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8 comments by jeffr on Jun 7th, 2014

Here is the latest in our new Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.


Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- rendering uses cubemap mips instead of two cubemaps for diffuse and spec
- enemies only try to pick up weapons in combat
- finer jump velocity control
- improved animation when rolling off of edges
- experimenting with triangle mesh subtraction
- dynamic character cubemap test (radiosity/reflection)
- one-way physics collision (so camera/character can't get stuck)
- Seamless cube map filtering and blurring
- Removed intel GPU warning
- Improved gamma correction compatibility
- Added debug options to disable animation features
- Improved dialogue text positioning
- Fixed dialogue camera preview
- Fixed split screen rendering
- Objectives and achievements are now stored in level parameters
- Improved wind effect on ears
- Fixed "GL_prefix reserved" error
- Controllers can be plugged and unplugged while game is running
- Automatically recognize common controller input (via SDL game controller db)
- Updated SDL to 2.0.3 (fixes some controller and windowing issues)
- Added cats and rats
- New mesh simplification algorithm for character LOD
- Arena preloads all necessary files (no stuttering from file I/O)
- Improved running bounce animation

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

If you liked this video, be sure to subscribe below.



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Overgrowth Spray For Source Games

Overgrowth Spray For Source Games

Jul 29, 2009 Sprays 23 comments

If you feel like promoting your favourite indie game while playing your favourite Source game. To use it: unzip the file, start your Source game, press...

Overgrowth Main Theme

Overgrowth Main Theme

Jan 13, 2009 Full Version 10 comments

Music for the upcoming sequel to Lugaru: The Rabbit's Foot.

Post comment Comments  (990 - 1000 of 1,055)
UltimaRage
UltimaRage Feb 12 2009, 6:11am says:

Are you guys using a forward renderer, or a deferred renderer for your engine?

+1 vote     reply to comment
0bas0
0bas0 Feb 12 2009, 9:39am replied:

their anti aliasing to good for being a defered renderer xD

+1 vote     reply to comment
hero_kenshin
hero_kenshin Feb 11 2009, 6:48am says:

This is looking great, i'd love to be a part of this if i could.

Or even discuss things like how you keep your team motivated, whats your goal in a game, things like that.

This indie game is a inspiration for us all.

+1 vote     reply to comment
BraindeadEmperor
BraindeadEmperor Feb 11 2009, 4:31am says:

Been on this page a lot, but never paid so much attention, i like the video, shows how much detail you guys have put into this!
Looks awsome! =D

+1 vote     reply to comment
MrTambourineMan
MrTambourineMan Feb 4 2009, 12:50pm says:

Haha, cool level editing tools you have!

+1 vote     reply to comment
White-Direwood
White-Direwood Feb 2 2009, 6:12am says:

cant wait for this to be finished. keep up the good work guys!

+1 vote     reply to comment
TheVidmaster
TheVidmaster Jan 30 2009, 6:59am says:

Swordarm loves this.
David Rosen, visionary Game Director.
Just check his previous games, all of them were years ahead of their time, especially BlackShades.

+1 vote     reply to comment
Squeebo
Squeebo Mar 6 2009, 2:22am replied:

Indie = Independent

+1 vote     reply to comment
0bas0
0bas0 Jan 30 2009, 1:21pm replied:

a indie game is a game by guys who make a game from scratch without getting paid for development

+1 vote     reply to comment
Dodomaster
Dodomaster Feb 4 2009, 3:34pm replied:

Yeah, indie game developers are not bound to any publisher, that's what makes them "Independent".

+1 vote     reply to comment
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