An RPG sim where you are in charge of a city where you can attract new players and help them fulfill their ambitions!

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Hey everyone :)

Since the last update, I completely overhauled the UI to be modal layers so that I can utilize full screenspace since the big windows were already taking over most of the screen. This way I can utilize as much space as I need, and show important information.You can see you can switch to a different layer by clicking the buttons on the top-left. (I plan on adding keyboard shortcuts for this, obviously). For now you can access the Player Management and World Map layers.

I mentioned last update I wanted to do a progression mechanic where you slowly uncover the world of Pakuri starting from Pakuri City, so I added a Zone unlock mechanic! You unlock a Zone adjacent to any Zone you've already unlocked (so at the start, only zones adjacent to your city will be unlockable).You'll be able to acquire Zone Unlock coins different ways (progression, from unlocking City upgrades, or reaching milestones).Here you can see the Player Management layer which is both Player Info + Player List combined.The empty space to the right will be where the current selected character's Zone information will be displayed (where the character is in the world) and also a pane that lets you micromanage the characters (order them to go back to the city, or go hunting, etc.)

You can see there's a pane beneath the player's information. That's the new Combat UI pane! It will show the character's combat (if there is any) with a mob.Here's another example (note you can see when other characters are in combat by the combat icon top the top-right of their 2D portrait icon.)That's all for now! I'm going to finish the Player Management window next (to show the Zone info and Micromanagement buttons that I previously mentioned) and also polish the Combat pane a bit, and the tab buttons will change.

See you next time.

[Devlog 4] World map feature! And UI layout changes!

[Devlog 4] World map feature! And UI layout changes!

News

I've made the world map where you can unlock zones around Pakuri City and beyond as you make zones available to your players. Along with other changes...

[Devlog 3] Female character and more!

[Devlog 3] Female character and more!

News

Added a lot of features! A female counterpart that is just as modular, diversified character aesthetic generation and job ambition trait generation, character...

Character traits and tooltips

Character traits and tooltips

News

I added 2 new systems : dynamic character traits and tooltips!

Introduction and features~!

Introduction and features~!

News 1 comment

An introduction and feature showcase! I haven't posted an introduction article, so I thought it'd be nice to do so and share my twitter and all the progress...

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This looks really cool, good luck on your project!

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Pakuri
Platforms
Windows
Creator
pakuridev
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Style
Genre
Role Playing
Theme
Fantasy
Players
Single Player
Project
Indie
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Latest tweets from @majo_wiri

RT @majo_wiri: Added new stats to characters and changed the info pane~ Combat changes next. #screenshotsaturday #UE4 #gamedevT.co

Jul 22 2017

Added new stats to characters and changed the info pane~ Combat changes next. #screenshotsaturday #UE4 #gamedevT.co

Jul 22 2017

RT @majo_wiri: Added first iteration of combat UI to player management window #UE4 #gamedev #indiedev #screenshotsaturday T.co

Jul 1 2017

Added first iteration of combat UI to player management window #UE4 #gamedev #indiedev #screenshotsaturday T.co

Jul 1 2017

RT @majo_wiri: Finished the Zone unlock mechanic in the map! #unrealengine #gamedev #indiedev T.co

Jun 25 2017

Finished the Zone unlock mechanic in the map! #unrealengine #gamedev #indiedev T.co

Jun 25 2017

RT @majo_wiri: Made the player management window! #unrealengine #gamedev #indiedev #screenshotsaturday T.co

Jun 24 2017

Made the player management window! #unrealengine #gamedev #indiedev #screenshotsaturday T.co

Jun 24 2017

RT @majo_wiri: I finally finished the world map system! Well... the bulk of it. #unrealengine #gamedev #indiedev T.co

Jun 20 2017

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