Paragon Evolved is a Sci-Fi FPS developed using the Unity engine. The game will feature a variety of intelligent enemies, an arsenal of weapons, and a plethora of attachments and upgrades.
Introducing new explosive secondary fire modes for each weapon! In addition, the store has been completely overhauled.
Introducing five new enemies, a new HUD, and "Old School Mode"!
The enemies have enhanced what is now one of their most effective elements of their arsenal.
Will you be able to take down this devastating foe?
We've added a pure melee weapon to the game! Also, there are now backflips.
Paragon Evolved's third demo has been released! Try out the Bison Heavy Pistol!
We've added a new weapon - The Bison Heavy Pistol!
Paragon Evolved is On Steam Greenlight! Please lend us a hand and vote!
We've been working on Level Design and overhauling the AI!
Featuring new enemies, weapons, better graphics and improved gameplay! All feedback is greatly appreciated!
Paragon Evolved is now running on the Pro version of Unity!
We've added a new enemy, done some level design, and have begun work on automatically generating the AI Navmeshes.
A brief video that showcases the game's evolution from crummy learning project to fairly decent FPS.
After over a year of hard work, I'm proud to announce the release of Paragon Evolved's Alpha Demo!
A new enemy model, weapon model, and some improvements to the main menu.
We've improved the level editor, weapon movement, and a new enemy model.
We've started work on a new level editor! Tell us what you want to see in it!
Even the most rigorously designed games undergo changes during development, and this one is no exception. We also introduce the main theme!
In this update, we showcase Melee animations, prototype menus and more. Do you have an setting you'd like to see in the options menu?
New Marksman, Dragon, Halberd and Tsunami models! Let us know which is your favorite!
Homing missles, sniper missles and proximity mines.
A short update video discussing some new models, the Bolt Rounds, and the Maintenance map.
A new map, model, attachment, and one enemy making brilliant use of a smoke grenade!
A look into the Artificial Intelligence that powers the enemy forces.
A short gameplay trailer demonstrating Paragon in action.
This article gives a brief summary of the new weapon customization menu that will allow players to modify their weaponry.
Discussing some of the various upgrades and weapon attachments that will be available in Paragon. What attachments would you like to see?
This article showcases some of the elements that will make up Paragon's upcoming demo level. What do you like to see in FPS levels?
An overview of Paragon's starting weapon from a developers point of view.
An overview of the most common enemy encountered in Paragon. Also, does anyone have a better name for it?