Ever had that itching desire to break out of hell and into the highest reaches of heaven? In Party of Sin, you take control of the Seven Deadly Sins in a coopetitive puzzle-platformer for 1-4 players. Master a large, dynamic team of anti-heroes -- the Seven Deadly Sins -- as you forge your destiny on a quest to troll humanity. Envy, Greed, Sloth, Pride, Wrath, Lust, Gluttony are all multi-dimensional with special powers useful in many situations. Swap characters on the fly as you change tactics based on the situation: ALL the Sins are useful in combat, ALL the Sins aid in puzzle solving, and ALL the Sins have coop interactions, both Good and Evil. Adventure: A full 6 to 8 hours of gameplay is provided, in both solo and coop modes. Play over 20 levels on your adventure through Hell, Purgatory, Earth and Heaven. Upgrade your Sins in the shop by collecting God's forbidden apples. Five bosses like the Demon Narwhal and the Airship Captain stand in your way.

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Party of Sin: Open Dev Update

Party of Sin: Open Dev Update

Feb 11, 2011 2 comments

The Party of Sin team continue their commitment to open development updates. Pictures of Hell inside!

Party of Sin: Status Update

Party of Sin: Status Update

Apr 8, 2011 1 comment

News in all departments including new cartoon sprites and AI behaviour trees.

Party of Sin Release Dated

Party of Sin Release Dated

Dec 4, 2012 3 comments

Deadly Sins puzzle-platformer is dated for release on Steam!

Party of Sin will be at MAGFest and PAX

Party of Sin will be at MAGFest and PAX

Dec 26, 2011 1 comment

Crankshaft Games dishes out the details on the game development conferences we'll be attending and what we'll have for everyone who comes to see us.

Super Power Update: Sounds, Art, and Design

Super Power Update: Sounds, Art, and Design

Dec 30, 2011 0 comments

Crankshaft Games gives you a content update on everything from Sin theme-songs to new angels to Hell's boss.

Party of Sin Debuts Trailer at MAGFest

Party of Sin Debuts Trailer at MAGFest

Jan 12, 2012 2 comments

We show off our new trailer for Party of Sin and give a shout out to all the great people at MAGFest.

Kickstarter Launched for Party of Sin

Kickstarter Launched for Party of Sin

Jan 23, 2012 2 comments

Pre-Order Party of Sin and get a free wallpaper and mention in the game's credits!

Party of Sin Development Update: Sounds and Design

Party of Sin Development Update: Sounds and Design

Jan 28, 2012 2 comments

We reveal all the fun stuff we've been up to since MAGFest.

Party of Sin at IGDA Montreal

Party of Sin at IGDA Montreal

Feb 7, 2012 1 comment

Dan tells the story of presenting the game at IGDA and a few changes to the game's Kickstarter.

Gameplay Trailer Published

Gameplay Trailer Published

Feb 14, 2012 6 comments

Dan gives commentary while running through the first level of Hell in our first trailer to exclusively feature gameplay!

Kickstarter Goal Reached!

Kickstarter Goal Reached!

Feb 21, 2012 2 comments

Whoo! We did it! $8,000 on our Kickstarter fund. There's still time to pre-order and get Kickstarter-exclusive rewards!

Conferences Past and Future

Conferences Past and Future

Mar 25, 2012 0 comments

Here is a log of our week at GDC 2012. We’ll be at PAX East in two weeks!

Visit PoS at PAX! Booth #873

Visit PoS at PAX! Booth #873

Mar 31, 2012 0 comments

Party of Sin will be at PAX next weekend, booth #873. Drop by to play our up-to-date demo and grab some sinful gear!

PAX: Corrupted by Sin

PAX: Corrupted by Sin

Apr 13, 2012 0 comments

Here's a quick debrief of all that the Seven Deadlies got into at PAX this year, enjoy!

"I Quit My Job!"

"I Quit My Job!"

Apr 29, 2012 7 comments

Dan, our project lead, announces that he's quit his day job in order to fully commit to indie development! Woot!

First Day at the Office

First Day at the Office

May 3, 2012 1 comment

Dan gives some insight into his first step into full-time indie development.

Character Control: Jumping

Character Control: Jumping

May 3, 2012 0 comments

Ever considered the relationship between character shape and game type? Here's a developer's perspective.

Weekly Update: Purgatory Progress and Animations

Weekly Update: Purgatory Progress and Animations

May 5, 2012 0 comments

Every Friday or Saturday I want to do these weekly updates as a way to keep everyone up to date on what is going on with Party of Sin.

Importance of Blogging Idols

Importance of Blogging Idols

May 8, 2012 0 comments

Dan blogs about blogging, giving us some insight into his idols and personal writing style.

Party of Sin will Corrupt GameScape

Party of Sin will Corrupt GameScape

May 16, 2012 1 comment

Our Seven Deadly Sins will be tearing through GameScape in Baltimore on July 20-22. Be there or be square!

Weekly Update: Steam, Animations, and Level Design

Weekly Update: Steam, Animations, and Level Design

May 22, 2012 0 comments

Party of Sin is getting a makeover for its date with Steam including updated code, animations, and level design.

Weekly Update: New GUI and Design Pipeline

Weekly Update: New GUI and Design Pipeline

May 26, 2012 0 comments

Check out Party of Sin's brand-new in-game GUI and meta-gameplay elements!

Ottawa Game Conference

Ottawa Game Conference

Jun 1, 2012 0 comments

Last week I had a chance to attend the Ottawa Game Conference (OGC). Yes, Ottawa has a game industry! I was delighted to meet all the great people from...

Test Data Collection and Analytics

Test Data Collection and Analytics

Jun 6, 2012 2 comments

Attention all indie development teams stuck in development hell (who isn't?!): here's a 3-step guide on how to crank up the objectivity and productivity...

Purgatory Progress

Purgatory Progress

Jun 9, 2012 0 comments

This week we've been to E3, enhanced Purgatory's art style, and made some major changes to the game's core mechanics affecting difficulty level.

Interview With Baltimore Gamer & Design Update

Interview With Baltimore Gamer & Design Update

Jun 17, 2012 0 comments

Dan and Matthew from Baltimore Gamer sit down for a chat about game design.

Project Management System Review

Project Management System Review

Jul 3, 2012 1 comment

Recently the team has decided to go into a final crunch-mode, and we're bringing in the big guns this time: Project Management Systems. Read more to see...

Progress Update: Adventures and Gameplay

Progress Update: Adventures and Gameplay

Jul 6, 2012 0 comments

Sloth gets a tricked-out teddy bear, our engine gets a thorough scrubbing, and the GUI gets oh so beautifully gooier!

Party of Sin Pivots After 3 Years in Development!

Party of Sin Pivots After 3 Years in Development!

Jul 19, 2012 1 comment

Getting honest feedback from so many people at the same time has been our fantasy for months now, but we're finding it's impossible to satisfy everyone...

The Pivot: A Belated Spring Cleaning

The Pivot: A Belated Spring Cleaning

Jul 30, 2012 1 comment

Last week we realized we were at a pivot point. This week we've decided just what that pivot is going to mean for our development. We'll be removing a...