Ever had that itching desire to break out of hell and into the highest reaches of heaven? In Party of Sin, you take control of the Seven Deadly Sins in a coopetitive puzzle-platformer for 1-4 players. Master a large, dynamic team of anti-heroes -- the Seven Deadly Sins -- as you forge your destiny on a quest to troll humanity. Envy, Greed, Sloth, Pride, Wrath, Lust, Gluttony are all multi-dimensional with special powers useful in many situations. Swap characters on the fly as you change tactics based on the situation: ALL the Sins are useful in combat, ALL the Sins aid in puzzle solving, and ALL the Sins have coop interactions, both Good and Evil. Adventure: A full 6 to 8 hours of gameplay is provided, in both solo and coop modes. Play over 20 levels on your adventure through Hell, Purgatory, Earth and Heaven. Upgrade your Sins in the shop by collecting God's forbidden apples. Five bosses like the Demon Narwhal and the Airship Captain stand in your way.

Report RSS Party of Sin: First Screenshots Ever

Check out the first in game visuals for Party of Sin!

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We’ve had a very busy week over at Crankshaft. We’ve recently hired Blake Allen, our sound designer. We’re all really looking forward to working with him. This brings our team to an ideal seven (get it… seven deadly sins). Vince has been working hard on our new AI behavior. You can expect a development blog post explaining that next week. Tobias has been working on some new enemy concepts. Alex has reached out to the press community and has succeeded in getting three interviews with ModDB, XboxLiveAddicts and 2Girls1Game. (More info to come) The rest of us have been putting in hard hours to finish our first batch of screenshots.

A little background. These screenshots take place on an airship. It’s one of the later levels in the game. The Sins must defend it from the angels as they make their way up to Heaven. The angels get more and more aggressive as the altitude rises, making this a tough survival level and a great introduction into Heaven.

screenshot1 screenshot2 screenshot3

Liz and Daniel Williams worked together on the artwork for this level, and I love the way it turned out. Tobias made the excellent background artwork. These screenshots show off some of our toon shading. We plan on working on more of these shaders to give the game a unique style. Gameplay-wise, the level is still taking shape. Players will be able to use the flak cannons (shown in the screenshot) by loading them with the cannon balls stored below deck. Angels will be arriving from all sides, and we have a few interesting surprises planned.We hope you like the style we’ve developed.

We’d love to hear your feedback on the comments below. Feel free to ask questions, we’ll answer what we can.

Dan

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awesomepossum
awesomepossum - - 997 comments

Love the concept of the game and the art style. Will you be selling the game?

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MadMechwarrior Creator
MadMechwarrior - - 109 comments

Yes, it will be sold on Xbox Live Indie Games.

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Squeebo
Squeebo - - 388 comments

Wow, that looks... Really cool. o.O *Tracks*

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Torabi
Torabi - - 376 comments

Hah, this looks really interesting. So is it coop or competitive? It seems to be both?

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Alex_Galasso Author
Alex_Galasso - - 52 comments

You better believe its both!!

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Noesis_Interactive
Noesis_Interactive - - 184 comments

Lookin pretty sweet guys, hopefully some gameplay videos next!

(and would that be the same Blake Allen, sound designer, who used to work for Noesis Interactive? If it is, you've made an excellent choice!)

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MadMechwarrior Creator
MadMechwarrior - - 109 comments

Yep, one and the same.

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MrTambourineMan
MrTambourineMan - - 717 comments

Hahaha, really nice art style :) Tracking.

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Alex_Galasso Author
Alex_Galasso - - 52 comments

Hey guys,

Just wrote a post "What Sin Would You Be and Why?" on Forums.partyofsin.com

Check it out. Nothing will be censored, all posts are welcome.

Alex

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Noesis_Interactive
Noesis_Interactive - - 184 comments

Seems like the forum link is broken? I just get an "Address Not Found" error page.

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MadMechwarrior Creator
MadMechwarrior - - 109 comments

Checking that now. I think we had a DNS hickup.

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