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Character Design

News 10 comments

Hey everyone! I’m Steve, the new character concept artist for Overgrowth. In this post I will share some of the designs I’ve been working on. All images in this post can be clicked to bring up a wider view and higher resolution version of the image.


It’s been a bit of a challenge to get used to drawing anthropomorphic animal characters as I have very little experience with animal anatomy. Here is my first attempt at designing the Overgrowth races, completed during the application process to supplement my portfolio:


As you will notice, proportions are totally wonky and cartoonish and my lacking knowledge of animal anatomy is painfully obvious.


My first explorations of the individual races involved pushing the variations as much as possible while staying within the boundaries of established racial characteristics. Unique shape language and distinct silhouettes were the primary concern at this stage. However, my linework approach was taking too much time, so I started working with solid silhouettes and more natural poses.


Sketching silhouettes is a common concept art technique that allows you to quickly create variations of a subject because you only need to think about its overall shape. Furthermore, this approach made it easier to draw the characters in a variety of angles and poses and really helped me understand the forms better. I also took the opportunity to come up with some ideas for gender differentiation. For instance, male rabbits could have hare-like facial features (i.e. more prominent brow ridge, greater distance between eyes and nose, longer snout) whereas female rabbits could look more like rabbits.



Creating unique character designs helped me work out the unique flavour of each race. It’s also nice to take a break from anatomical sketches once in a while as they can get quite tedious to draw. These first two character designs are heavily inspired by the work of Aubrey, who has created such a rich foundation with his art for Overgrowth.


To better differentiate the races, I determined distinct limb and torso proportions for each race.


I then created turnaround sketches based on these proportions, focusing on the differences in muscle mass between the races and genders.


Next, I refined the heads. Referencing photographs, I drew the heads from a variety of angles and in different lighting situations to make sure I understood the forms. I also sketched many of these from imagination to try out different facial characteristics. I felt that it was important to not only focus on accuracy and realism with the heads, but to add expressive potential through slight alterations to the real life shapes. Increasing the size of the chin or brow ridge, for example, goes a long way in making an animal’s face more expressive.




I took what I learned from the face studies and created a set of racial characteristics charts to compile all of my ideas for racial and gender differentiation. This serves to keep my following drawings focused by setting more defined parameters to work within.


Here are the refined musculature sketches where I’ve implemented what I learned from the face studies and incorporated suggested changes from feedback. These designs are now in the process of being modeled to see how they look in 3D and will be further refined as needed.



I then completed fur studies for each race using photo textures and the smudge brush. Here I experimented with variations in texture, fur length, patterns, and color.


Finally, I performed another round of refinements on the designs, mainly fixing proportions but also improving the faces of the rabbits and cats.



The Canadian in me feels compelled to apologize for writing such a long post… So sorry! But thank you for reading, I hope you like the progress so far. Keep an eye out for more character art posts and maybe even some timelapse videos of my art in the future. Cheers!

~Steve Hong

Earlier levels

Earlier levels

Therium-2 3 comments

Something noteworthy about the current stage of development.

Custom Music

Custom Music

Therium-2 0 comments

Great news! Halzoid from the Wolfire Forums gotten Custom Music to work!

Technical Limitations

Technical Limitations

Therium-2 4 comments

All the technical limitations I have to deal with.

Introduction

Introduction

Therium-2 2 comments

An update to say what I'll be posting in the near future and an introduction on what Therium-2 really is.

Overgrowth: Floating Chinatown by Ertyez

Overgrowth: Floating Chinatown by Ertyez

Singleplayer Map 0 comments

A Custom Overgrowth Map "Floating Chinatown". This map is being updated from time to time and there are no requirements for download. Installation/launch...

Overgrowth Spray For Source Games

Overgrowth Spray For Source Games

Sprays 25 comments

If you feel like promoting your favourite indie game while playing your favourite Source game. To use it: unzip the file, start your Source game, press...

Overgrowth Main Theme

Overgrowth Main Theme

Full Version 14 comments

Music for the upcoming sequel to Lugaru: The Rabbit's Foot.

Post comment Comments  (920 - 930 of 1,069)
DefjomDXXok
DefjomDXXok

well how about the map editor that you are using in the videos?
it can be downloaded?
or is just for the game make?

sorry for too many questions(i really wanna to have this game :D)

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jeffr Creator
jeffr

That is built into Overgrowth. The map editor is completely integrated.

Reply Good karma+3 votes
DefjomDXXok
DefjomDXXok

hey jeffr i have another question:
will that game work on windows?
if don't will have other way to work?

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jeffr Creator
jeffr

Yeah, we are developing for all three platforms: Mac, Windows, and Linux. Currently the alpha works great on Mac and Windows -- Linux support is still in development.

Reply Good karma+1 vote
DefjomDXXok
DefjomDXXok

hey wait, you will put the animal textures like lugaru(example) the wolfes, rabits, dogs,..... you will?
the game won't be with that white body textures or will?

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jeffr Creator
jeffr

Nope, it is going to start looking really good when we rig our animal models. That is just a placeholder for now.

Reply Good karma+2 votes
DefjomDXXok
DefjomDXXok

yeah this game can be extremely good( i have the full version of lugaru)
will that game continue the history or make a new?It your call.
But i wanna a new history(a better one)
continue working on the textures ^^

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jeffr Creator
jeffr

Glad you liked Lugaru :) We are still working on the story for OG but it will take place after the events of Lugaru.

Reply Good karma+2 votes
Undisputed_91
Undisputed_91

Go with the animals-Golden!
Here's another question for you, though:
Overgrowth shows amazing improvements in environment, texturing, physics and a lot of other stuff I don't know too much about in comparison to Lugaru, though will it offer the same level of playability on not so up-to-date machines like its predecessor(though not expecting it to run its best on 700MHz PCs like Lugaru of course)

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jeffr Creator
jeffr

It will have substantially higher system requirements than Lugaru (which worked great on my 400 MHz G4!) It will be possible to turn down a lot of the graphical details, but it is too early to say what the minimum specs are.

Reply Good karma+1 vote
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