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7 comments by jeffr on Feb 7th, 2015

Here is the latest in our new Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.

Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Self-documenting script registration
- Attached objects can be manipulated with editor
- Can attach groups to characters
- Can save characters with attached objects
- Can copy/paste/save/load connected objects
- Fixed mass of wolf and female rabbit ragdolls
- Character bone mass is proportional to the cube of character scale
- Fixed a problem with sky rendering when there is no terrain
- Fixed raider ear weights
- Shift moves camera along camera's up vector instead of world's up vector
- Fixed problem with floaty rolls
- Clamped IK hip movement to reasonable range
- New checksum for animations and character lod cache
- Added sky rotation level parameter
- Spawner no longer closes after spawning a new object
- Attached objects work better with different scales
- Fixed slowdown when transitioning from ragdoll to animation
- Attached objects work with different character scales
- Fixed Mac SDL framework
- Fixed issue with "Texture format no GL_BGRA" with stabdecal.tga
- Characters are immediately alerted when damaged in any way
- Fixed character dragging when weapon is in offhand
- Fixed persistent animation layers across reset
- Fixed deleting characters with item objects connected
- Path points can trigger wait, sit, sleep
- Fixed dialogue editor undo/redo
- Level objects can have detail objects
- Any kind of object can be in a group
- Telemetry profiling
- Progress on native UI widgets
- Can alt-drag multiple objects at once
- Cleaned up editor snapping (and can start snapping in the middle of an action)
- Attaching weapons and their scabbards to the same item slot puts one inside the other

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

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Overgrowth Spray For Source Games

Overgrowth Spray For Source Games

Jul 29, 2009 Sprays 24 comments

If you feel like promoting your favourite indie game while playing your favourite Source game. To use it: unzip the file, start your Source game, press...

Overgrowth Main Theme

Overgrowth Main Theme

Jan 13, 2009 Full Version 14 comments

Music for the upcoming sequel to Lugaru: The Rabbit's Foot.

Post comment Comments  (1020 - 1030 of 1,060)
BadgerDeluxe Jan 13 2009, 10:37pm says:



+3 votes     reply to comment
INtense! Staff
INtense! Jan 7 2009, 1:45am says:

Amazing profile - added this to my buy list on steam :D

+2 votes   reply to comment
Robots! Jan 20 2009, 8:50pm replied:

i agree!

+1 vote     reply to comment
Silverfisk Creator
Silverfisk Jan 7 2009, 2:26am replied:

May I suggest you preorder the game instead? If you do this Wolfire gets all the money (otherwise Valve gets 50%) and you still get the game on Steam. Support the indie developers! :-D

+4 votes   reply to comment
DarkJee Jan 16 2009, 2:23pm replied:

Wow! Cool 1 hour interview for Overgrowth!

If only I could perfectly understand everything what you said because I'm your biggest french Canadian Overgrowth Fan! =D

Woops, I wanted to post a comment, not a reply XD sorry Silverfisk

+1 vote     reply to comment
Robots! Jan 2 2009, 10:33pm says:

great concept art!

+2 votes     reply to comment
TAU! Dec 27 2008, 8:46pm says:

I just beat Lugaru today, and I've been wondering, what's the estimated release date for Overgrowth?

+1 vote     reply to comment
HANDofKANE Dec 23 2008, 2:48pm says:

For the team;
From what I've seen from the vids and images, your landscapes and overall visuals looks absolutely amazing. The atmosphere of the game is gripping. Your desert maps are pretty much sorted, but what about tropical maps?

I'm imagining lush, alive green forests. Don't let the task sound daunting. As long as you have 4-5 different models of one tree, each with a couple of morph channels, you can have a forest with seemingly huge diversity. (You already knew that ;) )

But if that's already done/planned and you guys are holding out on us, the next, and probably biggest, thing would be to write in a shader that can mimic SS Scattering or even have the real shader.
I thought that crysis would be the only game to have it (the real thing) but I was surprised to see that Tomb Raider Underworld, FarCry2 and UT 3 all had a similar shader for their plantlike/skinlike objects.

It would be nice to have godrays/sunbeams, Crysis like if possible or even FarCry 2 like, but personally I'd like to see ones that resemble HL2 - Garry's Mod 10's, it had a very clean and quick code behind it. (If you have Gmod or know someone who has it I advise you to check it out under the PostProduction ingame tab.)

Just think of the visual impact it would have? And depth it would add? Not just realistic skin or plants, but volume effects on nearly everything that counts, like cloth, organics, (dusty)water, (dusty)air, and other materials like snouts or gemstones (or jelly, yum). The sun rising over the world of Lugaru, behind silhouetes on the horison casting long rays over the distance.

Just a thought...

Keep us the good work guys :)


+5 votes     reply to comment
Ninjas Dec 29 2008, 2:41pm replied:

We were thinking more along the lines of doing a temperate rainforest instead of something tropical (since that has been done to death recently)-- We should be able to do that kind of environment eventually. We may have to do some tricky stuff for the plant LOD before it is really working.

+1 vote     reply to comment
HANDofKANE Dec 23 2008, 1:58pm says:

Can you believe this? I just downloaded the Lugaru demo and now it's comming out for free, must be my month :)

I'm so gonna buy this game, Overgrowth,

- - -

If you developer need a graphic designer for menus, interface and stuff, let me know ;)

+3 votes     reply to comment
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