Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

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HD Video - Dainty decal demonstration

HD Video - Dainty decal demonstration

Jun 22, 2009 By jeffr 25 comments

We've been gradually improving our decals in our brand new engine. Now we're ready to show off the whole system in an HD video.

HD Video - Initial decal editor

HD Video - Initial decal editor

May 21, 2009 By jeffr 15 comments

We recently made a lot of progress on our decal tech for Overgrowth. This will let us make levels that look 10x better. Check out this video showing it...

HD video of our intial ragdoll tech

HD video of our intial ragdoll tech

May 15, 2009 By jeffr 19 comments

David added ragdolls to our ninja rabbit fighting game. They are not rigged to our models yet, just raw ragdoll tech. Here's an HD video showing them...

HD Video: Introducing "Foothold" a fan made maps for OG

HD Video: Introducing "Foothold" a fan made maps for OG

Mar 31, 2009 By jeffr 4 comments

We're building a game completely from scratch and an early Overgrowth fan used our map editor to build an epic strong hold. This was really motivating...

How Saving Mechanics Affect Fun

How Saving Mechanics Affect Fun

Oct 07, 2009 By jeffr 31 comments

Game saving feels like a fairly benign topic at first. However, if you stop to reflect on the issue, the mechanics of progress saving have a dramatic...

How to make a seamless tiling texture

How to make a seamless tiling texture

Jun 27, 2009 By jeffr 9 comments

How do you make a tiling texture? Here's a tutorial on how to make a seamless tiling texture and import it into our brand new engine.

How to project decals

How to project decals

Jun 24, 2009 By jeffr 11 comments

This is a technical explanation of how decals are actually projected geometrically onto complicated objects.

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Overgrowth
Platforms
PC, Linux, Mac
Developer & Publisher
Wolfire Games
Engine
Custom Built
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Official Page
Wolfire.com
Release Date
TBD
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