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Here is the latest in our new Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.

Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Self-documenting script registration
- Attached objects can be manipulated with editor
- Can attach groups to characters
- Can save characters with attached objects
- Can copy/paste/save/load connected objects
- Fixed mass of wolf and female rabbit ragdolls
- Character bone mass is proportional to the cube of character scale
- Fixed a problem with sky rendering when there is no terrain
- Fixed raider ear weights
- Shift moves camera along camera's up vector instead of world's up vector
- Fixed problem with floaty rolls
- Clamped IK hip movement to reasonable range
- New checksum for animations and character lod cache
- Added sky rotation level parameter
- Spawner no longer closes after spawning a new object
- Attached objects work better with different scales
- Fixed slowdown when transitioning from ragdoll to animation
- Attached objects work with different character scales
- Fixed Mac SDL framework
- Fixed issue with "Texture format no GL_BGRA" with stabdecal.tga
- Characters are immediately alerted when damaged in any way
- Fixed character dragging when weapon is in offhand
- Fixed persistent animation layers across reset
- Fixed deleting characters with item objects connected
- Path points can trigger wait, sit, sleep
- Fixed dialogue editor undo/redo
- Level objects can have detail objects
- Any kind of object can be in a group
- Telemetry profiling
- Progress on native UI widgets
- Can alt-drag multiple objects at once
- Cleaned up editor snapping (and can start snapping in the middle of an action)
- Attaching weapons and their scabbards to the same item slot puts one inside the other

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

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New Overgrowth a208 video devlog

New Overgrowth a208 video devlog

10 months ago News 5 comments Report

New features including more simultaneous characters, ragdoll physics are more accurate and more efficient, improved chase AI, increased enemy sight distance...

New Overgrowth a207 video devlog

New Overgrowth a207 video devlog

1 year ago News 6 comments Report

New features including AI characters can be set to follow other characters, AI investigates dead bodies, new wolf variant with tintable colors, player...

New Overgrowth a206 video devlog

New Overgrowth a206 video devlog

1 year ago News 7 comments Report

New features including rendering uses cubemap mips instead of two cubemaps for diffuse and spec, finer jump velocity control, improved animation when...

New Overgrowth a205 video devlog

New Overgrowth a205 video devlog

1 year ago News 11 comments Report

New features including a dew settings screen, can change any graphics options without restart, new fullscreen system based on native desktop resolution...

Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth...
Overgrowth Spray For Source Games

Overgrowth Spray For Source Games

6 years ago Sprays 24 comments

If you feel like promoting your favourite indie game while playing your favourite Source game. To use it: unzip the file, start your Source game, press...

Overgrowth Main Theme

Overgrowth Main Theme

6 years ago Full Version 14 comments

Music for the upcoming sequel to Lugaru: The Rabbit's Foot.

Post comment Comments  (920 - 930 of 1,057)
Assaultman67 May 18 2009 says:

<_< ----- > "Overgrowth"

If you guys go with regular characters i would probably lose all interest in this game ... animal characters are a pretty awesome ideas ... well as long as you keep away from the anime furry style and more like you have drawn

+1 vote     reply to comment
Assaultman67 May 18 2009 replied:

If you ditch the animal aspect because its unconventionality ... you will immediately lose my respect and interest :P ...

+1 vote     reply to comment
jeffr Creator
jeffr May 19 2009 replied:

Don't worry, we won't. :)

+1 vote   reply to comment
Atlasfield May 18 2009 says:

For the Furry art this game is coming awesome, I really want to play it! T-T

If you need advices about art and styles and what format of picture will be work pretty cool, I´m a skinner, I know a little. ;) Contact me if you need something. :D

+1 vote     reply to comment
EvilConker May 18 2009 says:

You guys going to get a rabbit model done? It'd be nice to see what approach you'll be taking to them in the view of an art style.

+1 vote     reply to comment
Robots! May 16 2009 says:

People seem to be pretty determined to call this a furry game.

+2 votes     reply to comment
jeffr Creator
jeffr May 17 2009 replied:

So far we've been getting a pretty good response, but the "furry" knee jerk reactions are pretty annoying. Luckily most people give us the benefit of the doubt before judging the game.

+2 votes   reply to comment
CerealDemon1 May 14 2009 says:

hey are you guys planning on using next-gen tech? (to add with the DoF and bloom you have)
I have to suggest POM (Parallex Occulsion Mapping)
i suggest taking a look at the Cryengine 2 ( Youtube.com ) to get some idea's of what next-gen effects are out (i use CE2 to map and its VERY easy to use and some flaws in that video that are noticable are fixed)
I wish this game the very best of luck.

+1 vote     reply to comment
jeffr Creator
jeffr May 16 2009 replied:

We are very familiar with CryEngine ;) David (our lead programmer) was actually offered a job at Crytek. He decided to go the indie route, though instead of enhancing someone else's engine.

+1 vote   reply to comment
jeepis May 16 2009 replied:

not to be rude, but is this David guy insane?! :D Holy s**t! It's Crytek for heaven's sake! :D Damn, he's got balls...

+1 vote     reply to comment
jeffr Creator
jeffr May 16 2009 replied:

He has also been offered jobs at Blizzard and Ubisoft. Some when he was under 18 (they didn't know at the time). ;) He is insane.

+1 vote   reply to comment
Jackson97 May 19 2009 replied:

HOLY ****! he must have SKILLS

+1 vote     reply to comment
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