Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.
Here is a timelapse HD video of Aubrey drawing a new concept for Overgrowth.
We've discussed a lot of the subtle techniques we're using to make the Overgrowth characters look realistic, but we still haven't explained the most important...
When I loaded Aubrey's new rabbit model, it was clear that we needed a new rendering method in order to do it justice. Our basic object shader works best...
The existing Overgrowth shadows worked well for static shadows and ambient occlusion, but didn't have the detail required for character shadows. To achieve...
The goal of almost all game designers is to make games that are fun. A common method for giving the player a "fun experience" is to let him start out...
Last week we asked people to ask us any question they wanted in the comments and we'd take the highest rated questions and respond to them! Over a hundred...
How close to the reference pictures are the models in Overgrowth? What do the unreleased concept art look like? Get your answers in this news post.
Here is some background on how we developed the physics engine for our upcoming game Overgrowth.