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11 comments by jeffr on Jan 22nd, 2014

Here is the latest in our new Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.


Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- New settings screen
- Can change any graphics options without restart
- New fullscreen system based on native desktop resolution
- New system for vertical bounce during run animations
- Key remapping UI
- New game icon

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

If you liked this video, be sure to subscribe below.



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Overgrowth Spray For Source Games

Overgrowth Spray For Source Games

Jul 29, 2009 Sprays 22 comments

If you feel like promoting your favourite indie game while playing your favourite Source game. To use it: unzip the file, start your Source game, press...

Overgrowth Main Theme

Overgrowth Main Theme

Jan 13, 2009 Full Version 10 comments

Music for the upcoming sequel to Lugaru: The Rabbit's Foot.

Post comment Comments  (980 - 990 of 1,053)
haxorfox
haxorfox Mar 1 2009, 6:37am says:

Congrats for 5th place!

+1 vote     reply to comment
jeffr
jeffr Mar 3 2009, 12:35am replied:

Thanks! :D

+1 vote     reply to comment
um-tiki
um-tiki Feb 23 2009, 10:47am says:

Good luck guys I am hoping you win

+1 vote     reply to comment
Ralok
Ralok Feb 19 2009, 1:23am says:

so more then full time working on the game does that mean like all day, like all damn day, like at least two thirds of every hour

+1 vote     reply to comment
jeffr
jeffr Feb 23 2009, 6:05pm replied:

We often are coding on weekends and holidays. :)

+1 vote     reply to comment
UltimaRage
UltimaRage Feb 12 2009, 6:11am says:

Are you guys using a forward renderer, or a deferred renderer for your engine?

+1 vote     reply to comment
0bas0
0bas0 Feb 12 2009, 9:39am replied:

their anti aliasing to good for being a defered renderer xD

+1 vote     reply to comment
UltimaRage
UltimaRage Feb 12 2009, 8:28pm replied:

With DX10, you can use MSAA in deferred renderers way easier than ever before, so no, they could still be using a deferred renderer. ;)

+1 vote     reply to comment
Silverfisk
Silverfisk Feb 13 2009, 5:03pm replied:

I don't know anything about graphics programming, but I know they're using OpenGL and not DX10.

+1 vote     reply to comment
UltimaRage
UltimaRage Feb 13 2009, 11:32pm replied:

As long as the video card supports it, both should be able to be used at the same time with OpenGL as well.

+1 vote     reply to comment
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Overgrowth
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Wolfire Games
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