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Custom Music in Therium-2

Thanks to Halzoid, each level can now have its own custom music because of a script (but not every single level will have it, most levels will still have the default soundtrack which already works very well). As previously mentioned, Grindgrain has made some great custom music for Therium-2.

I'll be uploading a few tracks that Grindgrain made, and if Anton (from the Wolfire forums) gives me permission, I'll be using some tracks that he made for Overgrowth a long, long time ago. I'll also upload a few of those here, so you guys can see what the custom music in Therium-2 will be like.

All of them will be in specific situations, so a really difficult stealth level will have a more tense soundtrack, a boss fight would have more intense combat music, all that. Peaceful levels will also be much more settle, relaxed and the sorts.

Technical Limitations

Technical Limitations

1 month ago Therium-2 4 comments

All the technical limitations I have to deal with.



1 month ago Therium-2 2 comments

An update to say what I'll be posting in the near future and an introduction on what Therium-2 really is.

New Overgrowth a209 video devlog

New Overgrowth a209 video devlog

9 months ago News 7 comments

New features including self-documenting script registration, attached objects can be manipulated with editor, can attach groups to characters, and more!

New Overgrowth a208 video devlog

New Overgrowth a208 video devlog

1 year ago News 5 comments

New features including more simultaneous characters, ragdoll physics are more accurate and more efficient, improved chase AI, increased enemy sight distance...

Overgrowth Spray For Source Games

Overgrowth Spray For Source Games

6 years ago Sprays 24 comments

If you feel like promoting your favourite indie game while playing your favourite Source game. To use it: unzip the file, start your Source game, press...

Overgrowth Main Theme

Overgrowth Main Theme

6 years ago Full Version 14 comments

Music for the upcoming sequel to Lugaru: The Rabbit's Foot.

Post comment Comments  (990 - 1000 of 1,060)
Ralok Feb 19 2009 says:

so more then full time working on the game does that mean like all day, like all damn day, like at least two thirds of every hour

+1 vote     reply to comment
jeffr Creator
jeffr Feb 23 2009 replied:

We often are coding on weekends and holidays. :)

+1 vote   reply to comment
UltimaRage Feb 12 2009 says:

Are you guys using a forward renderer, or a deferred renderer for your engine?

+1 vote     reply to comment
0bas0 Feb 12 2009 replied:

their anti aliasing to good for being a defered renderer xD

+1 vote     reply to comment
UltimaRage Feb 12 2009 replied:

With DX10, you can use MSAA in deferred renderers way easier than ever before, so no, they could still be using a deferred renderer. ;)

+1 vote     reply to comment
Silverfisk Creator
Silverfisk Feb 13 2009 replied:

I don't know anything about graphics programming, but I know they're using OpenGL and not DX10.

+1 vote   reply to comment
UltimaRage Feb 13 2009 replied:

As long as the video card supports it, both should be able to be used at the same time with OpenGL as well.

+1 vote     reply to comment
hero_kenshin Feb 11 2009 says:

This is looking great, i'd love to be a part of this if i could.

Or even discuss things like how you keep your team motivated, whats your goal in a game, things like that.

This indie game is a inspiration for us all.

+1 vote     reply to comment
BraindeadEmperor Feb 11 2009 says:

Been on this page a lot, but never paid so much attention, i like the video, shows how much detail you guys have put into this!
Looks awsome! =D

+1 vote     reply to comment
MrTambourineMan Feb 4 2009 says:

Haha, cool level editing tools you have!

+1 vote     reply to comment
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