Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.
We recently dramatically improved our terrain detail while optimizing the game at the same time. Here's how it works!
We've explained the virtues of open development in depth, but it's not obvious how this development strategy should apply to the Overgrowth story. I've...
HD video fly by of the Overgrowth terrain! Everything in this video has been made from scratch, engine and all.
We're a small indie team but we decided it might be a good idea to send a man to E3. John decided to try storming the place with a kilt, a Wolfire cape...
Each week we release a new Overgrowth alpha. Since there is no incremental update system in place, those ~500 megabyte zip files really add up. We use...
We just finished the first scene of an Overgrowth comic we are working on. Check it out!
The Open Dynamics Engine have been used for some basic physics in Overgrowth for long, for the character and camera collision to be precise, but that...
Well, after talking to developers and publishers at GDC we have realized that Overgrowth is probably a bad idea. Instead, we've decided to make a much...
When we made the first Overgrowth alpha a long time ago, we needed an icon. Aubrey quickly whipped up a stylized Overgrowth "O". This was, of course...
The dog soldiers have decided to stage a last stand against a superior force.
HD video demoing Overgrowth's hot map editor! We are making our own game engine from scratch and this is our take on an in-game, live map editor.
The music in Overgrowth will feature many different tracks to help set the mood in the diverse environments. depending on the player's situation the music...
Check out the Wolfire Blog for the latest Overgrowth news!
We're building a video game and its engine from the ground up. Here's a demo of its early modding capabilities.
David suggested a while ago that I try to make an informational video to help familiarize people with Overgrowth. I thought oh snap, maybe I should try...
John unveils another song from the Overgrowth soundtrack, check it!
Terrain is something that's tricky to get right in games, Wolfire have done their best and they have created something quite extraordinary.
Aubrey designed a couple of Overgrowth wallpapers yesterday. Check them out!
Read about how the map editor works. Also in this update: get your free copy of Lugaru as a Christmas present from Wolfire.
We've finished the first set of "mysterious ruins" for Overgrowth. Here's a small preview.