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7 comments by jeffr on Feb 7th, 2015

Here is the latest in our new Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.

Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Self-documenting script registration
- Attached objects can be manipulated with editor
- Can attach groups to characters
- Can save characters with attached objects
- Can copy/paste/save/load connected objects
- Fixed mass of wolf and female rabbit ragdolls
- Character bone mass is proportional to the cube of character scale
- Fixed a problem with sky rendering when there is no terrain
- Fixed raider ear weights
- Shift moves camera along camera's up vector instead of world's up vector
- Fixed problem with floaty rolls
- Clamped IK hip movement to reasonable range
- New checksum for animations and character lod cache
- Added sky rotation level parameter
- Spawner no longer closes after spawning a new object
- Attached objects work better with different scales
- Fixed slowdown when transitioning from ragdoll to animation
- Attached objects work with different character scales
- Fixed Mac SDL framework
- Fixed issue with "Texture format no GL_BGRA" with stabdecal.tga
- Characters are immediately alerted when damaged in any way
- Fixed character dragging when weapon is in offhand
- Fixed persistent animation layers across reset
- Fixed deleting characters with item objects connected
- Path points can trigger wait, sit, sleep
- Fixed dialogue editor undo/redo
- Level objects can have detail objects
- Any kind of object can be in a group
- Telemetry profiling
- Progress on native UI widgets
- Can alt-drag multiple objects at once
- Cleaned up editor snapping (and can start snapping in the middle of an action)
- Attaching weapons and their scabbards to the same item slot puts one inside the other

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

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Overgrowth Spray For Source Games

Overgrowth Spray For Source Games

Jul 29, 2009 Sprays 24 comments

If you feel like promoting your favourite indie game while playing your favourite Source game. To use it: unzip the file, start your Source game, press...

Overgrowth Main Theme

Overgrowth Main Theme

Jan 13, 2009 Full Version 14 comments

Music for the upcoming sequel to Lugaru: The Rabbit's Foot.

Post comment Comments  (1040 - 1050 of 1,060)
HANDofKANE Dec 5 2008, 9:10pm says:

I just downloaded and played the demo, I actualy love it, it has a gripping feel to it, damn you people using the slaughtered family hook! :)

Ofcourse there was one thing that I'd liked to have been in there...
Wall-runs! Do you guys think you could add a parkour/freerun movement style, it doesn't have to be the primary style of move, you just have to be able to switch to it, like in assasin's creed.

Other than that, I enjoyed it very much, espesially the fighting.

I Can't wait to see what this game will be like! Good luck all!

- HawK

+4 votes     reply to comment
ShadowWolf93 Dec 8 2008, 10:13am replied:

where did you get the demo?

+1 vote     reply to comment
tbsweeny96 Dec 6 2008, 7:34pm replied:

where did u find the demo?

+1 vote     reply to comment
Tolkienfanatic Dec 5 2008, 10:42pm replied:

Where did you find this demo? o.O

+1 vote     reply to comment
pvt.Johnson Dec 5 2008, 11:33pm replied:

I'm pretty sure he was referring to part one of this game(Lugaro, thats the correct spelling i hope). The "Slaughtered family" happened in that game and mentioned "cant wait to see what this one is like" tells that he has not played Over Growth yet(meaning there is no Over Growth demo yet).

+3 votes     reply to comment
Silverfisk Creator
Silverfisk Dec 6 2008, 10:58am replied:



If you preorder Overgrowth ( Wolfire.com ) you get access to a very early alpha though.

+3 votes   reply to comment
Nemesisurvivorleon Dec 5 2008, 4:14pm says:

One of my favorite companies! I played the original Lugaru and Black Shades and loved it! A great martial arts game with respectable technology behind it!

also, if you're going to have multiplayer, allow players to choose to team up or fight so you can have versus and cooperative in the same place.

+3 votes     reply to comment
Mastix Dec 5 2008, 1:29am says:

If it's got a good unique mutliplayer than i'm buying it, so... does it?

+2 votes     reply to comment
Silverfisk Creator
Silverfisk Dec 5 2008, 2:47pm replied:

Well they haven't announced the development of multiplayer yet, but they say they will have it and that co-op is easier to implement than versus. So expect at least co-op in the game.

+2 votes   reply to comment
Frozencloud Dec 4 2008, 1:04am says:

Love the animation video :D

+2 votes     reply to comment
Raffle Dec 2 2008, 6:14pm says:

awasome, keep up the good work :D

+2 votes     reply to comment
DOLBYdigital Nov 30 2008, 2:55pm says:

Keep up the great updates guys, the animation video is quality and I like the concept and design you guys are going for especially the concept art.

+2 votes     reply to comment
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