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8 comments by jeffr on Jun 7th, 2014

Here is the latest in our new Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.


Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- rendering uses cubemap mips instead of two cubemaps for diffuse and spec
- enemies only try to pick up weapons in combat
- finer jump velocity control
- improved animation when rolling off of edges
- experimenting with triangle mesh subtraction
- dynamic character cubemap test (radiosity/reflection)
- one-way physics collision (so camera/character can't get stuck)
- Seamless cube map filtering and blurring
- Removed intel GPU warning
- Improved gamma correction compatibility
- Added debug options to disable animation features
- Improved dialogue text positioning
- Fixed dialogue camera preview
- Fixed split screen rendering
- Objectives and achievements are now stored in level parameters
- Improved wind effect on ears
- Fixed "GL_prefix reserved" error
- Controllers can be plugged and unplugged while game is running
- Automatically recognize common controller input (via SDL game controller db)
- Updated SDL to 2.0.3 (fixes some controller and windowing issues)
- Added cats and rats
- New mesh simplification algorithm for character LOD
- Arena preloads all necessary files (no stuttering from file I/O)
- Improved running bounce animation

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

If you liked this video, be sure to subscribe below.



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Overgrowth Spray For Source Games

Overgrowth Spray For Source Games

Jul 29, 2009 Sprays 23 comments

If you feel like promoting your favourite indie game while playing your favourite Source game. To use it: unzip the file, start your Source game, press...

Overgrowth Main Theme

Overgrowth Main Theme

Jan 13, 2009 Full Version 10 comments

Music for the upcoming sequel to Lugaru: The Rabbit's Foot.

Post comment Comments  (940 - 950 of 1,055)
jpm313
jpm313 May 2 2009, 4:37pm says:

so its a game about a man made out of cylinders and spheres that goes around doing flips over castles in slow motion?

0 votes     reply to comment
rekondoergo
rekondoergo Apr 30 2009, 12:56pm says:

can't wait ^^

+1 vote     reply to comment
Frozencloud
Frozencloud Apr 23 2009, 5:00am says:

Cant wait for this! :)
Still enjoying Lugaru up till this day :D

+1 vote     reply to comment
Dan911
Dan911 Apr 20 2009, 9:51pm says:

looks sweet :)

+1 vote     reply to comment
PWnR_87
PWnR_87 Apr 14 2009, 11:21pm says:

I can't wait for Overgrowth guys, you're doing such a real quality job, big props!

+1 vote     reply to comment
zolt
zolt Apr 13 2009, 12:21pm says:

what a great idea! XD

+1 vote     reply to comment
f0rqu3
f0rqu3 Apr 12 2009, 6:55am says:

what about hot female bunnies?
PLEASE!

+2 votes     reply to comment
Dra6o0n
Dra6o0n Apr 20 2009, 8:30pm replied:

Well if there ARE any female variantations, they'd be more animal than humanoid... Cause this game isn't about half-beast characters...

+1 vote     reply to comment
SupaNinjaMan
SupaNinjaMan May 2 2009, 1:32am replied:

and they won't be "hot" as they aren't hypersexualized, you should hit up the dev blog, they talk about it on there some where.

+1 vote     reply to comment
jeffr
jeffr Apr 2 2009, 1:56am replied:

We've posted about our plans for combat a few times on our blog. Check it out for the details. Trust me, once we have gameplay, we will be talking about that instead of leaf tech.

+3 votes     reply to comment
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Overgrowth
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