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6 comments by jeffr on Aug 13th, 2014

Here is the latest in our new Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.

Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- AI characters can be set to follow other characters
- AI investigates dead bodies
- New wolf variant with tintable colors
- Changed scale of different characters (rats are small, dogs are big)
- Player can attack unconscious characters
- Hotspots have update function, testing particle emitter volumes
- AI makes a sound when alerted or hostile
- AI transitions more slowly to 'investigate' state
- AI takes longer to notice visible enemies
- Characters keep track of what items they know about
- Automatically swap weapons to dominant hand
- More natural combat crouch stance movement
- Combat AI targets closest enemy
- AI does not roll to standing between arena rounds
- Reasonable maximum arena difficulty (no more black blobs)
- Non-rabbits cannot jump very high
- AI only runs for help from allies that they know about
- Fixed blood streaks stretching too far
- Fixed performance bottleneck when there are many weapons
- Updated vertex weights for all characters
- New weapon animations for attacking low
- More robust ledge grab/detection system
- Characters drop large weapons when grabbing edges
- More controlled AI sound detection
- Fixed "#version 130" shader compatibility issue
- Prompt if user wants to save changes to levels on quit
- Fixed "GL_ARB_shader_texture_lod" shader compatibility issue
- testing dithered cascade shadow filtering
- fixed partial rendering of graphics setting screen
- fixed problems with blood decal lighting and tinting
- better control of AI character rotation

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

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Overgrowth Spray For Source Games

Overgrowth Spray For Source Games

Jul 29, 2009 Sprays 24 comments

If you feel like promoting your favourite indie game while playing your favourite Source game. To use it: unzip the file, start your Source game, press...

Overgrowth Main Theme

Overgrowth Main Theme

Jan 13, 2009 Full Version 11 comments

Music for the upcoming sequel to Lugaru: The Rabbit's Foot.

Post comment Comments  (920 - 930 of 1,061)
DefjomDXXok May 21 2009, 12:23pm says:

yeah this game can be extremely good( i have the full version of lugaru)
will that game continue the history or make a new?It your call.
But i wanna a new history(a better one)
continue working on the textures ^^

+1 vote     reply to comment
Undisputed_91 May 19 2009, 5:36pm says:

Go with the animals-Golden!
Here's another question for you, though:
Overgrowth shows amazing improvements in environment, texturing, physics and a lot of other stuff I don't know too much about in comparison to Lugaru, though will it offer the same level of playability on not so up-to-date machines like its predecessor(though not expecting it to run its best on 700MHz PCs like Lugaru of course)

+1 vote     reply to comment
jeffr Creator
jeffr May 19 2009, 6:45pm replied:

It will have substantially higher system requirements than Lugaru (which worked great on my 400 MHz G4!) It will be possible to turn down a lot of the graphical details, but it is too early to say what the minimum specs are.

+1 vote   reply to comment
Assaultman67 May 18 2009, 10:16pm says:

<_< ----- > "Overgrowth"

If you guys go with regular characters i would probably lose all interest in this game ... animal characters are a pretty awesome ideas ... well as long as you keep away from the anime furry style and more like you have drawn

+1 vote     reply to comment
Assaultman67 May 18 2009, 10:24pm replied:

If you ditch the animal aspect because its unconventionality ... you will immediately lose my respect and interest :P ...

+1 vote     reply to comment
jeffr Creator
jeffr May 19 2009, 6:18am replied:

Don't worry, we won't. :)

+1 vote   reply to comment
Atlasfield May 18 2009, 8:52pm says:

For the Furry art this game is coming awesome, I really want to play it! T-T

If you need advices about art and styles and what format of picture will be work pretty cool, I´m a skinner, I know a little. ;) Contact me if you need something. :D

+1 vote     reply to comment
EvilConker May 18 2009, 8:41pm says:

You guys going to get a rabbit model done? It'd be nice to see what approach you'll be taking to them in the view of an art style.

+1 vote     reply to comment
Robots! May 16 2009, 9:24pm says:

People seem to be pretty determined to call this a furry game.

+2 votes     reply to comment
jeffr Creator
jeffr May 17 2009, 12:24am replied:

So far we've been getting a pretty good response, but the "furry" knee jerk reactions are pretty annoying. Luckily most people give us the benefit of the doubt before judging the game.

+2 votes   reply to comment
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