Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.
Overgrowth will feature many different medieval weapons, like swords, knives and staves for example. But Wolfire Games are putting some extra thought...
People that follow Wolfire regularly already know what Overgrowth is. However, many people who stumble across our videos end up confused by what they...
Some ruminations about the possible trophy system in our upcoming game Overgrowth. I want to start some discussion before committing to a specific system...
This is the number one question we get, so we thought we'd answer once and for all.
Whenever we post about physics or animation technology, people always ask why we don't use Euphoria. Instead of replying to all of these comments individually...
David have been working hard on the animation system, but he have also worked on sound effects lately, wind sound effects to be specific.
Mibbit is a small web startup that provides a web-standards-based widget to interface with IRC channels. Sort of like the recently-mentioned Meebo, but...