Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.
Blog.wolfire.com Initial demonstration of the Phoenix Engine physics editor, powering Wolfire's ninja rabbit fighting game, Overgrowth. This was running in ODE but we've since switched to Bullet.
Crysis had some kind of command line when playing with physics, that increased the fps by x3.
I wonder if there's a way to make big physics occur without huge fps loss...
Wo could see this game being the next Garry's Mod