Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.
If you've been following our alpha posts, you've probably seen that a lot of cool new features have appeared in the builds like wall running and climbing. Here is an HD video of the new movement!
Posted by jeffr on Jul 2nd, 2010
If you've been following our alpha posts, you've probably seen that a lot of cool new features have appeared in the builds like wall running and climbing. However, if you have yet to preorder Overgrowth, you're probably curious about how these features work. Today it is my pleasure to reveal a demonstration of what we have so far. Remember that the animations you see are merely first-pass, placeholders that allow us to visualize how the initial movement mechanics work.
Robbert has a few new moves in his bag of parkour tricks. (Be sure to check it out in HD!)
In addition to looking cool, wall running will provide players with some extra options to confound enemies which are in hot pursuit. Imagine being chased by a wolf and at the last second running up a wall, doing a back flip and landing behind him for a potential stealth kill.
With respect to climbing, I'm pretty excited that we can actually give players direct control over what ledges they want to grab (unlike Lugaru where your character just grabbed any and every nearby ledge automatically). The fact that you can now shimmy with inverse kinematics realistically adjusting your center of mass as you go, is icing on the cake.
One final thing to keep in mind, is that David has programmed all these new moves in Overgrowth's scripting layer. So if you want to see how it all works or modify the code to suit your own vision, you definitely can.
What do you guys think? Personally, I'm trying to find a local barber with a straight edge razor because I think the end of the beard is nigh.