A fully dynamic haunting-simulator. Experience the horrors of a haunting that's never the same twice. SEE THE SYSTEM REQUIREMENTS BEFORE PURCHASING. Test out the beta to make sure the game will work on your computer. Features: Free Content Updates: New scenarios, locations, characters, gameplay mechanics, and more! Sleep System: Switch to static cameras to watch the house as you sleep. Creepy Sound Design: Headphone users rejoice! Controller Support: Xbox 360 controller and Mouse & Keyboard support. Dynamic Hauntings: No haunting is ever the same thanks to the complex action-reaction and randomization system I made. First-Person Camera: Much like Paranormal Activity or Blair Witch Project, the view is that of the camera. Intricate Ghost Story: Uncover the mystery through journal entries. Graphics: Unreal Engine 3 makes Paranormal look amazing, implementing many of the latest graphical advances. Push your computer (and sanity) to the limits!
-[ SPOILER ALERT ]-
WARNING : THIS REVIEW MAY CONTAIN SPOILERS. I WARNED YOU.
Chances of getting spoiled : 25/100
Paranrmal is a horror game, not survival (you basically can't die). (sometimes) good graphics, very good ambiance with a great atmosphere, and good diversity of the different jumpscares you can find on Paranormal.
Why 7 :
First, the good points (+)
+ Paranormal has better graphics than most of other horrors games. This is probably due to the Unreal engine instead of the Unity one.
+ Very good atmosphere. The heavy rain outdoor, ambiant sounds, decoration and everything else have been greatly done. This make you litteraly "absorbed" in the game while playing.
+ There is no screamers and other "forced-fear" things that are completely annoying when you play other games, like one everyone of you know : SCP. Oh, and be careful of the baby in the mirror !!
Then balanced points (=)
= Some scenes make completely no senses, like the scene when you sleep, and when you wake up, you can hear screaming and your bed is "vibrating" how if it was an earthquake just at the right moment.
= The battery discharge when you read notes. The time you need to read notes is important, and these notes tells a lot of story and miss them can make some "normal" scenes "being devoid of any sense" <-- thanks google translate.
= You can win achievment completely by chance. Don't ask me how.
Finally, negative points (-)
- You have 3 days to find a solution, or forced death is waiting for you. And it's the exact same death every time you'll play the game.
- When you play the game once, you know what will happen when you will get upstairs. Play the game to understand what I mean.
- You need to play the game at least 3 times to do these 3 tasks :
1. Read all of the notes
2. Know how to escape from when you are
That's done for another review, with only 13 of charracters left :D Pheww !!
- PlaysGames Production
Very nice graphics and a decent voice actor,
What can i say..Awesome!
this game will definately creep the hell out of you. No matter how hard you try to stay strong and push through it all. Play this alone (in the dark), with headphones, preferably loud volume and i promise you will **** bricks
Buggy, nonsensical and full of cheap cop-outs.
Even if I overlook the times I was randomly glitched, unable to move until my batteries died out and I was given an arbitrary poorly explained/shown floating "insanity" death, the game has nothing to offer in the way of horror but poor startle-scares and screamers.
I'm all for suspending disbelief for the sake of immersion, but when some of the jump-scare is literally a tiny mannequin on a crucifix sliding in front of the camera like a flash motion-tween anchored to your face, and completely unexplained? It's hard to overlook. It's not really unravelling the mystery of the house when there are pieces of paper just laying around with the whole details on them, without any triggers to revealing them and no effort needed to find them. The dude lives there. The papers are sat around the house from day 1 in the open. This isn't a mystery, it's a farce.
The promise of "a new haunting every time, never play the same twice" is false in the most blatant sense. You can trigger many of the events manually just by doing something as complex as simply walking into the room it occurs in. Every game, from the first moments of day 1, if you walk into the garage the car will start on its own. Zero variation in this. The rest behave like they're attached to a RNG. On top of this, most events have no sense of timing, and it isn't unusual to have several things randomly trigger and overlap each other, making it impossible to focus on them. For example, you can receive a phone call from an associate talking about the haunting, but during this several other events can randomly happen, and you will be unable to attend them as you cannot pick up the phone and move with it (it's just a stationary object left on the kitchen table that plays a sound file when you answer it).
It had so much potential but the total lack of pacing or logic ruined any sense of horror or intrigue. It feels like I was given an alpha, not a game worth paying for.
Great game tho very simple~
great horror game i love it
buen juego indie de terror
Scary as $h*t ! :)
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