, Lust, Gluttony are all multi-dimensional with special powers useful in many situations. Swap characters on the fly as you change tactics based on the situation: ALL the Sins are useful in combat, ALL the Sins aid in puzzle solving, and ALL the Sins have coop interactions, both Good and Evil. Adventure: A full 6 to 8 hours of gameplay is provided, in both solo and coop modes. Play over 20 levels on your adventure through Hell, Purgatory, Earth and Heaven. Upgrade your Sins in the shop by collecting God's forbidden apples. Five bosses like the Demon Narwhal and the Airship Captain stand in your way.

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Enjoy Party of Sin and many other great games on Desura.

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Post comment Comments  (30 - 40 of 63)
italk1337
italk1337 Jul 31 2010, 8:38pm says:

So new Lust = Bigger Breast Size? O_o

+3 votes     reply to comment
Alex_Galasso
Alex_Galasso Aug 1 2010, 10:35pm replied:

Couldn't be more right!

+4 votes     reply to comment
Darthlex
Darthlex Aug 7 2010, 5:18am replied:

Personally, I do not need reasoning for that :P

+3 votes     reply to comment
Hannibal0
Hannibal0 Jul 31 2010, 9:27am says:

I'd like to see the new lust with the hair of the old one. I don't know if other people agree with me, but the hair of the old one is brighter than the hair from the new, but the overall-dressing of the new one is brighter than the dressing of the old. That sounds wierd, but that's how I feel about it.

+4 votes     reply to comment
Alex_Galasso
Alex_Galasso Aug 1 2010, 10:35pm replied:

Funny you mention that, everyone thought the hair had to be changed on the old... that was the reason for the makeover in the first place :P

+2 votes     reply to comment
Hannibal0
Hannibal0 Aug 9 2010, 12:06pm replied:

lolz, alright xD

+2 votes     reply to comment
xalener
xalener Jul 30 2010, 9:54pm says:

That's an awesome concept!

+2 votes     reply to comment
overlordror
overlordror Jul 14 2010, 8:19pm says:

First of all, I want to say kudos on getting these shots up. I really love the cartoony feel you guys are going for the game, as it is one of my favorite art styles. That being said, I do have a few suggestions.

In the first screenshot, I know you said you're not finished with the lava and you mention the edges, but the entirety of the lava looks very static (but it's a screenshot! I know, I know). Lava is very mobile even in large pits. It's constantly flowing moving, bubbling. It's also extremely hot and is a form of a light source because of the super heated temperature. The edges and walls of the cliff beneath the bridge should be displaying some of this light. Sounds silly, I know, but check out these screenshots:

Katsbits.com
Mouseplanet.com

See how the light generated by the lava hits the walls? You're missing this so it makes the images look a little flat. The same could be said for the skybox. It looks very much like a 2D background and I think this could be changed by a slight alteration of the color so that it is lighter on bottom (closer to the source) and darker towards the top of the screen.

Aside from the issues with the lava not feeling real enough, I'd say the rest of it looks pretty damned good. Lava that is fixed in the second screenshot would improve it immensely, and the third screenshot does look a tad cluttered, but that's because my eyes can't easily discern where I should be going if I were playing the game. Light sources are a good way to draw the players eye from point to point, so you might want to consider using them for directional as well as aesthetic purposes. If you've ever played any Valve game and you get lost, always remember: Head toward the light.

+2 votes     reply to comment
MadMechwarrior
MadMechwarrior Jul 15 2010, 12:02pm replied:

Thanks for the amazing crit. Really insightful.

We've made a lot of improvements since these screenshots. If you'd like to see them, just PM me, I'd like your feedback.

+2 votes     reply to comment
BunnyJen
BunnyJen Jun 21 2010, 3:25pm says:

Nice work :)

+2 votes     reply to comment
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Party of Sin
Platform
Windows
Developer
Crankshaft Games
Publisher
Surprise Attack
Engine
Custom Built
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Partyofsin.com
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Released Dec 11, 2012
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