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5 comments by jeffr on Nov 27th, 2014

Here is the latest in our new Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.


Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- AI scripts are more optimized to support more simultaneous characters
- Ragdoll physics are more accurate and more efficient
- Moved all inverse kinematics and local physics animation from engine to script
- Improved chase AI
- No disqualification for arena overkill
- Updated weapon attachments for challenges since AI no longer grabs weapons in patrol
- Increased enemy sight distance
- Cat movement is much quieter
- Improved animation retargeting
- Changed unconscious ragdolls to be more limp
- Characters drop combat stance when enemy is unseen or otherwise not a threat
- Character loading works even if simplification fails
- Enemies are alerted by collision
- Debug keys can be toggled in settings
- Improved leg IK to handle foot orientation and hip movement
- Improved tail physics and tail collision with world geometry
- Calibrated eye morphs so they can look at precise points in space
- improved ear physics, ear collision, and idle ear rotation
- better gravity on roll animation
- new walk and sneak animations
- fixed Mac text rendering
- improved vertex bone weights for all characters
- breathing animation
- new idle behavior and weight shifting
- Added seamless cubemap toggle (to fix visible lines on some GPUs)
- Softened wolf fur normals

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

If you liked this video, be sure to subscribe below.



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Overgrowth Spray For Source Games

Overgrowth Spray For Source Games

Jul 29, 2009 Sprays 24 comments

If you feel like promoting your favourite indie game while playing your favourite Source game. To use it: unzip the file, start your Source game, press...

Overgrowth Main Theme

Overgrowth Main Theme

Jan 13, 2009 Full Version 11 comments

Music for the upcoming sequel to Lugaru: The Rabbit's Foot.

Post comment Comments  (1050 - 1060 of 1,065)
Mastix
Mastix Dec 5 2008, 1:29am says:

If it's got a good unique mutliplayer than i'm buying it, so... does it?

+2 votes     reply to comment
Silverfisk Creator
Silverfisk Dec 5 2008, 2:47pm replied:

Well they haven't announced the development of multiplayer yet, but they say they will have it and that co-op is easier to implement than versus. So expect at least co-op in the game.

+2 votes   reply to comment
Frozencloud
Frozencloud Dec 4 2008, 1:04am says:

Love the animation video :D

+2 votes     reply to comment
Raffle
Raffle Dec 2 2008, 6:14pm says:

awasome, keep up the good work :D

+2 votes     reply to comment
DOLBYdigital
DOLBYdigital Nov 30 2008, 2:55pm says:

Keep up the great updates guys, the animation video is quality and I like the concept and design you guys are going for especially the concept art.

+2 votes     reply to comment
Dremth
Dremth Nov 30 2008, 10:42am says:

so is this like lugaru 2?

+2 votes     reply to comment
Silverfisk Creator
Silverfisk Nov 30 2008, 3:04pm replied:

Yes, they changed the name from Lugaru 2 to Overgrowth.

+2 votes   reply to comment
weroper.GX
weroper.GX Nov 30 2008, 7:58am says:

I like the Style of your Project.
Nice Concepts. Good Luck in the Future!

+3 votes     reply to comment
geokes
geokes Nov 29 2008, 8:48am says:

Looking forward to this

+2 votes     reply to comment
EmotionalRobot
EmotionalRobot Nov 15 2008, 10:38am says:

Concept art looks great...
Interesting setting...
would like to hear more about it.

+2 votes     reply to comment
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Overgrowth
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