Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

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Cat House Concept Timelapse (HD video)

Cat House Concept Timelapse (HD video)

Jun 29, 2009 By jeffr 17 comments

Here is a timelapse HD video of Aubrey drawing a new concept for Overgrowth.

Character normal maps

Character normal maps

Oct 12, 2009 By jeffr 21 comments

We've discussed a lot of the subtle techniques we're using to make the Overgrowth characters look realistic, but we still haven't explained the most important...

Character rim lighting

Character rim lighting

Oct 01, 2009 By jeffr 28 comments

When I loaded Aubrey's new rabbit model, it was clear that we needed a new rendering method in order to do it justice. Our basic object shader works best...

Character shadows

Character shadows

Nov 23, 2009 By jeffr 16 comments

The existing Overgrowth shadows worked well for static shadows and ambient occlusion, but didn't have the detail required for character shadows. To achieve...

Character Stats vs. Player Skill

Character Stats vs. Player Skill

Sep 16, 2009 By jeffr 22 comments

The goal of almost all game designers is to make games that are fun. A common method for giving the player a "fun experience" is to let him start out...

Community Q&A responses (with HD video!)

Community Q&A responses (with HD video!)

Jul 07, 2009 By jeffr 16 comments

Last week we asked people to ask us any question they wanted in the comments and we'd take the highest rated questions and respond to them! Over a hundred...

Concept Art to Finished Asset

Concept Art to Finished Asset

Jan 28, 2009 By Silverfisk 1 comment

How close to the reference pictures are the models in Overgrowth? What do the unreleased concept art look like? Get your answers in this news post.

Creating the Overgrowth physics engine

Creating the Overgrowth physics engine

May 25, 2009 By jeffr 14 comments

Here is some background on how we developed the physics engine for our upcoming game Overgrowth.

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Overgrowth
Platforms
PC, Linux, Mac
Developer & Publisher
Wolfire Games
Engine
Custom Built
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Official Page
Wolfire.com
Release Date
TBD
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