Ever had that itching desire to break out of hell and into the highest reaches of heaven? In Party of Sin, you take control of the Seven Deadly Sins in a coopetitive puzzle-platformer for 1-4 players. Master a large, dynamic team of anti-heroes -- the Seven Deadly Sins -- as you forge your destiny on a quest to troll humanity. Envy, Greed, Sloth, Pride, Wrath, Lust, Gluttony are all multi-dimensional with special powers useful in many situations. Swap characters on the fly as you change tactics based on the situation: ALL the Sins are useful in combat, ALL the Sins aid in puzzle solving, and ALL the Sins have coop interactions, both Good and Evil. Adventure: A full 6 to 8 hours of gameplay is provided, in both solo and coop modes. Play over 20 levels on your adventure through Hell, Purgatory, Earth and Heaven. Upgrade your Sins in the shop by collecting God's forbidden apples. Five bosses like the Demon Narwhal and the Airship Captain stand in your way.
The first Party of Sin news update!!! Enjoy it guys...
Check out the first in game visuals for Party of Sin!
This is a peek into the AI behavior for Party of Sin.
Check out the design evolution of Wrath. What were the driving forces that made Wrath the beast he is today!
Six angel concepts have been sketched but we need your help in the selecting "the" angel (generic enemy) for Party of Sin. All comments welcome.
All you need to know about the gameplay evolution Wrath went through.
This is an in depth post of the design evolution for the Deadly Sin Envy.
Based on your feedback and a little magic from Tobias, we have finalized the artwork for Party of Sin's Common Angel.
An in depth look at the design evolution of Gluttony. Our super fat friend!
This is the unique enemy for Earth. Fear is oversized hammer!
See how Pride went from a king, to a rock star, to Pau Gasol and then back to a king.
Here the design process for the beautiful Lust. Don't forget to check the special surprise at the end of the post!
The second to last article in the design evolution series! Enjoy it my friends!
Here are work in progress screenshots and concepts for Hell in Party of Sin.
Here is the second installment for the screenshots from Hell. Bare with us, it is still a work in progress.
The rumors that surfaced of Crankshaft Games closing for three weeks are indeed true. This press release explains, in greater detail, the reasons for...
We took your feedback to heart and made some official changes that are here to stay. Thanks!
Here is the first look at Purgatory. Let us know which color scheme you like best...
This is the final installation of sin evolution pieces.
What world is this one? Featuring a new piece of art and we want to want you think it is.
Here is a look at our approach of level designing in Party of Sin as well as the latest screenshots of Hell.
Here are some concepts taken from the storyboard used in our pitches to distributors. This is just a taste, more will be coming!
This is the second installment to the design pieces. This one takes a look at the guns in Party of Sin.
We finally got around to posting a piece on the way our AI editor works. It's a live feedback, in game tool that speeds up and simplifies the process...
Since we weren't satisfied with the first video, we put together this second one. Enjoy...
Here are some updated screenshots for Earth1. We added a few new assets and polished up a few things.
Enjoy this IOTY infomercial, if you haven't voted yet, make it so!
I am a concerned parent that would like to discuss the idea of shooters in gaming today.
Here are the bloopers when filming the Indie Infomercial Man. Check it out and please vote!