Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

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SliderFF
SliderFF Mar 27 2010, 5:04am says:

omg, hope its just HP model for bump map

+1 vote     reply to comment
hushpuppy
hushpuppy Mar 27 2010, 10:22am replied:

please bump maps are so 90's, its all about the tangent space normal maps now son.

0 votes     reply to comment
Markuss2
Markuss2 Jul 22 2010, 5:52am replied:

if you look in the alpha files you'll notice that they're using object space normals, not tangent space, OG supports tangent space but aparently its less efficant.

+2 votes     reply to comment
GLTJackattack
GLTJackattack Mar 27 2010, 4:14pm says:

wow hom many polygons are on that object?

+1 vote     reply to comment
Aquilia
Aquilia Nov 10 2010, 2:12pm says:

Beautiful :'3

+1 vote     reply to comment
scottellison92
scottellison92 May 17 2011, 10:16am says:

that is truly amazing

+1 vote     reply to comment
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Description

Blog.wolfire.com Aubrey reveals another inside look at his design process. Watch as 3D detail is added in this Dog Club timelapse.

Video Details
Type
Demonstration
Date
Mar 27th, 2010
By
johng
Length
02:51
Filename
026_Overgrowth_-_Dog_Club_Timelapse.mp4
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