Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

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A Shout Out to Cletus Clay

A Shout Out to Cletus Clay

Jun 20, 2009 By jeffr 8 comments

Click through to see an awesome ninja rabbit clay model and hear about another awesome indie game.

A WebKit primer - part 1

A WebKit primer - part 1

Sep 07, 2009 By jeffr 9 comments

WebKit is an amazing rendering engine, and what I'd like to accomplish in this article is give you a run down of various awesome features the WebKit rendering...

A WebKit primer part 2 - CSS transitions

A WebKit primer part 2 - CSS transitions

Sep 12, 2009 By jeffr 1 comment

This is the second part of my WebKit primer series, where I introduce various aspects of WebKit and CSS3 and how we are using them in Overgrowth.

Ambient occlusion for characters

Ambient occlusion for characters

Oct 05, 2009 By jeffr 22 comments

We've already discussed ambient occlusion for terrain and for objects, but we haven't yet discussed how it applies to characters. Ambient occlusion (AO...

Animation mixing UI [HD Video]

Animation mixing UI [HD Video]

Oct 26, 2009 By jeffr 15 comments

A couple of days ago, David asked me to add a new feature to the animation editor UI - animation mixing. Here's a video of how the UI works!

Armor Types in Overgrowth

Armor Types in Overgrowth

Aug 10, 2009 By jeffr 26 comments

There are a few different styles of armor in Overgrowth, made from different materials. These materials affect how the armor works. For example, in the...

Autumn camouflage

Autumn camouflage

Dec 10, 2009 By jeffr 18 comments

Here is a new concept painting Aubrey did while thinking about seasonal variation in Overgrowth. This rabbit is in full combat gear. The shoulder and...

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Overgrowth
Platforms
PC, Linux, Mac
Developer & Publisher
Wolfire Games
Engine
Custom Built
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Official Page
Wolfire.com
Release Date
TBD
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