Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

Post news Report content RSS feed Wall Run and Climbing Video [HD]

If you've been following our alpha posts, you've probably seen that a lot of cool new features have appeared in the builds like wall running and climbing. Here is an HD video of the new movement!

Posted by jeffr on Jul 2nd, 2010

If you've been following our alpha posts, you've probably seen that a lot of cool new features have appeared in the builds like wall running and climbing. However, if you have yet to preorder Overgrowth, you're probably curious about how these features work. Today it is my pleasure to reveal a demonstration of what we have so far. Remember that the animations you see are merely first-pass, placeholders that allow us to visualize how the initial movement mechanics work.

Robbert has a few new moves in his bag of parkour tricks. (Be sure to check it out in HD!)

In addition to looking cool, wall running will provide players with some extra options to confound enemies which are in hot pursuit. Imagine being chased by a wolf and at the last second running up a wall, doing a back flip and landing behind him for a potential stealth kill.

With respect to climbing, I'm pretty excited that we can actually give players direct control over what ledges they want to grab (unlike Lugaru where your character just grabbed any and every nearby ledge automatically). The fact that you can now shimmy with inverse kinematics realistically adjusting your center of mass as you go, is icing on the cake.

One final thing to keep in mind, is that David has programmed all these new moves in Overgrowth's scripting layer. So if you want to see how it all works or modify the code to suit your own vision, you definitely can.

What do you guys think? Personally, I'm trying to find a local barber with a straight edge razor because I think the end of the beard is nigh.

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feillyne Staff Subscriber
feillyne Jul 2 2010 says:

The beginning: a would-be ninja.

Nice stuff, what about climbering small ledges / levels up to the top? If you'd like to climb a single tall block?

+1 vote   reply to comment
qwertyacme Jul 2 2010 says:

i WILL buy this.

+5 votes     reply to comment
SliderFF Jul 2 2010 says:

prince of percia didnt have such good mechanics)you guys amazing!
teenage mutant ninja rabbit!i wana play as a turtle!)

-4 votes     reply to comment
nubblecakes Jul 2 2010 says:

This game is looking better by each update you guys send out.

I think it would be freakin awesome if you could do a power landing when leaping off a wall or dropping down from a high ledge; something that sends a wave of dust all around you and knocks back anyone close enough to the epicenter. Not a stun move, just something to push them back (unless you were to land right on top of them, in which case they would get knocked down). You could totally interrupt a couple of guys slapping each other around while looking like a bad ***.

+3 votes     reply to comment
Silverfisk Creator
Silverfisk Jul 2 2010 replied:

I think they're going for a more realistic approach, so if you tried doing that you would probably just break some bones in this game. :P
Unless someone mods that in there, that would work.

+3 votes   reply to comment
TheWinged Jul 2 2010 says:


+1 vote     reply to comment
Darthlex Jul 2 2010 says:

I shall say it over and over again: Every update from you guys .. It's like a little gift!

I wholeheartedly suggest that anyone reading these blogs pre-order ASAP. This game is great! If you want to have a look into the production of a game, following this one evolve, slowly, is great fun.

+5 votes     reply to comment
SneakySoft Jul 2 2010 says:

For everyone who really wants to keep up to date, subscribe to their YouTube channel: Youtube.com

The have just released a new video about motion capturing :)

+5 votes     reply to comment
Underet Jul 2 2010 says:

Mirrors growth and Faith bunny)))
Very cool vid

+3 votes     reply to comment
AlekZanDer Jul 2 2010 says:

Is the main character going to become the Prince of Rabbitland (like the Prince of Persia did)? Really nice. But if you are going to make things like this, you'd better play PoP. This way you will be able to see how to make all of thees tricks look more realistic.

+3 votes     reply to comment
Cyahnidde Jul 2 2010 replied:

Prince of Lugaru*

+4 votes     reply to comment
galaxy366 Jul 2 2010 says:

this is great work :D!!!!,

one question about the engine :P: wil it have sun shafts? like in crysis.
just want to know :P

+1 vote     reply to comment
Dave27 Jul 2 2010 says:

This games continues to look better with every update. Will it be available on shelves or just digital download?

+2 votes     reply to comment
Kamikazi[Uk] Jul 2 2010 says:

Lol another epic video.

+2 votes     reply to comment
cW#Ravenblood Jul 2 2010 says:

cool ^_^
I luv this stupid wall to wall jump animations =3

+3 votes     reply to comment
Dan911 Jul 2 2010 says:

Dude, when i get the money, i AM going to buy this (poor college student FTW?)

+4 votes     reply to comment
AUG_DUDE Jul 2 2010 says:

Parkour ingame :3
something that i love
keep goin' dudes!

+3 votes     reply to comment
AJ_Quick Jul 2 2010 says:

lol @ the intro. cool wall jumping

+2 votes     reply to comment
FlyingGhoul Jul 2 2010 says:

great. you add to overgrowth LOOOOOOOOOTS of great features :). but what is with old Initial Movement Features post when rabbit falls on groung when hit the wall? it was funny and falls looks great.

+2 votes     reply to comment
Dra6o0n Jul 2 2010 says:

What about climbing pieces of pipes or thin woods? Like climbing up a tree?

Also, what about hanging and shimmying along a rope?

+2 votes     reply to comment
Chinka Jul 3 2010 says:

Bouncing between two walls looks a bit strange but sometimes I don't think it is an indie ;)

+3 votes     reply to comment
moci Jul 3 2010 replied:

That's why they put that warning in the beginning. Animations are placeholders they're just showing you the game mechanics.

+4 votes     reply to comment
Nighttwister Jul 3 2010 says:

i cant w8 for this game to release.. i didnt pre buy it beacuse it wasnt sure on how well this game would turn out but after seeing these new updates im so gonna buy it when it comes out.. keep up the amazing work...

+2 votes     reply to comment
iopzx Jul 4 2010 says:

I love these guys.

+3 votes     reply to comment
Ka-ching Jul 4 2010 says:


Loved the humor in it! :D

And I to think climbing between the two walls looks a bit off. Like it looks like he's bouncing off them without extending/contracting any arms/legs.

Maybe 'blend' it in some. So it's a bit smoother on the wall to wall jumps?

+2 votes     reply to comment
Silverfisk Creator
Silverfisk Jul 4 2010 replied:

Listen to the disclaimer in the video, it's all work in progress.

+2 votes   reply to comment
SolidFake Jul 13 2010 says:

FINALLY some gameplay footage, looks very nice, the transitions aren't that smooth yet but like that nice fast speaking guy already said, everything wip ;)
reminds me of tomb raider a bit

+1 vote     reply to comment
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