Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.
We've been gradually improving our decals in our brand new engine. Now we're ready to show off the whole system in an HD video.
We recently made a lot of progress on our decal tech for Overgrowth. This will let us make levels that look 10x better. Check out this video showing it...
David added ragdolls to our ninja rabbit fighting game. They are not rigged to our models yet, just raw ragdoll tech. Here's an HD video showing them...
We're building a game completely from scratch and an early Overgrowth fan used our map editor to build an epic strong hold. This was really motivating...
Game saving feels like a fairly benign topic at first. However, if you stop to reflect on the issue, the mechanics of progress saving have a dramatic...
How do you make a tiling texture? Here's a tutorial on how to make a seamless tiling texture and import it into our brand new engine.
This is a technical explanation of how decals are actually projected geometrically onto complicated objects.