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6 comments by jeffr on Aug 13th, 2014

Here is the latest in our new Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.


Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- AI characters can be set to follow other characters
- AI investigates dead bodies
- New wolf variant with tintable colors
- Changed scale of different characters (rats are small, dogs are big)
- Player can attack unconscious characters
- Hotspots have update function, testing particle emitter volumes
- AI makes a sound when alerted or hostile
- AI transitions more slowly to 'investigate' state
- AI takes longer to notice visible enemies
- Characters keep track of what items they know about
- Automatically swap weapons to dominant hand
- More natural combat crouch stance movement
- Combat AI targets closest enemy
- AI does not roll to standing between arena rounds
- Reasonable maximum arena difficulty (no more black blobs)
- Non-rabbits cannot jump very high
- AI only runs for help from allies that they know about
- Fixed blood streaks stretching too far
- Fixed performance bottleneck when there are many weapons
- Updated vertex weights for all characters
- New weapon animations for attacking low
- More robust ledge grab/detection system
- Characters drop large weapons when grabbing edges
- More controlled AI sound detection
- Fixed "#version 130" shader compatibility issue
- Prompt if user wants to save changes to levels on quit
- Fixed "GL_ARB_shader_texture_lod" shader compatibility issue
- testing dithered cascade shadow filtering
- fixed partial rendering of graphics setting screen
- fixed problems with blood decal lighting and tinting
- better control of AI character rotation

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

If you liked this video, be sure to subscribe below.



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Overgrowth Spray For Source Games

Overgrowth Spray For Source Games

Jul 29, 2009 Sprays 24 comments

If you feel like promoting your favourite indie game while playing your favourite Source game. To use it: unzip the file, start your Source game, press...

Overgrowth Main Theme

Overgrowth Main Theme

Jan 13, 2009 Full Version 11 comments

Music for the upcoming sequel to Lugaru: The Rabbit's Foot.

Post comment Comments  (1050 - 1060 of 1,061)
DOLBYdigital
DOLBYdigital Nov 30 2008, 2:55pm says:

Keep up the great updates guys, the animation video is quality and I like the concept and design you guys are going for especially the concept art.

+2 votes     reply to comment
Dremth
Dremth Nov 30 2008, 10:42am says:

so is this like lugaru 2?

+2 votes     reply to comment
Silverfisk Creator
Silverfisk Nov 30 2008, 3:04pm replied:

Yes, they changed the name from Lugaru 2 to Overgrowth.

+2 votes   reply to comment
weroper.GX
weroper.GX Nov 30 2008, 7:58am says:

I like the Style of your Project.
Nice Concepts. Good Luck in the Future!

+3 votes     reply to comment
geokes
geokes Nov 29 2008, 8:48am says:

Looking forward to this

+2 votes     reply to comment
EmotionalRobot
EmotionalRobot Nov 15 2008, 10:38am says:

Concept art looks great...
Interesting setting...
would like to hear more about it.

+2 votes     reply to comment
ninjadave
ninjadave Nov 14 2008, 5:29pm says:

Well done concept. :)

+3 votes     reply to comment
Robots!
Robots! Nov 8 2008, 6:21pm says:

the story concept is... different. not bad, different.

+1 vote     reply to comment
Silverfisk Creator
Silverfisk Nov 18 2008, 6:41am replied:

No, preorder now!

+3 votes   reply to comment
Robots!
Robots! Nov 26 2008, 9:01pm replied:

LOL

+1 vote     reply to comment
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Overgrowth
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