Overgrowth Spray For Source Games
Jul 29, 2009 Sprays 22 commentsIf you feel like promoting your favourite indie game while playing your favourite Source game. To use it: unzip the file, start your Source game, press...
20 comments by jeffr on Mar 19th, 2013
Here is the latest in our new Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.
Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.
The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):
- Added audience excitement system based on combat events
- Added combat event system so level script can query what is happening
- Added crowd sound that changes based on excitement
- Added script support for looping sounds, and pitch/gain shifting
- Added Elo-inspired player skill ranking and win-probability system
- Added initial intro and outro text for arena career matches
- Added new scriptable Freetype text rendering
- Scroll wheel selection for objects under mouse wheel
- Whoosh sound for missed or dodged attacks
- Fixed problem with weapon sheathing on Linux
- Tweaked jump animation
- Improved camera rotation at level start
- Fixed level editor decal-only or object-only selection
- Improved performance and accuracy of decal projection
- Fixed problem with splitscreen mode persisting in editor mode
Thanks as always for all the support! See you guys in IRC and the forums.
Also, feel free to support us by preordering Overgrowth!
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If you feel like promoting your favourite indie game while playing your favourite Source game. To use it: unzip the file, start your Source game, press...
Music for the upcoming sequel to Lugaru: The Rabbit's Foot.
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I just downloaded and played the demo, I actualy love it, it has a gripping feel to it, damn you people using the slaughtered family hook! :)
Ofcourse there was one thing that I'd liked to have been in there...
Wall-runs! Do you guys think you could add a parkour/freerun movement style, it doesn't have to be the primary style of move, you just have to be able to switch to it, like in assasin's creed.
Other than that, I enjoyed it very much, espesially the fighting.
I Can't wait to see what this game will be like! Good luck all!
- HawK
Where did you find this demo? o.O
One of my favorite companies! I played the original Lugaru and Black Shades and loved it! A great martial arts game with respectable technology behind it!
also, if you're going to have multiplayer, allow players to choose to team up or fight so you can have versus and cooperative in the same place.
If it's got a good unique mutliplayer than i'm buying it, so... does it?
Well they haven't announced the development of multiplayer yet, but they say they will have it and that co-op is easier to implement than versus. So expect at least co-op in the game.
Love the animation video :D
awasome, keep up the good work :D
Keep up the great updates guys, the animation video is quality and I like the concept and design you guys are going for especially the concept art.
so is this like lugaru 2?
Yes, they changed the name from Lugaru 2 to Overgrowth.