Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience. Read More...

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Custom Music in Therium-2

Thanks to Halzoid, each level can now have its own custom music because of a script (but not every single level will have it, most levels will still have the default soundtrack which already works very well). As previously mentioned, Grindgrain has made some great custom music for Therium-2.

I'll be uploading a few tracks that Grindgrain made, and if Anton (from the Wolfire forums) gives me permission, I'll be using some tracks that he made for Overgrowth a long, long time ago. I'll also upload a few of those here, so you guys can see what the custom music in Therium-2 will be like.

All of them will be in specific situations, so a really difficult stealth level will have a more tense soundtrack, a boss fight would have more intense combat music, all that. Peaceful levels will also be much more settle, relaxed and the sorts.

Technical Limitations

Technical Limitations

1 month ago Therium-2 4 comments

All the technical limitations I have to deal with.



1 month ago Therium-2 2 comments

An update to say what I'll be posting in the near future and an introduction on what Therium-2 really is.

New Overgrowth a209 video devlog

New Overgrowth a209 video devlog

9 months ago News 7 comments

New features including self-documenting script registration, attached objects can be manipulated with editor, can attach groups to characters, and more!

New Overgrowth a208 video devlog

New Overgrowth a208 video devlog

1 year ago News 5 comments

New features including more simultaneous characters, ragdoll physics are more accurate and more efficient, improved chase AI, increased enemy sight distance...

Overgrowth Spray For Source Games

Overgrowth Spray For Source Games

6 years ago Sprays 24 comments

If you feel like promoting your favourite indie game while playing your favourite Source game. To use it: unzip the file, start your Source game, press...

Overgrowth Main Theme

Overgrowth Main Theme

6 years ago Full Version 14 comments

Music for the upcoming sequel to Lugaru: The Rabbit's Foot.

Post comment Comments  (1020 - 1030 of 1,060)
BadgerDeluxe Jan 13 2009 says:



+3 votes     reply to comment
INtense! Staff
INtense! Jan 7 2009 says:

Amazing profile - added this to my buy list on steam :D

+2 votes   reply to comment
Robots! Jan 20 2009 replied:

i agree!

+1 vote     reply to comment
Silverfisk Creator
Silverfisk Jan 7 2009 replied:

May I suggest you preorder the game instead? If you do this Wolfire gets all the money (otherwise Valve gets 50%) and you still get the game on Steam. Support the indie developers! :-D

+4 votes   reply to comment
DarkJee Jan 16 2009 replied:

Wow! Cool 1 hour interview for Overgrowth!

If only I could perfectly understand everything what you said because I'm your biggest french Canadian Overgrowth Fan! =D

Woops, I wanted to post a comment, not a reply XD sorry Silverfisk

+1 vote     reply to comment
Robots! Jan 2 2009 says:

great concept art!

+2 votes     reply to comment
TAU! Dec 27 2008 says:

I just beat Lugaru today, and I've been wondering, what's the estimated release date for Overgrowth?

+1 vote     reply to comment
HANDofKANE Dec 23 2008 says:

For the team;
From what I've seen from the vids and images, your landscapes and overall visuals looks absolutely amazing. The atmosphere of the game is gripping. Your desert maps are pretty much sorted, but what about tropical maps?

I'm imagining lush, alive green forests. Don't let the task sound daunting. As long as you have 4-5 different models of one tree, each with a couple of morph channels, you can have a forest with seemingly huge diversity. (You already knew that ;) )

But if that's already done/planned and you guys are holding out on us, the next, and probably biggest, thing would be to write in a shader that can mimic SS Scattering or even have the real shader.
I thought that crysis would be the only game to have it (the real thing) but I was surprised to see that Tomb Raider Underworld, FarCry2 and UT 3 all had a similar shader for their plantlike/skinlike objects.

It would be nice to have godrays/sunbeams, Crysis like if possible or even FarCry 2 like, but personally I'd like to see ones that resemble HL2 - Garry's Mod 10's, it had a very clean and quick code behind it. (If you have Gmod or know someone who has it I advise you to check it out under the PostProduction ingame tab.)

Just think of the visual impact it would have? And depth it would add? Not just realistic skin or plants, but volume effects on nearly everything that counts, like cloth, organics, (dusty)water, (dusty)air, and other materials like snouts or gemstones (or jelly, yum). The sun rising over the world of Lugaru, behind silhouetes on the horison casting long rays over the distance.

Just a thought...

Keep us the good work guys :)


+5 votes     reply to comment
Ninjas Dec 29 2008 replied:

We were thinking more along the lines of doing a temperate rainforest instead of something tropical (since that has been done to death recently)-- We should be able to do that kind of environment eventually. We may have to do some tricky stuff for the plant LOD before it is really working.

+1 vote     reply to comment
HANDofKANE Dec 23 2008 says:

Can you believe this? I just downloaded the Lugaru demo and now it's comming out for free, must be my month :)

I'm so gonna buy this game, Overgrowth,

- - -

If you developer need a graphic designer for menus, interface and stuff, let me know ;)

+3 votes     reply to comment
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