Paranautical Activity combines the classic FPS action of games like Doom and Quake, with the randomness and difficulty of modern roguelikes like Binding of Isaac and Spelunky. It's available now on Desura for $9.99. Buying the beta get's you all future updates for the game, as well as the full game when it comes out. Visit our webstite at CodeAvarice.com to stay up to date on upcoming patches, and the latest developments.

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2 comments by sp00kydeluxe on Nov 1st, 2013

Day 6 - Paranautical Activity

Today's title in the 7 Days of Horror is Paranautical Activity - an eerie underwater adventure for a deep sea price of only $2.49. That's 75% off!

Paranautical Activity combines the classic FPS action of games like Doom and Quake, with randomness and difficulty.

Paranautical Activity combines the classic FPS action of games like Doom and Quake, with randomness and difficulty.

Prepare to be terrified by these amazing game deals for the next 2 days! Come back tomorrow for the final day - with epic deals on games!

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Post comment Comments  (350 - 360 of 444)
MrMas35
MrMas35 Feb 16 2013, 10:55am says:

co-op?

+1 vote     reply to comment
CodeAvarice Creator
CodeAvarice Feb 16 2013, 11:10am replied:

I'm not sure that would work well with this game. It's frequently requested though, so I'm looking into it.

+1 vote   reply to comment
wolfman11983
wolfman11983 Feb 16 2013, 12:54pm replied:

I can see it working, but the layouts for the rooms would have to be adjusted and probably enlarged. Monsters could scale in durability based on how many members join, and I would probably not allow more than 4 players. Loot in the game could be adjusted in the vein of Killing floor's "dosh system" where players can toss their coins out to others, and the shops would just have to be adjusted to accomodate. Could work :D That is all based on my personal lack of understanding of the coding your team has to work with.

+1 vote     reply to comment
KDR_11k
KDR_11k Feb 17 2013, 1:47am replied:

Scaling HP tends to lead to the bullet sponge complaints that games like Borderlands see, scaling the number of enemies might be more appropriate.

+1 vote     reply to comment
vmp0514
vmp0514 Feb 16 2013, 10:15am says:

Hey folks, I just wanted to share my review and play session, here:

Dadsgamingaddiction.com

Youtube.com

Thanks!

+2 votes     reply to comment
CodeAvarice Creator
CodeAvarice Feb 16 2013, 11:11am replied:

Awesome!

+1 vote   reply to comment
wolfman11983
wolfman11983 Feb 16 2013, 10:00am says:

Got another question too. What qualifies this as horror? I completely understand "balls to the walls action" or something relative to that. But I did not see much in terms of horror, unless those features will be implimented later.

Just curious, keep up the good work :D

+1 vote     reply to comment
CodeAvarice Creator
CodeAvarice Feb 16 2013, 10:09am replied:

Well, some of the things that would qualify it as horror, have not yet been implemented. But from an art perspective, pixels are hard to make scary. It is also set on a ghost ship... and some the environment aspects are still being worked on to give that ship feel. Stay tuned for patches, we are still working hard on this game, lots of new content each patch. Thanks for playing.

+1 vote   reply to comment
wolfman11983
wolfman11983 Feb 16 2013, 11:42am replied:

Great thanks, it was a goofy question, I kinda had my own theory due to the neat Anchor lanterns, looking forward to what the future brings :D

+1 vote     reply to comment
wolfman11983
wolfman11983 Feb 16 2013, 9:58am says:

Hey, I was wondering if you would mind me posting some footage for the game on my youtube channel? I am enjoying this game alot, and would love to share with my audience.

+2 votes     reply to comment
CodeAvarice Creator
CodeAvarice Feb 16 2013, 10:06am replied:

No problem sir, post away... please send us the link when you have it up, we appreciate the coverage very much, and very happy you enjoy the game.

+1 vote   reply to comment
vackume
vackume Feb 16 2013, 2:11am says:

Purchasing to support development. Looks promising! Oh, and you should probably get this labeled alpha/beta officially.

+1 vote     reply to comment
BludStanes
BludStanes Feb 15 2013, 10:16pm says:

Demo before I buy, please. Nothing personal but I don't buy indie niche games without a quick demo, and I buy a lot. Please put out a demo so I can give this a shot cuz I love roguelikes.

0 votes     reply to comment
CodeAvarice Creator
CodeAvarice Feb 15 2013, 10:19pm replied:

A lot of people have requested a demo.

Right now I'm really busy working on adding content and polishing the game for paying customers, and I don't want to take time away from development to make a demo.

The game will definitely have a demo in the future, but I don't want to make it a priority just yet.

+1 vote   reply to comment
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Paranautical Activity
Platforms
Windows, Mac, Linux
Developed By
CodeAvarice
Engine
Unity
Contact
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Official Page
Codeavarice.com
Release Date
Released Feb 10, 2013
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Community Rating

Average

8.4

371 votes submitted.

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Ratings closed.

Highest Rated (6 agree) 10/10

I'm loving the new update. It makes it feel like a true roguelike since the bosses change more.

Mar 3 2013, 10:29pm by r33b0k1984

Lowest Rated (4 agree) 1/10

Horrible game by the most cowardly and pathetic devs I've ever seen. Won't even stay around the forums on Steam to answer questions because of the overwhelming number of people who know these developers are shit. These guys can't face criticism, they even said themselves that they can't handle being around forums that they're obliged to answer questions in because "waaah someone might make fun of us" Made by whiny children, terrible game, it's been out for several days now and is already trailing…

Sep 8 2013, 11:46pm by CueZero

Style
Genre
First Person Shooter
Theme
Horror
Players
Single Player
Project
Indie
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