If you've been following our alpha posts, you've probably seen that a lot of cool new features have appeared in the builds like wall running and climbing. However, if you have yet to preorder Overgrowth, you're probably curious about how these features work. Today it is my pleasure to reveal a demonstration of what we have so far. Remember that the animations you see are merely first-pass, placeholders that allow us to visualize how the initial movement mechanics work.
Robbert has a few new moves in his bag of parkour tricks. (Be sure to check it out in HD!)
In addition to looking cool, wall running will provide players with some extra options to confound enemies which are in hot pursuit. Imagine being chased by a wolf and at the last second running up a wall, doing a back flip and landing behind him for a potential stealth kill.
With respect to climbing, I'm pretty excited that we can actually give players direct control over what ledges they want to grab (unlike Lugaru where your character just grabbed any and every nearby ledge automatically). The fact that you can now shimmy with inverse kinematics realistically adjusting your center of mass as you go, is icing on the cake.
One final thing to keep in mind, is that David has programmed all these new moves in Overgrowth's scripting layer. So if you want to see how it all works or modify the code to suit your own vision, you definitely can.
What do you guys think? Personally, I'm trying to find a local barber with a straight edge razor because I think the end of the beard is nigh.
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The beginning: a would-be ninja.
Nice stuff, what about climbering small ledges / levels up to the top? If you'd like to climb a single tall block?
wow.
i WILL buy this.
:D
prince of percia didnt have such good mechanics)you guys amazing!
teenage mutant ninja rabbit!i wana play as a turtle!)
This game is looking better by each update you guys send out.
I think it would be freakin awesome if you could do a power landing when leaping off a wall or dropping down from a high ledge; something that sends a wave of dust all around you and knocks back anyone close enough to the epicenter. Not a stun move, just something to push them back (unless you were to land right on top of them, in which case they would get knocked down). You could totally interrupt a couple of guys slapping each other around while looking like a bad ***.
I think they're going for a more realistic approach, so if you tried doing that you would probably just break some bones in this game. :P
Unless someone mods that in there, that would work.
BRO ASSASSIN'S CREED RABBIT CLIMBING UP A WALL.
I shall say it over and over again: Every update from you guys .. It's like a little gift!
I wholeheartedly suggest that anyone reading these blogs pre-order ASAP. This game is great! If you want to have a look into the production of a game, following this one evolve, slowly, is great fun.
For everyone who really wants to keep up to date, subscribe to their YouTube channel: Youtube.com
The have just released a new video about motion capturing :)
Is the main character going to become the Prince of Rabbitland (like the Prince of Persia did)? Really nice. But if you are going to make things like this, you'd better play PoP. This way you will be able to see how to make all of thees tricks look more realistic.
Prince of Lugaru*
this is great work :D!!!!,
one question about the engine :P: wil it have sun shafts? like in crysis.
just want to know :P
This games continues to look better with every update. Will it be available on shelves or just digital download?
Lol another epic video.
cool ^_^
I luv this stupid wall to wall jump animations =3
Dude, when i get the money, i AM going to buy this (poor college student FTW?)
Parkour ingame :3
something that i love
keep goin' dudes!
lol @ the intro. cool wall jumping
great. you add to overgrowth LOOOOOOOOOTS of great features :). but what is with old Initial Movement Features post when rabbit falls on groung when hit the wall? it was funny and falls looks great.
What about climbing pieces of pipes or thin woods? Like climbing up a tree?
Also, what about hanging and shimmying along a rope?
Bouncing between two walls looks a bit strange but sometimes I don't think it is an indie ;)
i cant w8 for this game to release.. i didnt pre buy it beacuse it wasnt sure on how well this game would turn out but after seeing these new updates im so gonna buy it when it comes out.. keep up the amazing work...
I love these guys.
LOL
Loved the humor in it! :D
And I to think climbing between the two walls looks a bit off. Like it looks like he's bouncing off them without extending/contracting any arms/legs.
Maybe 'blend' it in some. So it's a bit smoother on the wall to wall jumps?
Listen to the disclaimer in the video, it's all work in progress.
FINALLY some gameplay footage, looks very nice, the transitions aren't that smooth yet but like that nice fast speaking guy already said, everything wip ;)
reminds me of tomb raider a bit