Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.
It's been a little while since we've done a tech demo, and I've heard some clamoring on IRC and elsewhere for an explanation of how our new features work...
We recently finished the initial sky editor for Overgrowth in our brand new engine. Check out this video demoing it!
I recently made some changes to the inspector UI system in Overgrowth to make it more powerful and look cooler. To recap, the inspector is essentially...
This is a quick introduction to some post processing effects using our engine built from the ground up.
Today's alpha build features a fully functional, LittleBigPlanet style item browser for easier map making.