Paper Cowboys is an online + couch co-op six player western platformer. Ride through the old west on a raptor that shoots lasers as you tear through the worst bad guys in Texas with a can of beans in one hand and an eight-barreled shotgun in the other! Enjoy a heart-pounding soundtrack, the finest stick figure artwork made with professional imaging tools like MS Paint, and game play that will have you banging on your keyboard as you shout "I'm gonna beat this game next time!"

Paper Cowboys Alpha 1 Now Available + Seeking Help!

Paper Cowboys Alpha 1 Now Available + Seeking Help!

May 5, 2014 1 comment

The first alpha build of Paper Cowboys has been published, and I'm going to need some help with the game design and PR to move things forward!

Paper Cowboys Dev: Almost alpha time!

Paper Cowboys Dev: Almost alpha time!

Apr 17, 2014 2 comments

Paper Cowboys is almost ready for alpha testing of the first three levels by developers and seasoned testers!

Paper Cowboys Dev: End of round, and the Eagle!

Paper Cowboys Dev: End of round, and the Eagle!

Mar 28, 2014 0 comments

Work is being done to get the first three levels available into an alpha build, and things are coming along nicely!

Paper Cowboys Dev Blog - Guns Blazing!

Paper Cowboys Dev Blog - Guns Blazing!

Mar 18, 2014 0 comments

Much of the grueling work developing the character network code is finished, as well as some new content!

Paper Cowboys Dev Update - Level 1 and more!

Paper Cowboys Dev Update - Level 1 and more!

Feb 21, 2014 4 comments

See footage of the new level 1 work in progress, and read the article to learn more about some of the new features!

Paper Cowboys: Local and remote players combine!

Paper Cowboys: Local and remote players combine!

Jan 31, 2014 0 comments

Paper Cowboys will support having multiple local and remote players in the same game!

Paper Cowboys: Enter the authoritative server

Paper Cowboys: Enter the authoritative server

Jan 18, 2014 2 comments

Development is underway to have the Paper Cowboys engine bring order to the game before the next big release!

Paper Cowboys: New Intro and Menu

Paper Cowboys: New Intro and Menu

Jan 10, 2014 0 comments

See the stunning MS Paint-based line art that makes up the new opening screens of Paper Cowboys 2014!

Paper Cowboys: Back in the saddle!

Paper Cowboys: Back in the saddle!

Nov 23, 2013 0 comments

The time has come to begin a longer-than-48-hour development of Paper Cowboys, and make it into a content-rich level-building multi-player side-scroller!

Paper Cowboys available to play on GameJolt!

Paper Cowboys available to play on GameJolt!

Jul 9, 2013 0 comments

Paper Cowboys has found a permanent home on GameJolt!

Paper Cowboys "personal 48 hr game jam" Post-Mortem

Paper Cowboys "personal 48 hr game jam" Post-Mortem

Jun 13, 2013 0 comments

The 48 hours are up, the game has been out, and now it's time to ride into the sunset!

Paper Cowboys Network Playable Side-Scroller Now Available!

Paper Cowboys Network Playable Side-Scroller Now Available!

Jun 8, 2013 1 comment

Paper Cowboys is a product of a "personal game jam" whose development time of 48 total hours (over less than a month) has just elapsed...and now you get...

Development hours 37-43 now on the Gamieon Blog!

Development hours 37-43 now on the Gamieon Blog!

Jun 1, 2013 0 comments

I maintain an hour-by-hour blog of my 48 hour "almost game jam" which spans about three weeks now. I posted an unexpected update and I'm pausing the project...

Paper Cowboys: The eight-player network side scroller!

Paper Cowboys: The eight-player network side scroller!

May 31, 2013 1 comment

My first attempt at creating a basic network-playble side scroller in a total of 48 development hours is about to enter its 37th hour, and it's shaping...