Overgrowth is an awesome indie game! We're four guys working more than full time on this until it's done. We hope you will follow our development on ModDB and on our blog! We update our blog every day: click here to subscribe.

Image RSS Feed Latest Screens
Desert pictures Desert pictures Newer screenshots
Blog RSS Feed Post news Report abuse Latest News: New Overgrowth a209 video devlog

7 comments by jeffr on Feb 7th, 2015

Here is the latest in our new Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.


Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Self-documenting script registration
- Attached objects can be manipulated with editor
- Can attach groups to characters
- Can save characters with attached objects
- Can copy/paste/save/load connected objects
- Fixed mass of wolf and female rabbit ragdolls
- Character bone mass is proportional to the cube of character scale
- Fixed a problem with sky rendering when there is no terrain
- Fixed raider ear weights
- Shift moves camera along camera's up vector instead of world's up vector
- Fixed problem with floaty rolls
- Clamped IK hip movement to reasonable range
- New checksum for animations and character lod cache
- Added sky rotation level parameter
- Spawner no longer closes after spawning a new object
- Attached objects work better with different scales
- Fixed slowdown when transitioning from ragdoll to animation
- Attached objects work with different character scales
- Fixed Mac SDL framework
- Fixed issue with "Texture format no GL_BGRA" with stabdecal.tga
- Characters are immediately alerted when damaged in any way
- Fixed character dragging when weapon is in offhand
- Fixed persistent animation layers across reset
- Fixed deleting characters with item objects connected
- Path points can trigger wait, sit, sleep
- Fixed dialogue editor undo/redo
- Level objects can have detail objects
- Any kind of object can be in a group
- Telemetry profiling
- Progress on native UI widgets
- Can alt-drag multiple objects at once
- Cleaned up editor snapping (and can start snapping in the middle of an action)
- Attaching weapons and their scabbards to the same item slot puts one inside the other

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

If you liked this video, be sure to subscribe below.



Track us
on ModDB (visit our page)

Please join us here too:
Facebook icon ModDB icon Steam icon Twitter icon YouTube icon

Media RSS Feed Latest Video
Downloads RSS Feed Upload file Latest Downloads
Overgrowth Spray For Source Games

Overgrowth Spray For Source Games

Jul 29, 2009 Sprays 24 comments

If you feel like promoting your favourite indie game while playing your favourite Source game. To use it: unzip the file, start your Source game, press...

Overgrowth Main Theme

Overgrowth Main Theme

Jan 13, 2009 Full Version 14 comments

Music for the upcoming sequel to Lugaru: The Rabbit's Foot.

Post comment Comments  (940 - 950 of 1,060)
Kozmoman
Kozmoman May 5 2009, 7:24am says:

Loooks awesomee!

+1 vote     reply to comment
Aimforthehead
Aimforthehead May 3 2009, 11:46pm says:

Beautiful, will we be able to make mods out of this game using the editor and such?

+1 vote     reply to comment
jeffr Creator
jeffr May 4 2009, 6:24am replied:

Absolutely, mods are one of our highest priorities.

+1 vote   reply to comment
jpm313
jpm313 May 2 2009, 4:37pm says:

so its a game about a man made out of cylinders and spheres that goes around doing flips over castles in slow motion?

0 votes     reply to comment
jeffr Creator
jeffr May 3 2009, 2:50am replied:

Nah, it's a ninja rabbit fighting game in alpha stages. We're making progress fast though ;)

+2 votes   reply to comment
DOLBYdigital
DOLBYdigital May 7 2009, 10:12pm replied:

I'm sorry but I cannot stop laughing at this priceless exchange. Hilarious question with a perfectly calm and cool answer. I'm a little goofy and easy to please, especially when ninja rabbits are involved ;)

+1 vote     reply to comment
rekondoergo
rekondoergo Apr 30 2009, 12:56pm says:

can't wait ^^

+1 vote     reply to comment
Frozencloud
Frozencloud Apr 23 2009, 5:00am says:

Cant wait for this! :)
Still enjoying Lugaru up till this day :D

+1 vote     reply to comment
Dan911
Dan911 Apr 20 2009, 9:51pm says:

looks sweet :)

+1 vote     reply to comment
PWnR_87
PWnR_87 Apr 14 2009, 11:21pm says:

I can't wait for Overgrowth guys, you're doing such a real quality job, big props!

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Overgrowth
Platforms
Windows, Mac, Linux
Developer & Publisher
Wolfire Games
Contact
Send Message
Official Page
Wolfire.com
Release Date
TBD
Game Watch
Track this game
Share
Style
Genre
Adventure
Theme
Fighter
Players
Single & Multiplayer
Project
Indie
Boxshot
Boxshot
Twitter

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote Overgrowth on your homepage or blog by selecting a button and using the embed code provided (more).

Overgrowth
Overgrowth
Statistics
Last Update
4 months ago
Watchers
3,758 members
Mods
1
Addons
1
Files
1
News
274
Features
15
Tutorials
2