Ever had that itching desire to break out of hell and into the highest reaches of heaven? In Party of Sin, you take control of the Seven Deadly Sins in a coopetitive puzzle-platformer for 1-4 players. Master a large, dynamic team of anti-heroes -- the Seven Deadly Sins -- as you forge your destiny on a quest to troll humanity. Envy, Greed, Sloth, Pride, Wrath, Lust, Gluttony are all multi-dimensional with special powers useful in many situations. Swap characters on the fly as you change tactics based on the situation: ALL the Sins are useful in combat, ALL the Sins aid in puzzle solving, and ALL the Sins have coop interactions, both Good and Evil. Adventure: A full 6 to 8 hours of gameplay is provided, in both solo and coop modes. Play over 20 levels on your adventure through Hell, Purgatory, Earth and Heaven. Upgrade your Sins in the shop by collecting God's forbidden apples. Five bosses like the Demon Narwhal and the Airship Captain stand in your way.
This week we've been to E3, enhanced Purgatory's art style, and made some major changes to the game's core mechanics affecting difficulty level.
Posted by AlfredG on Jun 9th, 2012
It's weekly update time (though it seems to be more bi-weekly these days). Lots of progress was made this week and I'm totally pumped!
Liz Hollerman, our awesome art director, was able to attend E3 this week. She told me the show was awesome (and huge). As indies, we're small fry at E3, but Liz enjoyed the show nonetheless. Congratulations to Kim Swift and her team at Airtight Games for all the awards Quantum Conundrum has been raking in!
Back home, a lot of progress was made with Steam. We now have the game running on Steam and we're able to push updates whenever we want (love that!). The Kickstarter beta isn't far now! We'll be announcing the details for that next week.
Our art team consisting of Luke, Mike, Christian and Josh has been working hard to complete the purgatory art style. Liz had a chance to do a lighting pass on purg2. Here are the results!
Finally, our design and testing is really taking off. We've had three testers come through the office in Montreal (3 hours of testing each) and the team has been participating as well. This has given Vince tons of new information on puzzles, battles and how to balance out the levels. We've already made some pretty drastic changes to the game which will hopefully get the feel just right.
The changes coming in the next few weeks should be great. We're really looking forward to getting our Kickstarter beta out! Stay tuned!