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8 comments by jeffr on Jun 7th, 2014

Here is the latest in our new Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.


Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- rendering uses cubemap mips instead of two cubemaps for diffuse and spec
- enemies only try to pick up weapons in combat
- finer jump velocity control
- improved animation when rolling off of edges
- experimenting with triangle mesh subtraction
- dynamic character cubemap test (radiosity/reflection)
- one-way physics collision (so camera/character can't get stuck)
- Seamless cube map filtering and blurring
- Removed intel GPU warning
- Improved gamma correction compatibility
- Added debug options to disable animation features
- Improved dialogue text positioning
- Fixed dialogue camera preview
- Fixed split screen rendering
- Objectives and achievements are now stored in level parameters
- Improved wind effect on ears
- Fixed "GL_prefix reserved" error
- Controllers can be plugged and unplugged while game is running
- Automatically recognize common controller input (via SDL game controller db)
- Updated SDL to 2.0.3 (fixes some controller and windowing issues)
- Added cats and rats
- New mesh simplification algorithm for character LOD
- Arena preloads all necessary files (no stuttering from file I/O)
- Improved running bounce animation

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

If you liked this video, be sure to subscribe below.



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Overgrowth Spray For Source Games

Overgrowth Spray For Source Games

Jul 29, 2009 Sprays 23 comments

If you feel like promoting your favourite indie game while playing your favourite Source game. To use it: unzip the file, start your Source game, press...

Overgrowth Main Theme

Overgrowth Main Theme

Jan 13, 2009 Full Version 10 comments

Music for the upcoming sequel to Lugaru: The Rabbit's Foot.

Post comment Comments  (1040 - 1050 of 1,055)
Mastix
Mastix Dec 5 2008, 1:29am says:

If it's got a good unique mutliplayer than i'm buying it, so... does it?

+2 votes     reply to comment
Silverfisk
Silverfisk Dec 5 2008, 2:47pm replied:

Well they haven't announced the development of multiplayer yet, but they say they will have it and that co-op is easier to implement than versus. So expect at least co-op in the game.

+2 votes     reply to comment
Frozencloud
Frozencloud Dec 4 2008, 1:04am says:

Love the animation video :D

+2 votes     reply to comment
Raffle
Raffle Dec 2 2008, 6:14pm says:

awasome, keep up the good work :D

+2 votes     reply to comment
DOLBYdigital
DOLBYdigital Nov 30 2008, 2:55pm says:

Keep up the great updates guys, the animation video is quality and I like the concept and design you guys are going for especially the concept art.

+2 votes     reply to comment
Dremth
Dremth Nov 30 2008, 10:42am says:

so is this like lugaru 2?

+2 votes     reply to comment
Silverfisk
Silverfisk Nov 30 2008, 3:04pm replied:

Yes, they changed the name from Lugaru 2 to Overgrowth.

+2 votes     reply to comment
weroper.GX
weroper.GX Nov 30 2008, 7:58am says:

I like the Style of your Project.
Nice Concepts. Good Luck in the Future!

+3 votes     reply to comment
geokes
geokes Nov 29 2008, 8:48am says:

Looking forward to this

+2 votes     reply to comment
EmotionalRobot
EmotionalRobot Nov 15 2008, 10:38am says:

Concept art looks great...
Interesting setting...
would like to hear more about it.

+2 votes     reply to comment
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Overgrowth
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