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5 comments by jeffr on Nov 27th, 2014

Here is the latest in our new Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.


Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- AI scripts are more optimized to support more simultaneous characters
- Ragdoll physics are more accurate and more efficient
- Moved all inverse kinematics and local physics animation from engine to script
- Improved chase AI
- No disqualification for arena overkill
- Updated weapon attachments for challenges since AI no longer grabs weapons in patrol
- Increased enemy sight distance
- Cat movement is much quieter
- Improved animation retargeting
- Changed unconscious ragdolls to be more limp
- Characters drop combat stance when enemy is unseen or otherwise not a threat
- Character loading works even if simplification fails
- Enemies are alerted by collision
- Debug keys can be toggled in settings
- Improved leg IK to handle foot orientation and hip movement
- Improved tail physics and tail collision with world geometry
- Calibrated eye morphs so they can look at precise points in space
- improved ear physics, ear collision, and idle ear rotation
- better gravity on roll animation
- new walk and sneak animations
- fixed Mac text rendering
- improved vertex bone weights for all characters
- breathing animation
- new idle behavior and weight shifting
- Added seamless cubemap toggle (to fix visible lines on some GPUs)
- Softened wolf fur normals

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

If you liked this video, be sure to subscribe below.



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Overgrowth Spray For Source Games

Overgrowth Spray For Source Games

Jul 29, 2009 Sprays 24 comments

If you feel like promoting your favourite indie game while playing your favourite Source game. To use it: unzip the file, start your Source game, press...

Overgrowth Main Theme

Overgrowth Main Theme

Jan 13, 2009 Full Version 11 comments

Music for the upcoming sequel to Lugaru: The Rabbit's Foot.

Post comment Comments  (920 - 930 of 1,065)
DefjomDXXok
DefjomDXXok May 24 2009, 1:32pm says:

hey jeffr i have another question:
will that game work on windows?
if don't will have other way to work?

+1 vote     reply to comment
jeffr Creator
jeffr May 24 2009, 1:34pm replied:

Yeah, we are developing for all three platforms: Mac, Windows, and Linux. Currently the alpha works great on Mac and Windows -- Linux support is still in development.

+1 vote   reply to comment
DefjomDXXok
DefjomDXXok May 25 2009, 2:07pm replied:

hey wait, you will put the animal textures like lugaru(example) the wolfes, rabits, dogs,..... you will?
the game won't be with that white body textures or will?

+1 vote     reply to comment
jeffr Creator
jeffr May 25 2009, 5:35pm replied:

Nope, it is going to start looking really good when we rig our animal models. That is just a placeholder for now.

+2 votes   reply to comment
DefjomDXXok
DefjomDXXok May 21 2009, 12:23pm says:

yeah this game can be extremely good( i have the full version of lugaru)
will that game continue the history or make a new?It your call.
But i wanna a new history(a better one)
continue working on the textures ^^

+1 vote     reply to comment
jeffr Creator
jeffr May 21 2009, 7:54pm replied:

Glad you liked Lugaru :) We are still working on the story for OG but it will take place after the events of Lugaru.

+2 votes   reply to comment
Undisputed_91
Undisputed_91 May 19 2009, 5:36pm says:

Go with the animals-Golden!
Here's another question for you, though:
Overgrowth shows amazing improvements in environment, texturing, physics and a lot of other stuff I don't know too much about in comparison to Lugaru, though will it offer the same level of playability on not so up-to-date machines like its predecessor(though not expecting it to run its best on 700MHz PCs like Lugaru of course)

+1 vote     reply to comment
jeffr Creator
jeffr May 19 2009, 6:45pm replied:

It will have substantially higher system requirements than Lugaru (which worked great on my 400 MHz G4!) It will be possible to turn down a lot of the graphical details, but it is too early to say what the minimum specs are.

+1 vote   reply to comment
Assaultman67
Assaultman67 May 18 2009, 10:16pm says:

<_< ----- > "Overgrowth"

If you guys go with regular characters i would probably lose all interest in this game ... animal characters are a pretty awesome ideas ... well as long as you keep away from the anime furry style and more like you have drawn

+1 vote     reply to comment
Assaultman67
Assaultman67 May 18 2009, 10:24pm replied:

If you ditch the animal aspect because its unconventionality ... you will immediately lose my respect and interest :P ...

+1 vote     reply to comment
jeffr Creator
jeffr May 19 2009, 6:18am replied:

Don't worry, we won't. :)

+1 vote   reply to comment
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